Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33-a0-1132-g2ccf60101c Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 7581615733865734273, deterministic pregen: 1 Command line: /usr/games/crawl-git-2ccf60101c -name Ignak -rc /dgldir/rcfiles/crawl-git/Ignak.rc -macro /dgldir/rcfiles/crawl-git/Ignak.macro -webtiles-socket /crawl-master/webserver/sockets/Ignak:dcss-git.sock -morgue /dgldir/morgue/Ignak/ RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 21 stack frames. /usr/games/crawl-git-2ccf60101c(_Z17write_stack_traceP8_IO_FILE+0x27) [0x564c66280f67]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-2ccf60101c(_Z13do_crash_dumpv+0x3fc) [0x564c6628be1c]: do_crash_dump() /usr/games/crawl-git-2ccf60101c(_Z20crash_signal_handleri+0x1ca) [0x564c662813aa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7f7eca3fffd0]: /usr/games/crawl-git-2ccf60101c(_Z32mons_offers_beogh_conversion_nowRK7monster+0x9) [0x564c66689b99]: mons_offers_beogh_conversion_now(monster const&) /usr/games/crawl-git-2ccf60101c(_Z20can_convert_to_beoghv+0xb0) [0x564c663aa790]: can_convert_to_beogh() /usr/games/crawl-git-2ccf60101c(_Z16fill_status_infoiR11status_info+0x41b) [0x564c668562ab]: fill_status_info(int, status_info&) /usr/games/crawl-git-2ccf60101c(_ZN15scorefile_entry4initEl+0x52b) [0x564c6640c8db]: scorefile_entry::init(long) /usr/games/crawl-git-2ccf60101c(_ZN15scorefile_entryC2EijiPKcbS1_l+0x2b8) [0x564c66415318]: scorefile_entry::scorefile_entry(int, unsigned int, int, char const*, bool, char const*, long) /usr/games/crawl-git-2ccf60101c(+0x63ca6a) [0x564c66415a6a]: /usr/games/crawl-git-2ccf60101c(_Z14update_whereisPKc+0x14) [0x564c66415c64]: update_whereis(char const*) /usr/games/crawl-git-2ccf60101c(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0xa91) [0x564c6683adf1]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-git-2ccf60101c(_Z11take_stairs20dungeon_feature_typebbb+0xb5) [0x564c6683d135]: take_stairs(dungeon_feature_type, bool, bool, bool) /usr/games/crawl-git-2ccf60101c(_ZN5Delay6handleEv+0x46) [0x564c662a6106]: Delay::handle() /usr/games/crawl-git-2ccf60101c(_Z12handle_delayv+0x27) [0x564c662a5c67]: handle_delay() /usr/games/crawl-git-2ccf60101c(+0xbc6e74) [0x564c6699fe74]: /usr/games/crawl-git-2ccf60101c(+0xbc7955) [0x564c669a0955]: /usr/games/crawl-git-2ccf60101c(main+0x19f) [0x564c661c826f]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7f7eca3eb1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7f7eca3eb285]: /usr/games/crawl-git-2ccf60101c(_start+0x21) [0x564c661c8b31]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-2ccf60101c/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-2ccf60101c/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-2ccf60101c/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 5 Level id: D:5 Level build method = , level layout type = open_caves, absdepth0 = 4 Level vaults: layout_cave_pools kennysheep_small_circle Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< There is a stone staircase leading up here. Done exploring. Done exploring. (D) Dungeon Where to? (Tab/Enter - D:4, ? - help) You see here a +1 war axe of venom. You see here an iguana skeleton. There is a stone staircase leading down here. You fly downwards. Found a flux talisman and 9 stones. There is a stone staircase leading up here. A gnoll is nearby! Casting: Poisonous Vapours (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 6% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 whip (asleep) Poisonous fumes billow around the gnoll! The gnoll is poisoned. The gnoll shouts! You hear a shout! x3 A gnoll comes into view. It is wielding a +0 whip. Casting: Poisonous Vapours (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 6% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 whip (moderately wounded, poisoned) Poisonous fumes billow around the gnoll! The gnoll looks even sicker. A gnoll bouda comes into view. It is wielding a +0 club. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. Casting: Poisonous Vapours (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (28% risk of failure)! Continue anyway? You miscast Olgreb's Toxic Radiance. You are very lightly contaminated with residual magic. There is a flash of cinnabar. The gnoll barely misses you. Casting: Olgreb's Toxic Radiance (extremely dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (28% risk of failure)! Continue anyway? You begin to radiate toxic energy. The gnoll bouda is poisoned. The gnoll is poisoned. The gnoll bouda looks even sicker. The gnoll looks even sicker. x2 A gnoll comes into view. It is wielding a +0 flail. You hit the gnoll. The gnoll is almost dead. The gnoll bouda looks even sicker. The gnoll looks as sick as possible! The gnoll is poisoned. The gnoll looks even sicker. You kill the gnoll! The gnolls pick up the pace! The gnoll bouda looks as sick as possible! Your toxic aura wanes. You kill the gnoll! The gnoll bouda hits you