IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 9 potions of heal wounds (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (36, 1, D) a wand of iceblast (6) (37, 1, D) 4 scrolls of enchant armour (38, 1, D) a staff of air (unseen) (39, 1, D) a scroll of brand weapon (40, 1, D) the +5 quarterstaff of Jumig {flame, *Slow Will+ Str+4} Str+4: It affects your strength (+4). Will+: It increases your willpower. *Slow: It may slow you when you take damage. (unseen) (41, 1, D) a book of Ice (42, 1, D) the +6 mace of Skirmishing {heavy, *Rage ^Drain rPois rN++} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). ^Drain: It drains your maximum health when unequipped. (unseen) (47, 43, D) a +0 dagger a +0 robe (48, 42, D) a +0 dagger a +0 robe (48, 44, D) a +0 dagger a +0 robe (49, 0, D) a book of Vapours (49, 1, D) a +2 whip of pain (49, 36, D) a +0 dagger (49, 37, D) a +4 long sword of flaming (unseen) (49, 44, D) a +1 long sword of electrocution (still there?) a +0 robe (still there?) (50, 13, D) a maw talisman (51, 1, D) the +8 morningstar of Jen Qiw {holy, ^Fragile Str+2 SInv Stlth+} Str+2: It affects your strength (+2). SInv: It lets you see invisible. ^Fragile: It will be destroyed if unequipped. Stlth+: It makes you more stealthy. (51, 12, D) a staff of cold (unseen) (51, 17, D) a +1 scimitar of electrocution (51, 24, D) a staff of earth (unseen) (51, 36, D) a +2 flail of protection (52, 1, D) a +0 orcbow of draining (52, 12, D) a staff of alchemy (52, 13, D) a +1 crystal plate armour (52, 37, D) a +4 heavy broad axe (53, 0, D) a +0 scimitar of protection (53, 1, D) a book of Geomancy (53, 12, D) a +1 helmet of see invisible (53, 13, D) a staff of earth (53, 32, D) a +0 dagger a +0 robe the human corpse of Jessica (53, 33, D) a +0 scimitar of flaming the octopode corpse of Erica (53, 36, D) a +4 triple crossbow of freezing (54, 0, D) a wand of digging (5) (54, 12, D) a +1 chain mail of fire resistance (54, 13, D) the staff of Turmoil {rC+ Ice Earth} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (54, 21, D) a glowing shapeshifter corpse (54, 32, D) 9 large rocks (54, 33, D) a +0 short sword a +0 leather armour a wand of charming (5) (54, 36, D) a +1 plate armour of fire resistance (55, 0, D) a ring of fire (55, 21, D) a glowing shapeshifter corpse (55, 33, D) a +3 troll leather armour {Snorg} a +1 spectral lajatang a +0 robe the serpent talisman of Geysav {Str+2 Stlth+} [serpent talisman] Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. the troll corpse of Snorg (56, 13, D) a +0 war axe (56, 21, D) a very ugly thing corpse (57, 19, D) an ugly thing corpse (57, 31, D) a +0 long sword of holy wrath a +3 longbow of draining 7 javelins a +0 chain mail a +0 giant club a +0 robe (59, 36, D) a staff of alchemy (unseen) (59, 37, D) a +10 plate armour of ponderousness (59, 41, D) a +0 dagger a +0 robe (60, 36, D) a staff of earth (60, 37, D) a +2 mace of protection (60, 40, D) a +0 dagger a +0 robe (60, 41, D) a +0 robe (61, 2, D) a +0 dagger a +0 robe a +0 club (61, 3, D) a +0 dagger a +0 robe (61, 19, D) a +0 shortbow (61, 37, D) a +2 ring mail of fire resistance (61, 40, D) a +0 dagger a +0 robe (61, 41, D) a +0 long sword a +0 robe a +0 falchion a +0 robe (62, 2, D) a +0 flail an orc corpse (skeletalised by now) (62, 16, D) a +0 leather armour of poison resistance (62, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 26, D) a +4 flail of holy wrath (62, 27, D) the +1 short sword of Zin's Supremacy {freeze, rElec rC+} rC+: It protects you from cold. rElec: It insulates you from electricity. (62, 36, D) the +7 morningstar "Duatuy" {protect, rN+ Dex+5} Dex+5: It affects your dexterity (+5). rN+: It protects you from negative energy. (62, 37, D) a staff of conjuration (63, 8, D) a staff of fire (unseen) (63, 19, D) a +0 trident 2 boomerangs (63, 27, D) 4 potions of heal wounds (63, 36, D) an amulet of guardian spirit (64, 16, D) the +10 dagger of Aleyfo {heavy, *Noise rCorr Dex+6} Dex+6: It affects your dexterity (+6). *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. (64, 17, D) a +1 heavy shortbow (65, 21, D) a +0 trident (65, 22, D) 3 large rocks (66, 21, D) a +0 trident a wind drake corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (67, 0, D) a wand of flame (10) (68, 2, D) an iguana corpse (skeletalised by now) (69, 0, D) a staff of air (unseen) (69, 20, D) a +0 trident (69, 36, D) a staff of air (unseen) (70, 2, D) a river rat corpse (skeletalised by now) (70, 8, D) +0 ice dragon scales (70, 12, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (70, 36, D) a +0 flail of protection (70, 37, D) a staff of cold (unseen) (71, 12, D) a +0 giant club a +0 dire flail a +0 giant spiked club (71, 16, D) an amulet of guardian spirit (71, 17, D) 6 large rocks a +4 heavy war axe a cyclops corpse (skeletalised by now) (71, 19, D) a +0 orcbow a centaur corpse (skeletalised by now) (71, 20, D) a +1 trident of venom a merfolk corpse (skeletalised by now) (71, 26, D) a +2 leather armour of cold resistance (71, 36, D) a ring of flight (71, 37, D) a +0 vampiric battleaxe (72, 9, D) a staff of cold (unseen) (72, 12, D) a +0 giant club a +0 troll leather armour an ogre corpse (skeletalised by now) a troll corpse (skeletalised by now) (72, 16, D) a +6 arbalest (72, 17, D) a staff of alchemy (72, 18, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 19, D) a wind drake corpse (skeletalised by now) (72, 26, D) the +0 eveningstar of Tenacity {drain, rPois rCorr Str-2 Dex+3} Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (72, 27, D) a staff of earth (72, 29, D) a +0 arbalest (72, 30, D) a +0 great sword a +0 plate armour (72, 36, D) a +0 vampiric halberd (72, 37, D) a +2 barding of flying (73, 1, D) a +0 orcbow a centaur corpse (skeletalised by now) (73, 16, D) the +0 plate armour "Giyhimor" {rPois rF- Dex+4 SInv} Dex+4: It affects your dexterity (+4). rF-: It makes you vulnerable to fire. rPois: It protects you from poison. SInv: It lets you see invisible. (73, 37, D) a staff of cold (unseen) (74, 3, D) a +0 orcbow a centaur corpse (skeletalised by now) (74, 29, D) a +4 flail a +0 ring mail (74, 30, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (74, 31, D) a +0 ring mail a human corpse (skeletalised by now)