IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a ring of positive energy (50, 37, D) a staff of cold (unseen) (50, 42, D) a +1 short sword of freezing (unseen) (51, 37, D) a staff of cold (unseen) (52, 37, D) a wand of mindburst (6) (53, 37, D) the staff "Vesaem" {rElec rPois Fire Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. Fire: It increases the power of your Fire spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-clawed weapon. Trog disapproves of the use of such an item. (unseen) (59, 36, D) a book of Scorching (59, 37, D) Omaimeve's Meditations on Impulse and Displacement Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Lesser Beckoning Translocation 2 c - Dazzling Flash Conjuration/Hexes 3 d - Arcjolt Conjuration/Air 5 Trog disapproves of the use of such an item. (unseen) (60, 36, D) a +2 antimagic arbalest (unseen) (60, 37, D) a +6 ring of intelligence (61, 0, D) a staff of alchemy (unseen) (61, 8, D) a +1 leather armour of positive energy (61, 16, D) the +3 buckler "Faeddix" {Fly Str+4 Int-3} Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). Fly: It grants you flight. (61, 26, D) a +0 plate armour of poison resistance (61, 36, D) a +0 demon trident (61, 37, D) a ring of positive energy (62, 1, D) a book of Weapons (62, 8, D) the +4 ring mail of Veteidyntess {Regen+ MP+6 Stlth+} MP+6: It affects your magic capacity (+6). Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (62, 9, D) a book of Necromancy (62, 17, D) a +6 falchion of freezing (62, 20, D) a +0 dagger a +0 robe a +0 flail a +0 chain mail an orc corpse an orc corpse (62, 21, D) a +0 dagger an orc corpse (62, 27, D) the Reference Book on the Missiles and Scree Spells Type Level a - Sandblast Earth 1 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Animate Armour Summoning/Earth 4 d - Borgnjor's Vile Clutch Necromancy/Earth 5 Trog disapproves of the use of such an item. (unseen) (62, 36, D) a +1 troll leather armour (unseen) (62, 37, D) a book of Spontaneous Combustion (63, 0, D) a Fen Folio (63, 8, D) a +3 chain mail of cold resistance (63, 16, D) the +5 battleaxe "Juhu" {flame, Str-4 Int+6} Str-4: It affects your strength (-4). Int+6: It affects your intelligence (+6). (63, 17, D) the staff of Sudaf {rPois rF+ Earth Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rPois: It protects you from poison. Earth: It increases the power of your Earth spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-clawed weapon. Trog disapproves of the use of such an item. (63, 20, D) a +0 club a +0 leather armour a +0 hand axe a +0 plate armour an orc corpse (63, 21, D) a +0 antimagic rapier (63, 27, D) a +1 dagger of freezing (unseen) (63, 36, D) a +3 heavy morningstar (unseen) (63, 37, D) the amulet of Ripaquf {rN+ Regen+ Stlth+} [amulet of regeneration] rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (unseen) (64, 16, D) the +6 war axe of Skirmishing {freeze, rElec Str+3 Int-4} Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). rElec: It insulates you from electricity. (64, 17, D) the +6 arbalest "Laahe" {drain, Int+7} Int+7: It affects your intelligence (+7). (64, 20, D) a +0 club an orc corpse (64, 21, D) a +0 hand axe (64, 26, D) a +7 spear of venom (67, 0, D) a +0 heavy hand axe (unseen) (68, 0, D) a +2 robe of cold resistance (69, 0, D) the +9 long sword "Resaoc" {flame, rCorr} rCorr: It protects you from acid and corrosion. (70, 11, D) a water moccasin corpse (70, 12, D) an adder corpse (70, 36, D) a book of Callings (71, 8, D) a staff of fire (unseen) (71, 16, D) a +0 vampiric hand axe (71, 19, D) the +2 trident "Gismoroga" {flame, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (71, 20, D) a wind drake corpse (71, 37, D) a staff of fire (unseen) (71, 41, D) a +1 quarterstaff a +1 heavy double sword (72, 8, D) a +2 heavy hand axe (unseen) (72, 9, D) a +1 falchion of electrocution (unseen) (72, 16, D) the +4 halberd of the Lonely Visions {flame, Str+3 Dex+2 SInv} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (72, 19, D) a +0 trident (72, 20, D) a +0 shortbow a centaur corpse (72, 26, D) a +1 double sword of holy wrath (unseen) (72, 31, D) a +3 antimagic war axe a jumping spider corpse (72, 36, D) a staff of air (unseen) (72, 37, D) a staff of earth (unseen) (73, 1, D) a +7 falchion of holy wrath (73, 16, D) the Parchment of the Solid Necropsy Spells Type Level a - Brom's Barrelling Boulder Conjuration/Earth 4 b - Death Channel Necromancy 6 Trog disapproves of the use of such an item. (73, 17, D) a staff of fire (73, 20, D) a +0 trident (73, 21, D) a +0 trident a merfolk corpse (73, 26, D) a +1 heavy battleaxe (unseen) (73, 27, D) a staff of alchemy (unseen) (73, 36, D) a +3 scale mail of willpower (73, 37, D) the +10 hand axe of the Fray {pain, Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (unseen) (75, 1, D) a +2 spear of freezing