IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 9 potions of heal wounds (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a blade talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (47, 39, D) a +0 arbalest a yaktaur corpse (49, 36, D) the +5 morningstar of Wisdom {flame, rElec rPois Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison Stlth+: It makes you more stealthy. (unseen) (49, 37, D) a scroll of brand weapon (50, 36, D) a wand of mindburst (9) (50, 37, D) a ring of ice (51, 36, D) a wand of charming (1) (51, 37, D) a +4 dagger of freezing (unseen) (52, 36, D) a +1 cloak of willpower (unseen) (52, 37, D) a +5 ring of evasion (53, 36, D) a +1 robe of positive energy (unseen) (53, 37, D) a +2 plate armour of positive energy (unseen) (54, 36, D) a +6 ring of intelligence (59, 40, D) a necrophage corpse (60, 36, D) a +4 short sword (60, 39, D) a +6 vampiric spear a +0 robe (60, 40, D) a +0 great mace a +0 plate armour a +0 glaive (61, 0, D) a +1 mace of holy wrath (61, 8, D) a +4 heavy flail (unseen) (61, 16, D) a +1 hand axe of freezing (61, 20, D) a +0 trident a merfolk corpse (61, 26, D) a +2 falchion of electrocution (unseen) (61, 36, D) a +5 dagger of speed (62, 4, D) a hell hound corpse (skeletalised by now) (62, 9, D) a +1 scimitar of holy wrath (62, 10, D) a water moccasin corpse a ball python corpse (62, 17, D) a +3 chain mail of willpower (62, 20, D) a +0 trident (62, 21, D) a +0 trident of freezing a merfolk corpse (62, 26, D) a staff of cold (unseen) (62, 27, D) a +6 spear of freezing (unseen) (62, 29, D) a +0 flail a naga corpse (62, 30, D) a +0 scimitar a +0 robe (62, 36, D) a +3 plate armour of cold resistance (62, 37, D) a +3 dagger of electrocution (63, 19, D) a +0 trident a merfolk corpse (63, 20, D) a wind drake corpse (63, 21, D) a throwing net (63, 26, D) a +1 leather armour of willpower (63, 37, D) a +1 robe of resistance (64, 16, D) a +3 leather armour of poison resistance (64, 17, D) a staff of conjuration (64, 20, D) a +0 trident a merfolk corpse (64, 27, D) a +1 scimitar of holy wrath (unseen) (64, 29, D) a +0 glaive a +0 robe (65, 26, D) the +5 war axe "Acyur" {spect, rPois rC++} rC++: It greatly protects you from cold. rPois: It protects you from poison (67, 0, D) a +4 chain mail of poison resistance (unseen) (68, 0, D) a +0 demon whip of freezing (unseen) (68, 3, D) a river rat corpse (70, 8, D) the staff of Zari Kyguic {Conj Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (70, 9, D) a +2 short sword of venom (unseen) (70, 11, D) an iguana corpse (70, 36, D) a ring of flight (70, 37, D) 4 potions of heal wounds (70, 39, D) a river rat corpse (71, 11, D) an iguana corpse (71, 20, D) a +0 morningstar a +0 robe (71, 27, D) a staff of earth (unseen) (71, 29, D) a +0 war axe a +0 robe (71, 30, D) an adder corpse (71, 39, D) a yak corpse (71, 40, D) a yak corpse (72, 8, D) the staff "Pivix" {rPois Dex+4 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rPois: It protects you from poison Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (72, 16, D) a +2 demon blade of pain (72, 17, D) a staff of fire (72, 29, D) a black mamba corpse (72, 37, D) a +7 orcbow (73, 3, D) a necrophage corpse (skeletalised by now) (73, 16, D) a +1 heavy hand axe (73, 29, D) an adder corpse (73, 30, D) a +0 club a naga corpse (73, 36, D) the +4 long sword of the Big Bang {freeze, Fly rF+ rC+ MP+9} rF+: It protects you from fire. rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Fly: It grants you flight. (73, 37, D) a +0 shortbow of freezing