IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a wand of quicksilver (4) (49, 37, D) a staff of earth (unseen) (49, 40, D) a +0 robe (49, 41, D) a +0 robe a spriggan corpse (50, 36, D) the ring of Crawling {rC+ rN+ Int+3 Dex-5} [ring of positive energy] Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). rC+: It protects you from cold. rN+: It protects you from negative energy. (50, 37, D) a staff of conjuration (unseen) (50, 40, D) a +2 antimagic flail (still there?) a +0 animal skin (still there?) a spriggan corpse (still there?) (50, 41, D) a +4 demon trident of flaming (51, 36, D) the +11 orcbow "Hypn" {flame, Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (51, 37, D) Zaukia Likk's Codex of the Map and the Deep Freeze Spells Type Level a - Passage of Golubria Translocation 4 b - Gell's Gavotte Translocation 6 c - Ozocubu's Refrigeration Ice 7 Trog disapproves of the use of such an item. (unseen) (51, 40, D) a +0 robe (52, 36, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (52, 37, D) a +6 ring of intelligence (52, 38, D) a blink frog corpse (53, 36, D) a staff of fire (unseen) (53, 37, D) a +0 hand axe of flaming (unseen) (54, 36, D) 4 potions of heal wounds (59, 36, D) a book of the Tundra (60, 36, D) the ring of Wautuule {rF- rC+ rN+++ MP+9 Int-2} [ring of magical power] Int-2: It affects your intelligence (-2). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. MP+9: It affects your magic capacity (+9). (60, 37, D) a +6 ring of dexterity (60, 39, D) a +0 robe a +0 dagger a +0 robe (60, 40, D) a +4 antimagic war axe (61, 0, D) a staff of earth (61, 8, D) a ring of flight (61, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 16, D) a +2 chain mail of cold resistance (unseen) (61, 26, D) a staff of death (unseen) (61, 36, D) a ring of willpower (61, 37, D) a +1 mace of protection (61, 39, D) a +0 dagger a +0 robe a +0 long sword a +0 robe (61, 41, D) a +1 antimagic war axe (62, 0, D) Canutyeq's Dissertation on the Anticline and Wildfire Spells Type Level a - Foxfire Conjuration/Fire 1 b - Passwall Earth 3 c - Sticky Flame Fire/Alchemy 4 d - Animate Armour Summoning/Earth 4 e - Lehudib's Crystal Spear Conjuration/Earth 8 Trog disapproves of the use of such an item. (62, 1, D) the +1 quarterstaff "Ciocore" {elec, rF+ rC+ rN+} rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. (62, 9, D) a +0 orcbow of freezing (62, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 17, D) the amulet "Mopty" {Acrobat rElec rN+ Str+3} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Str+3: It affects your strength (+3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. (62, 18, D) a wolf corpse (62, 20, D) a +2 heavy spear a spriggan corpse a hornet corpse a black bear corpse (62, 26, D) a +2 plate armour of cold resistance (unseen) (62, 31, D) a +10 antimagic lajatang (62, 36, D) a staff of death (unseen) (62, 40, D) a +0 long sword a +0 plate armour (63, 0, D) the ring of Doubts {Will+ Str+4} [ring of willpower] Str+4: It affects your strength (+4). Will+: It increases your willpower. (63, 8, D) a ring of protection from fire (63, 10, D) a +0 hand axe a +0 dagger an orc corpse (skeletalised by now) (63, 17, D) a staff of death (63, 19, D) a black bear corpse (63, 20, D) a black bear corpse (63, 21, D) a +4 war axe of flaming (63, 26, D) a ring of fire (63, 36, D) a +1 scimitar of electrocution (unseen) (63, 37, D) a +8 plate armour of ponderousness (unseen) (64, 16, D) a Compendium of Siegecraft (64, 17, D) Further Progress in Orphic Wisdom Spells Type Level a - Iskenderun's Battlesphere Conjuration 5 b - Irradiate Conjuration/Alchemy 5 c - Silence Hexes/Air 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 Trog disapproves of the use of such an item. (unseen) (64, 19, D) a +0 quarterstaff a +0 robe a spriggan corpse (64, 26, D) a book of Debilitation (64, 27, D) a +1 halberd of venom (65, 19, D) a black bear corpse (67, 0, D) a staff of fire (67, 3, D) a river rat corpse (skeletalised by now) (68, 0, D) a +0 halberd of venom (68, 3, D) a yak corpse (skeletalised by now) (70, 8, D) a +1 dire flail of protection (unseen) (70, 9, D) a +1 dagger of speed (unseen) (70, 11, D) an iguana corpse (skeletalised by now) (70, 36, D) Sif Muna's Compendium of the Reshaped Dead Spells Type Level a - Necrotise Necromancy 1 b - Fulminant Prism Conjuration/Alchemy 4 c - Haunt Necromancy/Summoning 7 Trog disapproves of the use of such an item. (70, 37, D) a staff of air (unseen) (71, 11, D) a river rat corpse (skeletalised by now) (71, 16, D) a +2 plate armour of willpower (unseen) (71, 17, D) a staff of death (unseen) (71, 20, D) a +0 morningstar (71, 26, D) a +0 orcbow of freezing (unseen) (71, 27, D) the Book of Horrid Glaciation Spells Type Level a - Freeze Ice 1 b - Vampiric Draining Necromancy 3 c - Curse of Agony Necromancy 5 d - Death's Door Necromancy 9 Trog disapproves of the use of such an item. (unseen) (71, 28, D) a hell hog corpse (skeletalised by now) (71, 36, D) the +0 robe of Anaesthesia {Regen+} Regen+: It increases your rate of health regeneration. (71, 40, D) a +3 executioner's axe (72, 8, D) the staff of Quoru {rElec rC+ Will++ SInv Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-graspered weapon. Trog disapproves of the use of such an item. (unseen) (72, 9, D) the +4 quarterstaff of the Vendetta {flame, Int+7 Dex+4} Int+7: It affects your intelligence (+7). Dex+4: It affects your dexterity (+4). (unseen) (72, 11, D) a river rat corpse (skeletalised by now) (72, 16, D) a +2 antimagic glaive (72, 17, D) an amulet of regeneration (72, 21, D) a +0 antimagic war axe (72, 26, D) the ring "Ebihomox" {Ice Dex+4 Stlth-} [ring of ice] Ice: It enhances your ice magic. Dex+4: It affects your dexterity (+4). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Stlth-: It makes you less stealthy. (72, 27, D) a +0 arbalest of freezing (72, 29, D) a +1 scimitar of flaming (unseen) (72, 37, D) the +0 ring mail "Zueci" {rN+} rN+: It protects you from negative energy. (unseen) (73, 1, D) a +2 rapier of venom (unseen) (73, 16, D) a +0 helmet of intelligence (unseen) (73, 17, D) a +2 heavy mace (unseen) (73, 26, D) a book of Decay (73, 27, D) the amulet of Equivalence {Spirit rC+ rN++ Slay+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rC+: It protects you from cold. rN++: It greatly protects you from negative energy. (73, 37, D) a +2 scimitar of protection (unseen) (74, 31, D) a +5 antimagic broad axe (75, 1, D) a staff of alchemy (unseen)