with a +0 club. You barely miss the gnoll bouda. The gnoll bouda is moderately wounded. The gnoll bouda completely misses you. You hit the gnoll bouda. The gnoll bouda is severely wounded. The gnoll barely misses you. The gnoll bouda completely misses you. You hit the gnoll but do no damage. The gnoll is heavily wounded. You kill the gnoll bouda! The gnoll closely misses you. Your Dodging skill increases to level 4! The gnoll closely misses you. Things that are here: a +0 club; a +0 robe; a gnoll corpse You hit the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You hit the gnoll. You kill the gnoll! Things that are here: a +0 flail; a gnoll corpse Things that are here: a +0 club; a +0 robe; a gnoll corpse You see here a +0 whip. Your magical contamination has completely faded away. Things that are here: a +0 club; a +0 robe; a gnoll corpse There is a stone staircase leading up here. Found a scroll of identify. Things that are here: a +0 whip; a gnoll corpse There is a stone staircase leading up here. Things that are here: a flux talisman; a +0 leather armour A black bear comes into view. The black bear growls angrily. A black bear is nearby! There is a stone staircase leading up here. Casting: Olgreb's Toxic Radiance (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You fly upwards. There is a stone staircase leading down here. You start resting. HP restored. You start resting. Magic restored. You fly downwards. The black bear barely misses you. The black bear claws you. The black bear barely misses you. There is a stone staircase leading up here. The black bear bites you but does no damage. The black bear misses you. The black bear claws you. You fly upwards. There is a stone staircase leading down here. Casting: Olgreb's Toxic Radiance (extremely dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 5% risk of failure) Press: ? - help, Dir - move target Aim: a black bear Poisonous fumes billow around the black bear! The black bear is poisoned. The black bear misses you. The black bear claws you but does no damage. The black bear misses you. Casting: Poisonous Vapours (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 5% risk of failure) Press: ? - help, Dir - move target Aim: a black bear (lightly wounded, poisoned) Poisonous fumes billow around the black bear! The black bear looks even sicker. The black bear closely misses you. x2 The black bear claws you but does no damage. Casting: Poisonous Vapours (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 5% risk of failure) Press: ? - help, Dir - move target Aim: a black bear (lightly wounded, very poisoned) Poisonous fumes billow around the black bear! The black bear looks even sicker. The black bear closely misses you. The black bear claws you. The black bear barely misses you. Casting: Poisonous Vapours (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 5% risk of failure) Press: ? - help, Dir - move target Aim: a black bear (moderately wounded, very poisoned) Poisonous fumes billow around the black bear! The black bear looks as sick as possible! The black bear bites you. The black bear barely misses you. The black bear claws you. You hit the black bear. The black bear is heavily wounded. The black bear bites you. The black bear closely misses you. x2 Casting: Poisonous Vapours (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (heavily wounded, extremely poisoned, chance to weaken: 61%) The glob of mercury hits the black bear. The black bear is severely wounded. The black bear bites you. The black bear closely misses you. The black bear claws you but does no damage. Casting: Mercury Arrow (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (severely wounded, extremely poisoned, chance to weaken: 61%) The glob of mercury hits the black bear! The black bear looks weaker. You feel bolstered by spreading misfortune. You kill the black bear! Your Spellcasting skill increases to level 3! Your Air Magic skill increases to level 1! You have reached level 7! You see here a black bear corpse. You start resting. You feel your existence waver again. You start resting. HP restored. You start resting. Magic restored. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. The ufetubus shouts! You hear a shout! An ufetubus comes into view. Things that are here: a +0 whip; a gnoll corpse Casting: Mercury Arrow (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 4% risk of failure) Press: ? - help, Dir - move target Aim: an ufetubus Poisonous fumes billow around the ufetubus! The ufetubus is poisoned. The ufetubus shouts! The ufetubus barely misses you. The ufetubus hits you. You hit the ufetubus. Lightning courses through the ufetubus! You kill the ufetubus! The ufetubus misses you. The ufetubus closely misses you. x2; The ufetubus misses you. You hit the ufetubus. The ufetubus is lightly wounded. The ufetubus closely misses you. The ufetubus completely misses you. You hit the ufetubus. The ufetubus