IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) the ring of Toikius {Ice rN+} [ring of ice] Ice: It enhances your ice magic. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (49, 37, D) a +0 spear of flaming (unseen) (50, 24, D) a staff of death (unseen) (50, 25, D) a +1 scale mail of fire resistance (unseen) (50, 36, D) a +4 short sword of flaming (50, 44, D) a +0 hand axe a +0 robe (51, 24, D) a Trismegistus Codex (51, 25, D) a +1 orcbow of flaming (unseen) (51, 29, D) a hornet corpse (51, 36, D) an amulet of faith (51, 37, D) a staff of fire (51, 42, D) a +0 flail (51, 44, D) a +0 battleaxe (52, 24, D) Sif Muna's Textbook on Earthen Alchemy Spells Type Level a - Sting Conjuration/Alchemy 1 b - Yara's Violent Unravelling Hexes/Alchemy 5 c - Borgnjor's Vile Clutch Necromancy/Earth 5 (unseen) (52, 25, D) a +6 dagger of venom (unseen) (52, 31, D) a jumping spider corpse (52, 37, D) a +2 heavy hand cannon (unseen) (52, 43, D) a ball python corpse a ball python corpse (52, 44, D) a water moccasin corpse (53, 24, D) a +4 ring of protection (53, 25, D) a +5 halberd of venom (unseen) (53, 37, D) a +5 halberd of venom (54, 24, D) a staff of earth (unseen) (54, 25, D) a +1 chain mail of poison resistance (unseen) (55, 24, D) the +7 dagger "Cuhag" {spect, rPois Int+3 Stlth+} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (59, 37, D) a +2 scale mail of cold resistance (unseen) (60, 39, D) a +2 dire flail (still there?) a +0 robe (still there?) (61, 0, D) a +4 scale mail of poison resistance (unseen) (61, 8, D) a +2 heavy sling (unseen) (61, 16, D) a +2 heavy arbalest (unseen) (61, 36, D) a staff of conjuration (61, 37, D) a staff of air (unseen) (61, 41, D) a +1 dagger of speed a +0 robe a +0 dagger a +0 robe a human corpse (62, 1, D) a +2 trident of flaming (62, 3, D) a +2 glaive of venom a +0 dagger a +0 leather armour (62, 26, D) a blade talisman (62, 27, D) the +7 quarterstaff of Masa {freeze, rCorr Str+4} Str+4: It affects your strength (+4). rCorr: It protects you from acid and corrosion. (62, 31, D) a komodo dragon corpse (skeletalised by now) (63, 3, D) a +2 battleaxe of flaming (unseen) (63, 4, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (63, 8, D) a +6 ring of intelligence (63, 17, D) the +6 scale mail of Esuusk {rC- Will+ MP+11} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. MP+11: It affects your magic capacity (+11). (63, 26, D) a +4 morningstar of draining (63, 27, D) a +1 morningstar of holy wrath (63, 31, D) a cane toad corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (63, 41, D) a +0 war axe a +0 robe (64, 17, D) a +2 chain mail of positive energy (64, 31, D) a jackal corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (68, 0, D) the +5 plate armour of the New World {*Slow rC+ Str+4} Str+4: It affects your strength (+4). rC+: It protects you from cold. *Slow: It may slow you when you take damage. (68, 3, D) a +0 rapier a +0 robe (69, 0, D) a +2 great mace of protection (69, 36, D) the +5 rapier of Impatience {drain, *Corrode rElec rN+ Int+7} Int+7: It affects your intelligence (+7). rElec: It insulates you from electricity. rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. (unseen) (71, 26, D) a staff of cold (unseen) (71, 27, D) a staff of cold (unseen) (71, 28, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 29, D) a +0 scimitar a +0 chain mail an orc corpse (skeletalised by now) (71, 30, D) a +0 whip (71, 36, D) a staff of conjuration (71, 37, D) a +3 leather armour of fire resistance (72, 8, D) a staff of alchemy (unseen) (72, 9, D) a +1 halberd of venom (72, 28, D) a +0 mace 3 boomerangs (72, 41, D) a +0 ring mail a human corpse (skeletalised by now) a dire elephant corpse (skeletalised by now) (72, 43, D) a +0 war axe a +0 ring mail (73, 16, D) the staff of False Hope {rElec rC+ MP+9 Int+3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rC+: It protects you from cold. rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 17, D) the +7 chain mail "Owyecune" {+Inv Fly rCorr Dex-3} Dex-3: It affects your dexterity (-3). +Inv: It lets you turn invisible. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (73, 29, D) a +0 dagger a +0 robe (73, 37, D) a staff of earth (73, 40, D) a +2 bardiche of flaming a +0 plate armour (73, 41, D) a +0 great mace a +0 chain mail a human corpse (skeletalised by now) (73, 43, D) a +0 war axe a +0 chain mail a +2 kite shield a human corpse (skeletalised by now) (74, 29, D) a +0 trident an orc corpse (skeletalised by now) (74, 41, D) a +0 dagger a +0 robe