Dungeon Sprint DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 12849060997186610319 710 IceHockeyTabber the Destroyer (level 7, -1/50 HPs) Began as a Demigod Conjurer on June 15, 2025. Slain by an eight-headed hydra (11 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:02:53 (337 turns). IceHockeyTabber the Destroyer (Demigod Conjurer) Turns: 337, Time: 00:02:54 Health: -1/50 AC: 3 Str: 8 XL: 7 Next: 17% Magic: 6/24 EV: 15 Int: 28 God: Gold: 0 SH: 0 Dex: 12 Spells: 14/25 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . l - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ m - +2 ring of evasion HPRegen 0.28/turn n - +2 ring of evasion MPRegen 0.19/turn %: no teleportation @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons h - a +0 club k - a +2 scimitar of holy wrath Armour a - a +0 robe (worn) l - a +0 pair of gloves (worn) Jewellery m - a +2 ring of evasion (worn) n - a +2 ring of evasion (worn) Wands j - a wand of iceblast (10) Scrolls g - 2 scrolls of blinking i - 2 scrolls of amnesia Potions b - 3 potions of magic c - 5 potions of curing d - 3 potions of heal wounds f - a potion of berserk rage Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 9.9 Spellcasting + Level 11.2 Conjurations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 22% 3d12 4% 4 d - Iskenderun's Mystic Conj/Tloc 45% 2d10 (+2d54% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You conjure a prism of explosive energy! Your fulminant prism crackles loudly. The eight-headed hydra bites your fulminant prism! x2 Your fulminant prism explodes! The blast of energy engulfs the eight-headed hydra! The eight-headed hydra is moderately wounded. You see here a +1 scale mail. Casting: Fulminant Prism (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an eight-headed hydra (moderately wounded, 94% to hit) You focus your ray upon the eight-headed hydra. The searing ray hits the eight-headed hydra! The eight-headed hydra is heavily wounded. (Press . to maintain the ray.) The searing ray hits the eight-headed hydra. The eight-headed hydra is heavily wounded. The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. The searing ray hits the eight-headed hydra! The eight-headed hydra is severely wounded. The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is moderately wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The searing ray hits the eight-headed hydra! The eight-headed hydra is almost dead. The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The searing ray hits the troll. The troll is lightly wounded. You finish channelling your searing ray. The eight-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The eight-headed hydra bites you but does no damage. The eight-headed hydra closely misses you. The eight-headed hydra bites you! You die... ▓.▓ ▓)▓ ▓.▓ ▓†▓ ▓y▓ ▓T▓ ▓j▓ ▓D▓ ▓@▓ ▓[▓ ▓.▓ ▓.▓ ▓)▓ ▓.▓ ▓.▓ ▓'▓ ▓_▓ You could see an eight-headed hydra, a troll, a gnoll sergeant and a meliai. Vanquished Creatures A troll (D) A yak (D) An acid dragon (D) A phantom (D) A scorpion (D) A killer bee (D) An orc priest (D) An orc wizard (D) 2 adders (D) A dart slug (D) A hobgoblin (D) A ball python (D) A frilled lizard (D) A goblin (D) A rat (D) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | IceHockeyTabber the Demigod Conjurer began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 16 | D | Reached skill level 4 in Conjurations 77 | D | Noticed a scorpion 77 | D | Noticed a phantom 83 | D | Reached XP level 2. HP: 19/20 MP: 1/8 96 | D | Learned a level 2 spell: Searing Ray 121 | D | Killed a phantom 122 | D | Reached skill level 5 in Spellcasting 122 | D | Reached skill level 6 in Conjurations 122 | D | Reached XP level 3. HP: 25/26 MP: 1/12 122 | D | Reached XP level 4. HP: 32/33 MP: 1/14 126 | D | Reached skill level 7 in Conjurations 201 | D | Learned a level 4 spell: Fulminant Prism 202 | D | Noticed a troll 202 | D | Noticed a yak 202 | D | Noticed an acid dragon 205 | D | Killed an acid dragon 206 | D | Reached skill level 8 in Conjurations 206 | D | Reached XP level 5. HP: 38/38 MP: 12/18 207 | D | Reached skill level 9 in Conjurations 208 | D | Killed a yak 209 | D | Reached skill level 10 in Conjurations 209 | D | Reached XP level 6. HP: 45/45 MP: 8/21 213 | D | Killed a troll 214 | D | Reached skill level 11 in Conjurations 214 | D | Reached XP level 7. HP: 22/50 MP: 4/24 318 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 320 | D | Noticed a shadowghast 320 | D | Noticed a meliai 320 | D | Noticed an eight-headed hydra 320 | D | Noticed a troll 337 | D | Slain by an eight-headed hydra Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 5 7 8 9 | 9.9 Conjurations | 4 6 8 10 11 | 11.2 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 13 | | || 13 Punch | 1 | | || 1 Cast: Magic Dart | 10 | | || 10 Searing Ray | 3 | 4 | 1 || 8 Fulminant Prism | | | 4 || 4 Use: Potion | 2 | 2 | || 4 Armour: Robe | 10 | 4 | 4 || 18 Dodge: Dodged | 8 | 7 | 1 || 16