IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) a +2 plate armour of poison resistance (unseen) (36, 0, D) a +0 spectral lajatang (unseen) (36, 2, D) the +1 ring mail of Sin {rF- Regen+ Dex+2} Dex+2: It affects your dexterity (+2). rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. a +6 ring of strength an amulet of the acrobat (37, 1, D) the +0 chain mail of Icoc {Int+4} Int+4: It affects your intelligence (+4). (37, 23, D) a +2 heavy battleaxe (still there?) a +0 plate armour (still there?) a ring of magical power (still there?) (38, 0, D) an amulet of the acrobat (38, 19, D) a +1 heavy battleaxe (still there?) a +0 chain mail (still there?) a +3 battleaxe of pain (still there?) a +0 plate armour (still there?) (38, 22, D) a +0 flail a +0 great mace (39, 0, D) a +0 orcbow of flaming (39, 1, D) a ring of magical power a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (39, 19, D) a +1 battleaxe of freezing (unseen) (40, 1, D) a +0 triple sword of distortion (40, 19, D) a +3 heavy great mace (still there?) a +0 plate armour (still there?) (41, 0, D) a +1 spear of venom (41, 19, D) a +0 plate armour (42, 1, D) a +1 long sword of draining (48, 37, D) a +4 war axe of electrocution (49, 12, D) a +6 ring of intelligence (49, 36, D) the staff of Wamor {rN+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (50, 0, D) a +0 buckler a +0 scale mail (50, 1, D) a +0 war axe (50, 5, D) a +0 halberd a red draconian corpse (skeletalised by now) (50, 12, D) an amulet of the acrobat (50, 13, D) a ring of ice (50, 24, D) a +2 rapier of venom (50, 25, D) a +0 scale mail of fire resistance (50, 37, D) a +2 great mace of venom (51, 0, D) a staff of earth (51, 3, D) a +0 trident (51, 5, D) a +0 long sword (51, 6, D) a +0 flail a ring of flight (51, 12, D) a +2 ring mail of fire resistance (51, 18, D) a +0 scimitar (51, 24, D) a staff of alchemy (51, 27, D) a +0 great sword a +0 robe (52, 3, D) a storm dragon corpse (skeletalised by now) (52, 4, D) a +0 mace a ring of see invisible a green draconian corpse (skeletalised by now) (52, 5, D) a +2 battleaxe of freezing a black draconian corpse (skeletalised by now) (52, 6, D) a +0 short sword a ring of see invisible a +0 mace (52, 13, D) a +0 robe a wand of iceblast (1) (52, 24, D) a staff of death a +0 robe (52, 26, D) a +2 plate armour of cold resistance (52, 28, D) a +0 glaive an amulet of magic regeneration (52, 36, D) a +0 vampiric trident (53, 0, D) the +5 dagger of Unbearable Integrity {antimagic, rCorr Int+3} Int+3: It affects your intelligence (+3). rCorr: It protects you from acid and corrosion. (53, 2, D) a +0 long sword a +5 sling a purple draconian corpse (skeletalised by now) (53, 4, D) a +1 dire flail of holy wrath a black draconian corpse (skeletalised by now) (53, 6, D) a +0 long sword (53, 17, D) a +3 great sword (still there?) a +0 plate armour (still there?) (53, 36, D) a staff of conjuration (53, 37, D) the +0 ring mail "Zesixent" {rN+ Str+3} Str+3: It affects your strength (+3). rN+: It protects you from negative energy. (54, 0, D) a staff of death (54, 14, D) a +0 dagger (54, 24, D) a +0 trident of flaming (54, 25, D) a +0 flail a +4 heavy mace a +0 robe a human corpse (skeletalised by now) (54, 36, D) a +0 plate armour of fire resistance (unseen) (55, 2, D) a staff of earth (55, 4, D) a +0 flail a white draconian corpse (skeletalised by now) (55, 13, D) a +7 glaive of flaming a staff of cold (55, 24, D) a +0 dagger (56, 26, D) a +0 robe (59, 36, D) a +0 whip (59, 37, D) a staff of earth (unseen) (59, 39, D) a +0 heavy halberd (still there?) a +0 robe (still there?) (59, 40, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. a +0 robe a naga corpse (skeletalised by now) (60, 36, D) a +0 spear (60, 37, D) the staff of the Muttering King {rPois Conj Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (60, 39, D) a +3 spear of venom a +0 robe a naga corpse (skeletalised by now) (60, 40, D) a +0 flail (still there?) a +0 robe (still there?) the ring "Xotivuejim" {rC- Will+++ rCorr Str+4 Stlth+} (still there?) [ring of resist corrosion] Str+4: It affects your strength (+4). rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (61, 11, D) a +0 war axe (61, 26, D) a +2 hand axe of distortion (unseen) (61, 37, D) a +2 robe (61, 40, D) a +0 flail a +0 robe (62, 0, D) a +0 falchion of freezing (62, 1, D) a staff of cold (unseen) (62, 8, D) a +0 mace of protection (unseen) (62, 9, D) a +0 quick blade of flaming (62, 11, D) a +0 flail 2 boomerangs a +0 ring mail a +0 short sword (62, 16, D) a +1 shortbow of draining (62, 29, D) a +0 giant spiked club (62, 30, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (62, 37, D) a +0 trident a scroll of brand weapon a naga skeleton (62, 38, D) a +0 mace (63, 0, D) a staff of fire (unseen) (63, 8, D) a staff of air (unseen) (63, 11, D) a +0 falchion (63, 16, D) a staff of cold (63, 17, D) the +10 mace of a sewer {heavy, *Noise rC- Int+2 Dex+9} Int+2: It affects your intelligence (+2). Dex+9: It affects your dexterity (+9). rC-: It makes you vulnerable to cold. *Noise: It may make a loud noise when swung. (unseen) (63, 26, D) a +0 sling of flaming (63, 27, D) a staff of air (unseen) (63, 29, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (63, 36, D) a staff of fire (unseen) (63, 37, D) a +0 morningstar of pain (unseen) (64, 16, D) a staff of fire (unseen) (64, 17, D) the +4 glaive of Iconoclasm {heavy, Int+4} Int+4: It affects your intelligence (+4). (unseen) (64, 27, D) a flux talisman (64, 29, D) a +0 giant club a +0 giant spiked club (65, 26, D) the +7 quarterstaff of Faec {freeze, SInv Stlth+} SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (65, 28, D) 5 large rocks (66, 28, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (67, 41, D) a +0 dagger (69, 0, D) a +2 mace of draining (unseen) (69, 40, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (70, 9, D) a +4 rapier of flaming (unseen) (70, 11, D) a +0 falchion a +0 leather armour (70, 12, D) a +0 mace (70, 40, D) a +1 glaive of protection (71, 8, D) the +0 plate armour of Juneirargh {Rampage} Rampage: It bestows one free step when moving towards enemies. (71, 10, D) a +0 trident a +0 scale mail (71, 16, D) a +0 helmet of intelligence (unseen) (71, 17, D) the +6 arbalest "Leleit" {freeze, rF- MP+8 Dex+2 SInv} Dex+2: It affects your dexterity (+2). rF-: It makes you vulnerable to fire. MP+8: It affects your magic capacity (+8). SInv: It lets you see invisible. (unseen) (71, 26, D) a +4 morningstar of draining (unseen) (71, 38, D) a +0 long sword a +0 scale mail (72, 9, D) a +0 chain mail of fire resistance (unseen) (72, 11, D) a +0 club an orc corpse (skeletalised by now) (72, 12, D) a +0 club (72, 16, D) the +7 shortbow of the Equator {flame, ^Fragile rPois rC+ Str+2} Str+2: It affects your strength (+2). rC+: It protects you from cold. rPois: It protects you from poison. ^Fragile: It will be destroyed if unequipped. (72, 17, D) the +11 falchion of Fedhas, Shouting {vamp, ^Drain rF+ Str+2} Str+2: It affects your strength (+2). rF+: It protects you from fire. ^Drain: It drains your maximum health when unequipped. (unseen) (72, 27, D) a staff of air (72, 31, D) a hell hound corpse (skeletalised by now) (72, 36, D) a +0 short sword a +0 shortbow a +0 leather armour a +1 dagger of electrocution (72, 37, D) a +1 short sword of venom a +3 ring mail of poison resistance an elf corpse (skeletalised by now) (72, 38, D) a +0 short sword a +0 leather armour a +0 buckler an elf corpse (skeletalised by now) (73, 16, D) a +4 heavy hand axe (unseen) (73, 27, D) a +0 halberd of protection (unseen) (73, 31, D) a hell hound corpse (skeletalised by now) (75, 1, D) a +1 orcbow of draining (unseen)