IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a blade talisman a maw talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) the +0 demon whip of Amoaj {freeze, Int+3} Int+3: It affects your intelligence (+3). (unseen) (59, 37, D) a +1 scale mail of fire resistance (60, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (60, 36, D) the Annotations on Nebulous Hexing Spells Type Level a - Swiftness Air 3 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Silence Hexes/Air 5 d - Enfeeble Hexes 7 Trog disapproves of the use of such an item. (unseen) (60, 37, D) a +3 dagger of holy wrath (unseen) (61, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 16, D) a staff of earth (unseen) (61, 26, D) a +0 scale mail of poison resistance (61, 37, D) a book of Vapours (62, 0, D) a book of the Wilderness (62, 1, D) a +2 longbow of freezing (62, 4, D) a shapeshifter corpse (skeletalised by now) (62, 9, D) a Fen Folio (62, 11, D) a +0 trident (62, 17, D) the +0 leather armour "Ecex" {rN+ Str+4 Int+2} Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. (62, 19, D) a +0 orcbow a +0 trident 3 boomerangs a merfolk corpse (62, 27, D) the +3 morningstar "Ox" {heavy, MP+11 Dex+5} Dex+5: It affects your dexterity (+5). MP+11: It affects your magic capacity (+11). (62, 37, D) a +2 vampiric war axe (unseen) (63, 0, D) the staff of the Imperium {rF- rCorr Earth Alchemy} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Earth: It increases the power of your Earth spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-clawed weapon. Trog disapproves of the use of such an item. (unseen) (63, 5, D) a shapeshifter corpse (skeletalised by now) (63, 8, D) Maxwell's Memoranda (63, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 16, D) a +2 spear of flaming (63, 17, D) a +2 scale mail of cold resistance (63, 19, D) a +0 trident a merfolk corpse (63, 20, D) a wind drake corpse (63, 26, D) a +6 dagger of venom (63, 27, D) a +2 trident of venom (63, 30, D) a +5 heavy eveningstar (63, 36, D) a +2 dire flail of holy wrath (unseen) (63, 37, D) a maw talisman (64, 19, D) a +2 trident of protection (64, 26, D) a staff of cold (64, 27, D) a staff of conjuration (65, 26, D) a staff of death (65, 30, D) a +1 glaive of flaming (67, 0, D) a +2 spear of venom (unseen) (67, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (67, 3, D) a +0 dagger a +0 robe (68, 0, D) a staff of death (69, 0, D) a +6 ring of dexterity (69, 1, D) a +0 dagger of draining (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (69, 36, D) a +3 heavy trident (unseen) (70, 8, D) a staff of cold (unseen) (70, 9, D) a staff of cold (unseen) (70, 36, D) a staff of fire (70, 37, D) a +7 orcbow of electrocution (unseen) (70, 40, D) a hell hound corpse (71, 8, D) a staff of death (71, 18, D) a +0 arbalest (71, 19, D) a +0 arbalest (71, 26, D) a staff of earth (unseen) (71, 30, D) a +0 giant club a +0 troll leather armour a troll corpse (71, 31, D) a +0 giant club (71, 36, D) the +8 morningstar of Neatekap {vamp, rElec Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. (71, 37, D) a +2 robe of positive energy (unseen) (71, 40, D) a hell hound corpse (71, 41, D) a +5 antimagic long sword (72, 8, D) a +3 scale mail of cold resistance (72, 9, D) a +2 shortbow of electrocution (unseen) (72, 18, D) a +0 arbalest a +0 shortbow a centaur corpse (skeletalised by now) (72, 19, D) a +2 antimagic morningstar (72, 27, D) a +6 morningstar of protection (72, 30, D) a troll corpse (72, 31, D) the +5 executioner's axe "Xuviqeys" {heavy, rElec Str+4 SInv} Str+4: It affects your strength (+4). rElec: It insulates you from electricity. SInv: It lets you see invisible. (72, 36, D) a +0 hand cannon of flaming (72, 37, D) a +0 short sword of freezing (72, 40, D) a hell hound corpse (73, 1, D) Great Wizards, Vol. II (73, 16, D) the +6 hand axe of Ru, Howling {protect, rC+ rN+ Dex+3} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (73, 17, D) the Handbook of Toxicants Spells Type Level a - Cigotuvi's Dreadful Rot Necromancy/Alchemy/Air 2 b - Petrify Alchemy/Earth 4 c - Sculpt Simulacrum Ice/Alchemy 6 Trog disapproves of the use of such an item. (unseen) (73, 18, D) a +0 arbalest (73, 19, D) 5 large rocks (73, 27, D) a +0 short sword of venom (unseen) (73, 30, D) a +0 giant club (73, 31, D) a +0 giant club a +0 giant club a two-headed ogre corpse (75, 1, D) the +4 scimitar of the Demagogue {heavy, rPois rF+ Will++ Str-3} Str-3: It affects your strength (-3). rF+: It protects you from fire. rPois: It protects you from poison. Will++: It greatly increases your willpower. (unseen)