IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a +3 great mace of protection (49, 37, D) the crystal ball of Wucad Mu {*channel} *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. (unseen) (50, 36, D) the Incunabulum of Zombies Spells Type Level a - Borgnjor's Revivification Necromancy 8 b - Death's Door Necromancy 9 (unseen) (50, 37, D) a book of Dreams (51, 36, D) the Lectures on Arenous Summoning Spells Type Level a - Sandblast Earth 1 b - Summon Small Mammal Summoning 1 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Summon Blazeheart Golem Fire/Summoning 4 e - Monstrous Menagerie Summoning 7 (unseen) (51, 37, D) the amulet of Vitality {RegenMP++ Regen++} [amulet of magic regeneration] RegenMP: It increases your rate of magic regeneration. Regen++: It increases your rate of health regeneration. (unseen) (52, 36, D) a book of Displacement (52, 37, D) a +1 morningstar of protection (unseen) (53, 36, D) a +1 chain mail of poison resistance (53, 37, D) the staff "Mawk" {*Slow rC+ MP-9 Int+6 SInv Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+6: It affects your intelligence (+6). rC+: It protects you from cold. MP-9: It affects your magic capacity (-9). SInv: It lets you see invisible. *Slow: It may slow you when you take damage. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a two-handed weapon. (unseen) (54, 36, D) a wand of digging (5) (59, 36, D) the +12 dagger of Offence {flame, rPois rCorr Int-4 SInv} Int-4: It affects your intelligence (-4). rPois: It protects you from poison SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (unseen) (59, 37, D) a wand of iceblast (7) (60, 5, D) a +0 orcbow a centaur corpse (skeletalised by now) (60, 36, D) the Unrestrained Analects (60, 37, D) a scroll of brand weapon (61, 8, D) a staff of conjuration (61, 16, D) a +3 morningstar of holy wrath (unseen) (61, 26, D) a +2 orcbow of freezing (unseen) (61, 36, D) a +5 ring of evasion (61, 37, D) a +2 quarterstaff of holy wrath (unseen) (62, 0, D) a +0 arbalest (62, 1, D) a +0 arbalest (62, 8, D) a +1 plate armour of cold resistance (62, 16, D) a staff of alchemy (62, 17, D) a +0 quarterstaff of distortion (unseen) (62, 26, D) a +4 sling of draining (unseen) (62, 36, D) a ring of fire (62, 37, D) a book of Death (63, 0, D) a +0 arbalest a +1 rapier of venom (63, 8, D) a +1 morningstar of draining (63, 16, D) a +0 short sword of freezing (63, 17, D) a staff of earth (63, 27, D) a +0 short sword of speed (63, 36, D) a +6 ring of intelligence (63, 37, D) a wand of polymorph (5) (64, 16, D) a +2 demon blade of venom (64, 17, D) a +4 scale mail of cold resistance (65, 26, D) the staff of Haunted Forgiveness {rN+ rCorr Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a two-handed weapon. (unseen) (67, 0, D) a +0 heavy triple crossbow (68, 0, D) a +2 ring mail of fire resistance (69, 36, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (70, 8, D) a +1 dire flail of protection (70, 9, D) the maw talisman of Koxeracorph {rElec rF- SInv Stlth-} [maw talisman] rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (70, 36, D) a wand of flame (10) (70, 37, D) a +2 heavy hand axe (unseen) (71, 8, D) the +2 morningstar of Wu Jian, Thieving {elec, Fly rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison Fly: It grants you flight. (71, 9, D) a +2 falchion of freezing a +0 robe (71, 16, D) a +2 scale mail of fire resistance (71, 17, D) a +1 vampiric glaive a water moccasin corpse (skeletalised by now) (71, 26, D) the +4 whip "Bung" {protect, Will+ Dex+3} Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. a wolf corpse (71, 27, D) a book of Frost a komodo dragon corpse (71, 36, D) +2 ice dragon scales (unseen) (71, 37, D) a +3 heavy flail (unseen) (72, 8, D) a staff of air (72, 9, D) a necrophage corpse (skeletalised by now) a necrophage corpse (skeletalised by now) (72, 19, D) a wolf corpse (skeletalised by now) (72, 26, D) the +2 robe of the Gate {rPois rC+} rC+: It protects you from cold. rPois: It protects you from poison (72, 27, D) a +5 sling a cane toad corpse (skeletalised by now) (72, 36, D) a +0 heavy battleaxe (72, 37, D) a staff of fire (unseen) (73, 1, D) a +1 robe (73, 16, D) a staff of alchemy (unseen) (73, 17, D) a staff of cold (unseen) (73, 18, D) a yak corpse (skeletalised by now) (73, 19, D) a wolf corpse (skeletalised by now) (73, 27, D) the +0 scimitar of Ibrihil {freeze, Dex+7} (still there?) Dex+7: It affects your dexterity (+7). a jackal corpse (still there?) (73, 36, D) a staff of earth (unseen) (73, 37, D) a +3 quarterstaff of speed (unseen) (75, 1, D) a staff of conjuration