IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 24, D) the amulet of Awaycic {rPois Regen+} [amulet of regeneration] rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. (unseen) (49, 36, D) a staff of conjuration (unseen) (49, 37, D) a +2 heavy trident (unseen) (49, 40, D) a +0 giant spiked club (50, 24, D) a +3 heavy scimitar (unseen) (50, 25, D) a book of Beasts (50, 36, D) a +2 halberd of protection (unseen) (50, 39, D) a +0 troll leather armour a troll corpse (50, 40, D) a +0 dire flail a +0 giant club a two-headed ogre corpse (50, 43, D) a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant club a two-headed ogre corpse (51, 25, D) a book of Debilitation (51, 37, D) a staff of fire (51, 39, D) a +0 giant club (51, 42, D) 6 large rocks (51, 43, D) a +0 great sword of flaming a troll corpse (52, 24, D) a staff of alchemy (unseen) (52, 25, D) a +0 scale mail of fire resistance (unseen) (52, 36, D) a staff of earth (unseen) (52, 37, D) a +3 plate armour of fire resistance (52, 39, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (52, 43, D) 5 large rocks a cyclops corpse (53, 24, D) the staff "Daywut" {rF- Dex+5 Conj Fire} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+5: It affects your dexterity (+5). rF-: It makes you vulnerable to fire. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (53, 25, D) a There-And-Back Book (53, 31, D) a +0 robe a spriggan corpse (53, 36, D) a +1 dagger of venom (unseen) (53, 37, D) an orb of guile (54, 24, D) a +3 war axe of electrocution (unseen) (54, 25, D) a +1 sling of flaming (unseen) (54, 36, D) a +1 short sword of speed (unseen) (55, 24, D) a wand of flame (10) (59, 36, D) a +0 long sword of holy wrath (59, 37, D) a +0 great mace of protection (60, 36, D) a +2 plate armour of fire resistance (60, 42, D) +0 fire dragon scales a fire dragon corpse (61, 2, D) a +0 short sword an orc corpse (skeletalised by now) (61, 8, D) a staff of earth (unseen) (61, 16, D) the +5 dagger of Noiskaoxzu {flame, ^Contam Int+5} Int+5: It affects your intelligence (+5). ^Contam: It causes magical contamination when unequipped. (unseen) (61, 26, D) a +0 arbalest of flaming (61, 36, D) a +2 shortbow of electrocution (62, 1, D) a staff of air (62, 2, D) a +0 dagger a +0 robe a +0 mace an orc corpse (skeletalised by now) (62, 9, D) a +2 quarterstaff of draining (62, 16, D) a +0 great mace of draining (unseen) (62, 17, D) a +3 dagger of holy wrath (unseen) (62, 26, D) a talisman of death (62, 27, D) a staff of fire (62, 36, D) an amulet of the acrobat (62, 37, D) the +4 scimitar of Circular Logic {elec, Dex+6} Dex+6: It affects your dexterity (+6). (unseen) (63, 2, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (63, 16, D) a +2 whip of venom (63, 17, D) a staff of death (63, 27, D) a book of the Moon (63, 30, D) a +3 mace a +0 robe (64, 16, D) the +1 scale mail of Dramatic Exits {*Corrode rN+ Int+2 Stlth+} Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. (unseen) (65, 26, D) a +3 orcbow of draining (unseen) (67, 2, D) a wolf corpse (skeletalised by now) (68, 0, D) a staff of death (68, 2, D) a black bear corpse (skeletalised by now) (69, 36, D) a +0 dagger of venom (unseen) (70, 8, D) a +6 ring of intelligence (70, 9, D) the +4 plate armour "Zickee" {rCorr} rCorr: It protects you from acid and corrosion. (70, 19, D) an elf skeleton (70, 36, D) a +2 trident of venom (unseen) (70, 37, D) a +1 morningstar of protection (unseen) (70, 38, D) a black bear corpse (71, 8, D) a +0 halberd of flaming (71, 16, D) a +0 quarterstaff of draining (unseen) (71, 17, D) a staff of cold (unseen) (71, 21, D) a +0 dagger a +0 longbow a +0 leather armour a +2 antimagic battleaxe (71, 22, D) a +0 dagger a +0 chain mail (71, 26, D) a +0 pair of boots of rampaging (71, 27, D) a granite talisman (71, 36, D) the +6 dagger "Caduga" {speed, Str+3 Int+3 Stlth+} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (71, 37, D) a +1 rapier of holy wrath (unseen) (71, 38, D) a +0 spear a spriggan corpse a hornet corpse (71, 40, D) a +1 dagger of electrocution (still there?) a +0 robe (still there?) a +0 buckler (still there?) (72, 8, D) a +3 flail of protection (unseen) (72, 9, D) a ring of magical power (72, 16, D) a +2 ring mail of willpower (72, 17, D) a +2 scale mail of fire resistance (72, 21, D) a +0 long sword a +0 chain mail an elf skeleton (72, 36, D) a staff of conjuration (72, 37, D) a +0 whip of draining (unseen) (72, 40, D) a wolf corpse (73, 1, D) a +3 kite shield a +0 buckler a +0 scale mail a +0 war axe (73, 17, D) a staff of earth (73, 21, D) a +0 dagger a +0 shortbow a +0 leather armour an elf skeleton (73, 22, D) a +0 short sword an elf skeleton (73, 36, D) a +2 trident of venom (unseen) (75, 1, D) a +0 plate armour of fire resistance (unseen)