IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile (4, 8, D) a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (58, 37, D) a +4 heavy scimitar (unseen) (59, 37, D) a ring of resist corrosion (59, 40, D) a +0 trident (60, 37, D) the +2 robe of the Sparrow {MP+8 Int+3} Int+3: It affects your intelligence (+3). MP+8: It affects your magic capacity (+8). (unseen) (61, 0, D) a +4 plate armour of cold resistance (61, 8, D) a staff of earth (61, 16, D) an amulet of the acrobat (61, 37, D) a +4 spear of flaming (unseen) (61, 44, D) an atropa-tipped dart (62, 0, D) a box of beasts (62, 16, D) a staff of air (62, 17, D) the +6 broad axe of Patterns {freeze, Fly rC+ Str+3 Dex+6} Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). rC+: It protects you from cold. Fly: It grants you flight. (62, 18, D) a +0 scimitar (62, 29, D) a +0 trident a merfolk corpse (62, 37, D) the staff of Quawum {+Blink Dex+2 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). +Blink: It lets you blink. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (unseen) (63, 0, D) a +2 ring mail of positive energy (63, 8, D) a +2 rapier of flaming (63, 16, D) a staff of alchemy a black mamba corpse (skeletalised by now) (63, 17, D) a +0 trident a +2 lajatang of distortion a naga corpse (skeletalised by now) (63, 18, D) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) (63, 26, D) a +2 chain mail of cold resistance (63, 27, D) 9 large rocks a +0 trident of freezing a wind drake corpse (63, 29, D) a +2 shortbow of flaming (63, 30, D) a +0 trident a merfolk corpse (63, 31, D) a wind drake corpse (63, 37, D) a +1 short sword of venom (unseen) (64, 16, D) an amulet of faith (64, 17, D) 4 potions of haste an adder corpse (skeletalised by now) (64, 26, D) a +0 vampiric hand axe (64, 27, D) the staff of Exchange {+Blink rF+ Str+4 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rF+: It protects you from fire. +Blink: It lets you blink. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (65, 26, D) a ring of see invisible (67, 0, D) a staff of conjuration (67, 1, D) a +0 short sword a +0 shortbow (67, 2, D) a +0 rapier a +0 ring mail (68, 0, D) a staff of earth (69, 0, D) a +0 morningstar of venom (70, 1, D) a +0 dagger a +0 leather armour (70, 8, D) the Parchment of Illusion Spells Type Level a - Call Imp Summoning 2 b - Martyr's Knell Necromancy/Summoning 4 c - Summon Forest Summoning/Translocation 5 (70, 9, D) a +3 spectral quarterstaff (70, 37, D) a staff of conjuration (71, 26, D) a +4 chain mail of fire resistance (71, 37, D) the +4 mace of Diet Blood {elec, *Noise Int+6} Int+6: It affects your intelligence (+6). *Noise: It may make a loud noise when swung. (71, 42, D) a shapeshifter corpse (72, 8, D) a staff of air (72, 16, D) a +0 broad axe of flaming (72, 26, D) a +2 falchion of draining (72, 27, D) +0 pearl dragon scales (72, 37, D) the +6 broad axe of Execution {flame, ^Contam rC+ rCorr Dex+2} Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (72, 42, D) a shapeshifter corpse (73, 16, D) a +2 scimitar of holy wrath (unseen) (73, 27, D) a staff of earth (73, 29, D) a +3 trident a +0 robe (73, 37, D) a +0 heavy orcbow (75, 1, D) a +0 giant spiked club a +2 halberd of venom an ogre corpse (skeletalised by now) (75, 4, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now)