IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a wand of charming (7) (60, 37, D) a book of Armaments (61, 0, D) a +7 mace of protection (61, 8, D) a book of Power (61, 16, D) a +0 helmet of see invisible (61, 26, D) a +1 robe of cold resistance (unseen) (61, 37, D) a +2 arbalest of freezing (unseen) (62, 0, D) the +0 ring mail of Free Expression {rElec rN+ Will+ Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. (62, 1, D) a book of Scorching (62, 9, D) a wand of mindburst (4) (62, 26, D) the +1 leather armour of the Evil One {Int+3} Int+3: It affects your intelligence (+3). (62, 27, D) a +1 trident of protection (unseen) (62, 37, D) a book of Iron (63, 8, D) a +0 great mace of holy wrath (unseen) (63, 16, D) a +2 plate armour of fire resistance (63, 23, D) a jumping spider corpse (63, 26, D) a +2 scimitar of holy wrath (63, 27, D) the Omnibus of the Misty Crypt Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Arcjolt Conjuration/Air 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Haunt Necromancy/Summoning 7 Trog disapproves of the use of such an item. (63, 37, D) a scroll of brand weapon (64, 16, D) a +2 leather armour of fire resistance (64, 22, D) a jumping spider corpse (64, 26, D) a book of the Senses (64, 27, D) a +1 spear of flaming (unseen) (65, 22, D) a scorpion corpse (65, 26, D) a +3 heavy hand cannon (66, 33, D) an iguana corpse a wolf corpse (67, 0, D) a staff of cold (67, 33, D) a +4 antimagic flail (67, 42, D) an adder corpse a water moccasin corpse (67, 43, D) a +2 heavy quarterstaff (68, 0, D) a book of Geomancy (68, 12, D) a +0 short sword a draconian skeleton (68, 41, D) a +0 glaive a naga corpse (68, 43, D) an adder corpse a water moccasin corpse (69, 36, D) a +0 shortbow of flaming (unseen) (70, 8, D) a +4 rapier of speed (70, 9, D) the +4 trident of Ceyzaug {freeze, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (70, 23, D) a +0 shortbow a centaur skeleton (70, 37, D) the Tome of the Glacier Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Ice 3 c - Metabolic Englaciation Hexes/Ice 5 d - Ozocubu's Refrigeration Ice 7 Trog disapproves of the use of such an item. (unseen) (71, 16, D) the +6 spear "Mimif" {flame, Dex+3} Dex+3: It affects your dexterity (+3). (71, 17, D) the Directory of Destruction Spells Type Level a - Shock Conjuration/Air 1 b - Searing Ray Conjuration 2 c - Static Discharge Conjuration/Air 2 d - Arcjolt Conjuration/Air 5 Trog disapproves of the use of such an item. (71, 21, D) a +0 trident a merfolk skeleton (71, 22, D) a +0 shortbow a centaur skeleton (71, 26, D) a +2 scale mail of cold resistance (71, 31, D) a +0 shortbow (71, 37, D) a +2 chain mail of cold resistance (72, 8, D) the +7 hand cannon of Wu Jian, Lusting {penet, Str+4} Str+4: It affects your strength (+4). (72, 16, D) the +2 robe of Greed {rElec Dex+2} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. (72, 17, D) the +5 dagger "Lourapasse" {spect, *Slow rPois Dex+7 SInv} Dex+7: It affects your dexterity (+7). rPois: It protects you from poison. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. (72, 23, D) a +0 trident a merfolk skeleton (72, 26, D) a +3 plate armour of fire resistance (72, 27, D) the +2 shortbow "Pira" {flame, rC+} rC+: It protects you from cold. (72, 30, D) a +3 hand axe of venom (72, 37, D) Sif Muna's Guide on the Charred Queen Bee Spells Type Level a - Leda's Liquefaction Alchemy/Earth 4 b - Olgreb's Toxic Radiance Alchemy 4 c - Alistair's Intoxication Alchemy 5 d - Fireball Conjuration/Fire 5 Trog disapproves of the use of such an item. (73, 16, D) a +3 whip of distortion (73, 17, D) a ring of wizardry (73, 21, D) a +0 trident a merfolk skeleton (73, 26, D) the +1 great mace of Deobay {flame, MP-7 Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). MP-7: It affects your magic capacity (-7). (73, 27, D) a +0 longbow a +2 short sword of protection a +0 leather armour a +2 leather armour of poison resistance an elf corpse (skeletalised by now) (73, 30, D) a +0 short sword a +0 shortbow a +0 leather armour (73, 31, D) a +0 longbow a +0 dagger a +0 leather armour a +0 long sword (73, 37, D) a +2 war axe of flaming (unseen) (74, 2, D) a jackal corpse (skeletalised by now) (75, 1, D) a book of the Dragon (75, 2, D) a river rat corpse (skeletalised by now)