is heavily wounded. The ufetubus completely misses you. The ufetubus misses you. The ufetubus hits you. The ufetubus misses you. You hit the ufetubus. You kill the ufetubus! y - a scroll of identify As you read the scroll of identify, it crumbles to dust. u - a scroll of vulnerability Things that are here: a +0 whip; a gnoll corpse There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. It was a potion of enlightenment. You feel more buoyant. It was a potion of lignification. You feel woody for a moment. Okay, then. v - a scroll labelled XOCAFO GAMUU Okay, then. Unknown command. Done exploring. Done exploring. Done exploring. (D) Dungeon Where to? (Tab/Enter - D:5, ? - help) You fly downwards. There is a stone staircase leading up here. Things that are here: a +0 robe; a +0 club; a gnoll corpse You see here a +0 whip. A jelly comes into view. Found a glowing bronze wand. Casting: Poisonous Vapours (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Poisonous Vapours (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (asleep, chance to weaken: 100%) The glob of mercury hits the jelly. The jelly looks weaker. You feel bolstered by spreading misfortune. The jelly is moderately wounded. The jelly quivers. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (moderately wounded, weak, chance to weaken: 100%) The glob of mercury hits the jelly. The jelly looks even weaker. The jelly is severely wounded. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (severely wounded, weak, chance to weaken: 100%) The glob of mercury hits the jelly. The jelly looks even weaker. You kill the jelly! Found 11 gold pieces. y - a wand of roots (11) You now have 247 gold pieces (gained 11). Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. You feel your existence waver again. Your enlightenment fades. Magic restored. A scorpion comes into view. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (asleep, chance to weaken: 89%) The glob of mercury hits the scorpion. The scorpion looks weaker. You feel bolstered by spreading misfortune. The scorpion is lightly wounded. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 4% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (lightly wounded, weak) Poisonous fumes billow around the scorpion! The scorpion is poisoned. You hit the scorpion. The scorpion is moderately wounded. The scorpion stings you. You barely miss the scorpion. The scorpion is heavily wounded. The scorpion stings you. You closely miss the scorpion. The scorpion is heavily wounded. The scorpion stings you but does no damage. You hit the scorpion. The scorpion is severely wounded. The scorpion stings you but does no damage. You hit the scorpion. The scorpion is almost dead. You kill the scorpion! Training target 3.0 for Translocations reached! Your Fighting skill increases to level 2! Your Stealth skill increases to level 5! Your Translocations skill increases to level 3! You see here a scorpion corpse. HP restored. You feel your existence waver again. Found 3 stones. B - an amethyst potion Found a stone staircase leading down. An adder comes into view. Found a kite shield. The adder hisses angrily. The adder moves out of view. Casting: Poisonous Vapours (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (chance to weaken: 100%) The glob of mercury hits the adder! The adder looks weaker. You feel bolstered by spreading misfortune. You kill the adder! You see here an adder corpse. You see here a +0 kite shield. C - a +0 kite shield You start haunting your armour. You continue haunting your +0 kite shield. x4 You feel your existence waver again. You continue haunting your +0 kite shield. You finish haunting your +0 kite shield. Casting: Mercury Arrow (quite dangerous; 71% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start removing yourself from your armour. You continue removing yourself from your +0 kite shield. x5 You finish removing yourself from your +0 kite shield. You drop a +0 kite shield. An orc comes into view. It is wielding a +2 short sword of venom. The helpless orc fails to defend itself. You puncture the orc! You kill the orc! Things that are here: a +2 short sword of venom; a +0 leather armour A black bear comes into view. Things that are here: a +2 short sword of venom; a +0 leather armour C - a +2 short sword of venom Adjust (i)tems, (s)pells, or (a)bilities? C - a +2 short sword of venom Adjust to which letter? (? for menu, Esc to quit) a - a +2 short sword of venom; C - a +1 cloak (haunted) Adjust (i)tems, (s)pells, or (a)bilities? g - a +2 dagger of electrocution (weapon) Adjust to which letter? (? for menu, Esc to quit) b - a +2 dagger of electrocution (weapon) g - a potion of magic You unwield your +2 dagger of electrocution. Your +2 dagger of electrocution stops crackling. Your +2 short sword of venom begins to drip with poison! a - a +2 short sword of venom (weapon) A scorpion comes into view. Found a scroll of identify. Found a stone staircase leading up. You see here a wand of light (6). Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 4% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (asleep) Poisonous fumes billow around the scorpion! The scorpion is poisoned. Casting: Poisonous Vapours (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 4% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (lightly wounded, poisoned) Poisonous fumes billow around the scorpion! The scorpion looks even sicker. The scorpion misses you. You hit the scorpion. The scorpion is severely wounded. You kill the scorpion! You see here a scorpion corpse. You see here a wand of light (6). The black bear growls angrily. You see here a wand of light (6). A quokka comes into view. You see here a wand of light (6). Casting: Poisonous Vapours (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (chance to weaken: 63%) The glob of mercury hits the black bear! The black bear looks weaker. You feel bolstered by spreading misfortune. The black bear is heavily wounded. The black bear bites you but does no damage. The black bear claws you but does no damage. The black bear barely misses you. Unknown command. You hit the black bear. The black bear is poisoned. The black bear is heavily wounded. The black bear barely misses you. x2 The black bear claws you but does no damage. Casting: Mercury Arrow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 4% risk of failure) Press: ? - help, Dir - move target Aim: a black bear (heavily wounded, very poisoned, weak) Poisonous fumes billow around the black bear! The black bear looks even sicker. The black bear barely misses you. The black bear closely misses you. The black bear misses you. You hit the black bear. The black bear is almost dead. The black bear closely misses you. The black bear completely misses you. The black bear misses you. You hit the black bear. The black bear is almost dead. The quokka barely misses you. The black bear closely misses you. x3 You closely miss the quokka. The quokka barely misses you. The black bear misses you. The black bear closely misses you. x2; The quokka misses you. You hit the quokka but do no damage. The black bear goes berserk! The quokka closely misses you. Casting: Poisonous Vapours (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 4% risk of failure) Press: ? - help, Dir - move target Aim: a quokka Poisonous fumes billow around the quokka! The quokka is poisoned. The black bear barely misses you. The black bear claws you but does no damage. The black bear barely misses you. The quokka bites you. The black bear misses you. The black bear claws you but does no damage. The black bear closely misses you. Unknown command. You hit the quokka but do no damage. The quokka looks even sicker. The quokka is heavily wounded. The quokka closely misses you. The black bear bites you but does no damage. The black bear misses you. x2 You closely miss the black bear. The black bear is almost dead. The black bear misses you. The black bear closely misses you. The black bear claws you but does no damage. The quokka closely misses you. The black bear closely misses you. The black bear misses you. The black bear claws you but does no damage. You hit the black bear. You kill the black bear! You kill the quokka! Your Conjurations skill increases to level 2! You see here a quokka corpse. D - a wand of light (6) You see here a scorpion corpse. You feel your existence waver again. E - a scroll of identify Found a thin jade amulet. 2 jackals come into view. Found a stone staircase leading down. You see here an amulet of guardian spirit. This spell is dangerous to cast! Memorise Mephitic Cloud, consuming 3 spell levels and leaving 0? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'd'. Casting: Poisonous Vapours (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Poisonous Vapours (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The jackal barks! x2 You see here an amulet of guardian spirit. Casting: Poisonous Vapours (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 4% risk of failure) Press: ? - help, Dir - move target Aim: a jackal Poisonous fumes billow around the jackal! The jackal is poisoned. The jackal bites you. The jackal bites you but does no damage. Casting: Poisonous Vapours (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 4% risk of failure) Press: ? - help, Dir - move target Aim: a jackal (moderately wounded, poisoned) Poisonous fumes billow around the jackal! The jackal looks even sicker. The jackal bites you but does no damage. The jackal completely misses you. You hit the jackal but do no damage. The jackal is poisoned. The jackal bites you but does no damage. The jackal barely misses you. You barely miss the jackal. You kill the jackal! The jackal misses you. The jackal completely misses you. The jackal misses you. You see here a jackal corpse. You barely miss the jackal. The jackal is almost dead. You