Dungeon Sprint DCSS version 0.32-a0-1468-g753a682cf0 (webtiles) character file. Game seed: 14172672877056605693 487 IceHockeyTabber the Covert (level 6, -12/28 HPs) Began as a Spriggan Conjurer on June 17, 2024. Was an Initiate of Vehumet. Mangled by a dire elephant (29 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:53 (159 turns). IceHockeyTabber the Covert(Spriggan Conjurer) Turns: 159, Time: 00:01:53 Health: -12/28 AC: 2 Str: 3 XL: 6 Next: 89% Magic: 11/26 EV: 16 Int: 27 God: Vehumet [......] Gold: 0 SH: 0 Dex: 14 Spells: 23/26 levels left rFire . . . A - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv + (boots unavailable) Will +.... (no amulet) Stlth +++++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no teleportation @: invisible, very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch Inventory: Hand Weapons A - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Armour a - a +0 robe (worn) Jewellery q - a ring of flight r - a +6 ring of dexterity s - a +6 ring of dexterity t - a +6 ring of intelligence u - a +6 ring of intelligence v - a +6 ring of strength w - a +6 ring of strength Wands x - a wand of mindburst (7) y - a wand of iceblast (6) z - a wand of light (3) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - a potion of invisibility j - 4 potions of resistance l - 5 potions of might Skills: + Level 0.0 Fighting - Level 2.6 Dodging - Level 13.8 Stealth + Level 10.7 Spellcasting + Level 7.3 Conjurations You had 23 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 17% 3d10 9% 4 Iskenderun's Mystic Bla Conj/Tloc 34% 2d8 (+2d4 9% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History Press: ? - help, Shift-Dir - straight line, f/p - dire elephant Aim: a dire elephant (moderately wounded, wandering, blind, unable to see you, hasn't noticed you, 100% to hit) The bolt of light hits the dire elephant! The dire elephant is moderately wounded. The dire elephant is no longer blind. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line, f/p - dire elephant Aim: a dire elephant (moderately wounded, wandering, unable to see you, hasn't noticed you, chance to affect: 6%) Okay, then. Cast which spell? (? or * to list) Okay, then. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dire elephant Aim: a dire elephant (moderately wounded, wandering, unable to see you, hasn't noticed you, 100% to hit) The searing ray hits the dire elephant. You feel better. The dire elephant is heavily wounded. (Press . to maintain the ray.) The searing ray hits the dire elephant but does no damage. The dire elephant is heavily wounded. Unknown command. The searing ray hits the dire elephant but does no damage. The dire elephant is heavily wounded. Unknown command. The searing ray hits the dire elephant. The dire elephant is heavily wounded. You finish channelling your searing ray. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dire elephant Aim: a dire elephant (heavily wounded, wandering, unable to see you, hasn't noticed you, 100% to hit) The searing ray hits the dire elephant but does no damage. The dire elephant is heavily wounded. (Press . to maintain the ray.) The dire elephant tramples you! You stumble backwards! The dire elephant tramples you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.ß©ß.▓ ▓.....▓ ▓.:.|.▓ ▓.)...▓ ▓...Y@▓ ▓..©..▓ ▓▓▓▓▓▓▓ You could see a dire elephant (wandering, unable to see you). Vanquished Creatures An arcanist (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | IceHockeyTabber the Spriggan Conjurer began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 5/5 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 66 | D | Became a worshipper of Vehumet 105 | D | Reached skill level 7 in Stealth 105 | D | Reached skill level 5 in Spellcasting 105 | D | Reached XP level 2. HP: 13/13 MP: 9/9 146 | D | Learned a level 2 spell: Searing Ray 146 | D | Entered arena 2. 146 | D | Noticed a dire elephant 146 | D | Noticed an arcanist 146 | D | Found a transporter. 150 | D | Killed an arcanist 151 | D | Reached skill level 13 in Stealth 151 | D | Reached skill level 10 in Spellcasting 151 | D | Reached XP level 3. HP: 16/16 MP: 16/16 151 | D | Reached XP level 4. HP: 21/21 MP: 16/17 151 | D | Reached XP level 5. HP: 24/24 MP: 17/19 151 | D | Reached XP level 6. HP: 28/28 MP: 17/20 159 | D | Mangled by a dire elephant Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 | ---------------+-------+----- Stealth | 7 13 | 13.8 Spellcasting | 5 10 | 10.7 Conjurations | 4 7 | 7.3 Dodging | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Searing Ray | | 2 || 2 Evoke: Wand | 3 | 2 || 5 Use: Potion | 2 | || 2 Armour: Robe | | 2 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 129 | 129 | 0 | 63 | 10 | 1 | 129.0 | Dungeon | 129 | 129 | 0 | 63 | 10 | 1 | 129.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 129 daAuts