IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the +6 trident "Dimitawe" {venom, rElec Str+3 Dex+2} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (61, 3, D) a +0 club a draconian corpse (61, 10, D) a +0 mace an orc corpse (61, 16, D) a +1 antimagic trident (unseen) (62, 3, D) a +0 club (62, 8, D) a +2 falchion of flaming (62, 9, D) a +2 plate armour of poison resistance (62, 10, D) a +0 dagger a +0 robe (62, 16, D) a manual of Air Magic (62, 17, D) the +9 whip "Trog's Indignation" {flame, Str+3} Str+3: It affects your strength (+3). (unseen) (63, 0, D) a +2 mace of protection (63, 3, D) a +0 flail a draconian corpse (63, 4, D) a +0 dagger (63, 8, D) a +1 heavy trident (63, 10, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (63, 16, D) the +7 battleaxe of Foul Odours {flame, rF+ Dex+4} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (unseen) (63, 17, D) a +1 leather armour of cold resistance (64, 16, D) the +8 short sword "Mogg" {heavy, *Corrode rF+ Will+ Str+2} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Will+: It increases your willpower. Str+2: It affects your strength (+2). (unseen) (64, 17, D) Nobolaz's Information on the Hornet Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Alistair's Intoxication Alchemy 5 c - Detonation Catalyst Fire/Alchemy 5 d - Eringya's Noxious Bog Alchemy 6 (unseen) (64, 22, D) a +1 long sword of draining (still there?) a +0 robe (still there?) (68, 0, D) the +1 war axe "Tyinomoo" {flame, ^Drain +Blink Str+4} ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. Str+4: It affects your strength (+4). (70, 8, D) the +0 chain mail "Cytute Xaku" {Harm +Inv Int+6} Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. Int+6: It affects your intelligence (+6). (70, 10, D) a +0 rapier a +0 robe (71, 8, D) a +1 ring mail of fire resistance (71, 10, D) a black bear corpse (71, 11, D) a +0 dagger a +0 robe (71, 16, D) a +1 leather armour of willpower (71, 17, D) a staff of earth (71, 19, D) a +0 whip (71, 20, D) a +0 dagger a draconian corpse (71, 21, D) a +0 club a draconian corpse (71, 26, D) the +2 helmet "Jokhahir" {rC- Regen+ Str+3 Int+5} rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). (71, 29, D) a +0 arbalest a yaktaur corpse (71, 30, D) 5 large rocks a cyclops corpse (72, 8, D) the +0 leather armour of Lies {rC+} rC+: It protects you from cold. (72, 9, D) the +1 shortbow of Valour {drain, Str+3} Str+3: It affects your strength (+3). (72, 16, D) a +3 scale mail of positive energy (72, 18, D) a +0 trident a red draconian corpse (72, 19, D) a +0 trident a white draconian corpse (72, 26, D) a book of Contraptions (72, 29, D) 4 large rocks a cyclops corpse (73, 16, D) a ring of flight (73, 17, D) a +3 great mace of protection (73, 19, D) a +0 battleaxe a white draconian corpse (73, 26, D) the +0 plate armour of Precision Catastrophes {Rampage} Rampage: It bestows one free step when moving towards enemies. (73, 27, D) a +1 whip of venom (73, 29, D) a +0 arbalest a +0 orcbow a centaur corpse (73, 30, D) 4 large rocks