kill the jackal! F - an amulet of guardian spirit There are no items here. You drop an amulet of guardian spirit. You reach down and open the door. A jackal, a jelly and an adder come into view. Found a stone staircase leading down. There is an open door here. Casting: Poisonous Vapours (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 4% risk of failure) Press: ? - help, Dir - move target Aim: an adder Poisonous fumes billow around the adder! The adder is poisoned. Casting: Poisonous Vapours (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 4% risk of failure) Press: ? - help, Dir - move target Aim: an adder (heavily wounded, poisoned) Poisonous fumes billow around the adder! The adder looks even sicker. The jelly quivers. The adder completely misses you. You closely miss the adder. The adder is severely wounded. The adder barely misses you. You closely miss the adder. The adder is almost dead. The adder bites you but does no damage. The adder completely misses you. You hit the adder. You kill the adder! The jelly hits you but does no damage. You puncture the jelly! Your tendrils burn! The jelly is heavily wounded. The jackal barks! The jelly barely misses you. You hit the jelly. Your tendrils burn! The jelly is severely wounded. The jelly hits you but does no damage. You hit the jelly. Your tendrils burn! The acid corrodes you! The jelly is severely wounded. The jelly completely misses you. You hit the jelly. Your tendrils burn! The jelly is almost dead. The jelly completely misses you. The jackal closely misses you. You hit the jackal but do no damage. The jackal completely misses you. The jelly completely misses you. You hit the jackal. The jackal is lightly wounded. The jackal barely misses you. The jelly barely misses you. The jackal completely misses you. You completely miss the jelly. The jelly is almost dead. The jackal completely misses you. The jelly barely misses you. You hit the jackal. The jackal is poisoned. The jackal is almost dead. You kill the jackal! The jelly misses you. You hit the jelly. You kill the jelly! You see here a jackal corpse. You are no longer corroded. There is a fountain of clear blue water here. You reach down and open the door. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. Found a stone staircase leading up. An iguana comes into view. An iguana is nearby! The helpless iguana fails to defend itself. You impale the iguana!! You kill the iguana! There is a stone staircase leading up here. E - 2 scrolls of identify (gained 1) You now have 259 gold pieces (gained 12). You see here a quokka skeleton. Done exploring. Done exploring. You see here a +0 kite shield. (D) Dungeon Where to? (Tab/Enter - D:5, ? - help) There is a stone staircase leading down here. You fly downwards. Found a Compendium of Siegecraft, a leather armour and 7 stones. There is a stone staircase leading up here. An ogre comes into view. It is wielding a +0 giant club. Casting: Poisonous Vapours (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Poisonous Vapours (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Found a stone staircase leading down. Casting: Poisonous Vapours (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 3% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club Poisonous fumes billow around the ogre! The ogre is poisoned. Casting: Poisonous Vapours (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (lightly wounded, poisoned, chance to weaken: 79%) The glob of mercury hits the ogre! The ogre looks weaker. You feel bolstered by spreading misfortune. The ogre is moderately wounded. The ogre hits you with a +0 giant club! Unknown command. You hit the ogre. The ogre looks even sicker. The ogre is heavily wounded. You hit the ogre. The ogre looks as sick as possible! The ogre is severely wounded. The ogre hits you but does no damage. You hit the ogre. The ogre looks as sick as possible! The ogre is severely wounded. The ogre misses you. Casting: Mercury Arrow (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (almost dead, extremely poisoned, weak, chance to weaken: 79%) The glob of mercury hits the ogre. The ogre looks even weaker. You kill the ogre! Your Alchemy skill increases to level 5! You have reached level 8! Things that are here: a +0 giant club; an ogre corpse You pick up a Compendium of Siegecraft and begin reading... You add the spells Brom's Barrelling Boulder, Hoarfrost Cannonade, Bombard and Hellfire Mortar to your library. Okay, then. You feel your existence waver again. HP restored. Magic restored. Found a stone staircase leading up. An orc comes into view. It is wielding a +0 whip. An orc comes into view. It is wielding a +0 hand axe. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 whip and wearing a +0 leather armour (chance to weaken: 100%) The glob of mercury hits the orc! The orc looks weaker. You feel bolstered by spreading misfortune. You kill the orc! An orc wizard and an orc priest come into view. Found 10 gold pieces. The orc priest shouts! The orc wizard shouts! The orc shouts! You hear an angry growl. An orc comes into view. It is wielding a +0 club. