IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (61, 0, D) a staff of conjuration (unseen) (62, 0, D) a +0 dagger a +0 robe (62, 1, D) a +0 dagger a +0 robe a +1 short sword of speed (62, 4, D) a +0 hand axe a +0 leather armour an orc corpse (62, 8, D) a +3 halberd of venom (63, 0, D) a staff of death (unseen) (63, 2, D) a +0 dagger a +0 robe an orc corpse (67, 0, D) a +0 mace (68, 0, D) a +3 war axe a +0 ring mail an orc corpse (69, 0, D) a +0 short sword a staff of cold (70, 8, D) a staff of alchemy (70, 9, D) a +2 pair of gloves of infusion (71, 12, D) an adder corpse an adder corpse (71, 16, D) a staff of death (unseen) (71, 17, D) a wand of charming (4) (72, 9, D) a +3 spectral giant spiked club (72, 16, D) a book of Movement (72, 17, D) a book of Storms (72, 22, D) a +0 shortbow a centaur corpse (73, 1, D) a +2 war axe of freezing (unseen) (73, 16, D) a staff of alchemy (unseen) (73, 17, D) a +6 chain mail of ponderousness (unseen) (74, 3, D) a swamp drake corpse (75, 1, D) a +1 halberd of freezing (unseen)