IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +0 shortbow (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (61, 0, D) a +1 heavy war axe (61, 8, D) a water moccasin corpse (skeletalised by now) (61, 16, D) the amulet "Voefriv" {Spirit Will- Str+4 SInv} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+4: It affects your strength (+4). Will-: It decreases your willpower. SInv: It lets you see invisible. (unseen) (62, 0, D) a staff of cold (62, 8, D) a +1 whip of pain (62, 16, D) a +2 great mace of protection (unseen) (62, 17, D) a staff of air (unseen) (63, 8, D) an adder corpse (skeletalised by now) (63, 16, D) the ring of the Morning {Fire Int+3 Dex+3} [ring of fire] Fire: It enhances your fire magic. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. (unseen) (63, 17, D) a +0 hat of willpower (64, 16, D) a +2 robe of willpower (unseen) (64, 17, D) a +4 vampiric glaive (unseen) (68, 0, D) the +1 leather armour "Zavuf" {rCorr Str+3} Str+3: It affects your strength (+3). rCorr: It protects you from acid and corrosion. (69, 0, D) a +1 long sword of holy wrath (unseen) (70, 8, D) a +0 whip of draining (unseen) (71, 12, D) a hell hound corpse (skeletalised by now) (71, 16, D) a +1 plate armour of cold resistance (71, 17, D) a +2 spectral quarterstaff a +0 robe (71, 21, D) a +0 spear a +0 buckler a spriggan corpse a hornet corpse (72, 8, D) a +3 great mace of protection (72, 9, D) a +0 dire flail of protection (72, 17, D) the +2 plate armour of the End {rElec Int+4} Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. a wolf corpse (72, 19, D) a +0 dagger a +0 robe (72, 22, D) a +0 dagger a +0 robe a spriggan corpse (72, 27, D) a beast talisman (73, 1, D) a staff of death (unseen) (73, 16, D) a +1 plate armour of cold resistance (73, 17, D) a staff of fire (73, 19, D) a black bear corpse (73, 26, D) a +6 rapier of draining (73, 27, D) the +1 demon blade of Cobwebs {freeze, rC++} rC++: It greatly protects you from cold. (75, 1, D) a staff of air (unseen)