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (chance to weaken: 100%) You miscast Mercury Arrow. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc shouts! Unknown command. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (chance to weaken: 100%) The glob of mercury hits the orc. The orc looks weaker. The mercury splashes! The orc wizard looks weaker. The orc priest looks weaker. You kill the orc! Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (weak, chance to weaken: 100%) The glob of mercury hits the orc wizard. The orc wizard looks even weaker. The mercury splashes! The orc priest looks even weaker. The orc wizard is heavily wounded. A black bear comes into view. Unknown command. You hit the orc wizard. The orc wizard is poisoned. The orc wizard is heavily wounded. The orc wizard hits you but does no damage. The orc priest hits you but does no damage. You hit the orc priest. The orc priest is poisoned. The orc priest is lightly wounded. The orc wizard hits you but does no damage. The orc priest looks encouraged for a moment. You hit the orc priest but do no damage. The orc priest looks even sicker. The orc priest is moderately wounded. The orc wizard hits you but does no damage. You hit the orc priest. The orc priest looks as sick as possible! The orc priest is severely wounded. You kill the orc priest! The orc wizard completely misses you. You miss the orc wizard. The orc wizard is severely wounded. The orc closely misses you. The orc wizard misses you. Your magical contamination has completely faded away. You hit the orc. The orc is poisoned. The orc is heavily wounded. You kill the orc! Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead, poisoned, weak, chance to weaken: 100%) The glob of mercury misses the orc wizard. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Unknown command. You hit the black bear. The black bear is poisoned. The black bear is lightly wounded. The black bear barely misses you. The black bear claws you but does no damage. The black bear closely misses you. You puncture the black bear! The black bear looks as sick as possible! The black bear is moderately wounded. The black bear misses you. The black bear completely misses you. The black bear claws you but does no damage. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You hit the black bear. The black bear is severely wounded. The black bear goes berserk! You hear some strange, mumbled words. Something tries to affect you, but you resist. You hit the black bear. You kill the black bear! You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. Your Dodging skill increases to level 5! Something closely misses you. Something barely misses you. Things that are here: a +0 hand axe; a +0 chain mail; an orc corpse You hit something. Reactivating autopickup. You feel a bit more experienced. Your Air Magic skill increases to level 2! Items here: )) [[ ††. Items here: )) [[ †. Items here: )) [[ ††. Things that are here: a +0 hand axe; a +0 chain mail; an orc corpse Items here: )) [[ ††. Okay, then. Items here: )) [[ †. Okay, then. You see here 7 stones. You feel your existence waver again. A jelly comes into view. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (wandering, hasn't noticed you, chance to weaken: 100%) The glob of mercury hits the jelly. The jelly looks weaker. You feel bolstered by spreading misfortune. The jelly is moderately wounded. The jelly quivers. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (moderately wounded, weak, chance to weaken: 100%) You miscast Mercury Arrow. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (lightly wounded, weak, chance to weaken: 100%) The glob of mercury hits the jelly. The jelly looks even weaker. The jelly is heavily wounded. You unwield your +2 short sword of venom. Your +2 short sword of venom stops dripping with poison. You hear the crackle of electricity. b - a +2 dagger of electrocution (weapon) The jelly completely misses you. You hit the jelly. Your tendrils burn! The acid corrodes you! The jelly is almost dead. The jelly closely misses you. You barely miss the jelly. The jelly is almost dead. The jelly misses you. You hit the jelly. Your tendrils burn! The jelly is almost dead. The jelly closely misses you. You hit the jelly but do no damage. Lightning courses through the jelly! You kill the jelly! You unwield your +2 dagger of electrocution. Your +2 dagger of electrocution stops crackling. Your +2 short sword of venom begins to drip with poison! a - a +2 short sword of venom (weapon) Your magical contamination has completely faded away. You start resting. You feel your existence waver again. You are no longer corroded. HP restored. Magic restored. Things that are here: a +0 hand axe; a +0 chain mail; an orc corpse