IceHockeyTabber the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman the quill talisman of Jocular Music {rPois Will+ Dex-3} [quill talisman] rPois: It protects you from poison. Will+: It increases your willpower. Dex-3: It affects your dexterity (-3). (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +1 vampiric war axe (61, 8, D) a +4 short sword of freezing (61, 10, D) a +0 long sword a +0 robe (62, 0, D) a +5 dagger of venom (62, 1, D) a +4 heavy great mace (62, 9, D) a +0 vampiric hand axe (63, 10, D) a +0 long sword a +0 robe (63, 11, D) a +0 long sword a +0 robe (63, 12, D) a +0 long sword a +0 robe an elf corpse (68, 0, D) the +8 orcbow "Relamaje" {freeze, rF- Str+5} rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). (69, 0, D) a staff of cold (70, 8, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (unseen) (70, 9, D) a sack of spiders (71, 8, D) a ring of protection from cold (72, 8, D) the +2 steam dragon scales of the Unbroken {rF+ rC++} rF+: It protects you from fire. rC++: It greatly protects you from cold. (unseen) (72, 9, D) the Guide on Snowy Diablerie Spells Type Level a - Sublimation of Blood Necromancy 2 b - Hailstorm Conjuration/Ice 3 c - Splinterfrost Shell Ice/Forgecraft 7 d - Borgnjor's Revivification Necromancy 8 (unseen) (75, 1, D) the staff "Coas Coi" {rPois Str+3 Alch} [staff of alchemy] rPois: It protects you from poison. Str+3: It affects your strength (+3). Alch: It increases the power of your Alchemy spells. (75, 3, D) a +3 flail a +0 robe