You now have 269 gold pieces (gained 10). E - 3 scrolls of identify (gained 1) You see here the +0 short sword of Prescription {freeze, rPois rF+ Int+3 Dex+2}. E - 4 scrolls of identify (gained 1) Found a sling. As you read the scroll of identify, it crumbles to dust. v - a scroll of torment As you read the scroll of identify, it crumbles to dust. o - a scroll of fear As you read the scroll of identify, it crumbles to dust. t - a potion of cancellation You see here the +0 short sword of Prescription {freeze, rPois rF+ Int+3 Dex+2}. F - the +0 short sword of Prescription {freeze, rPois rF+ Int+3 Dex+2} Found a stone staircase leading down. Found a dagger. Found 13 gold pieces. You now have 282 gold pieces (gained 13). You pick up a book of Dreams and begin reading... You add the spells Ensorcelled Hibernation, Fugue of the Fallen and Anguish to your library. Okay, then. There is a stone staircase leading down here. A steam dragon comes into view. A steam dragon is nearby! A steam dragon is nearby! A hound and a white imp come into view. The steam dragon hisses angrily. The hound barks! The white imp shouts, "Flee, thou surly sow-suckled nobody!" You hit the hound. The hound is poisoned. The hound is moderately wounded. The hound misses you. You barely miss the hound. The hound is heavily wounded. The hound closely misses you. x2 You barely miss the hound. The hound is heavily wounded. The hound barely misses you. You hit the hound. You kill the hound! The steam dragon breathes steam at you. The ball of steam hits you! The white imp lashes its tail. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a steam dragon (catching its breath, chance to affect: 81%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the steam dragon. The stinking cloud engulfs the white imp. You are engulfed in a cloud of scalding steam. The steam dragon is engulfed in noxious fumes. Unknown command. The steam dragon is engulfed in noxious fumes. You feel bolstered by spreading misfortune. The steam dragon appears confused. You hit the steam dragon. The steam dragon is poisoned. The steam dragon is lightly wounded. The steam dragon completely misses you. The steam dragon closely misses you. You hit the steam dragon. The steam dragon is lightly wounded. The steam dragon barely misses the white imp. The steam dragon claws the white imp. You hit the steam dragon. The steam dragon looks as sick as possible! The steam dragon is moderately wounded. You catch the helpless steam dragon completely off-guard! You puncture the steam dragon! The steam dragon looks as sick as possible! The steam dragon is severely wounded. You catch the helpless steam dragon completely off-guard! You puncture the steam dragon! You kill the steam dragon! Your Spellcasting skill increases to level 4! You hit the white imp. The white imp is moderately wounded. The white imp completely misses you. You hit the white imp. The white imp is heavily wounded. The white imp misses you. You barely miss the white imp. The white imp is heavily wounded. The white imp spits at you. The white imp completely misses you. You hit the white imp. The white imp is severely wounded. The white imp closely misses you. You barely miss the white imp. The white imp is severely wounded. The white imp grins evilly. The white imp hits you but does no damage. You hit the white imp. The white imp is severely wounded. The white imp gestures at you. The puff of frost hits you. You resist. You hit the white imp but do no damage. The white imp is severely wounded. The white imp hits you. The white imp freezes you. You resist. You closely miss the white imp. The white imp is severely wounded. The white imp gestures at you. The puff of frost misses you. You hit the white imp. The white imp is poisoned. The white imp is almost dead. You kill the white imp! You see here a steam dragon corpse. You start resting. You feel your existence waver again. You start resting. Magic restored. You see here a steam dragon corpse. HP restored. Found a stone staircase leading down. You see here a steam dragon corpse. There is a stone staircase leading up here. Found 2 stones. E - 2 scrolls of identify (gained 1) As you read the scroll of identify, it crumbles to dust. A - a potion of resistance You see here 2 stones. A black bear comes into view. The black bear growls angrily. The black bear misses you. The black bear claws you but does no damage. The black bear closely misses you. You hit the black bear. The black bear is poisoned. The black bear is lightly wounded. The black bear bites you but does no damage. The black bear completely misses you. The black bear misses you. You hit the black bear. The black bear looks as sick as possible! The black bear is heavily wounded. The black bear misses you. The black bear closely misses you. The black bear completely misses you. You barely miss the black bear. The black bear is heavily wounded. The black bear bites you. The black bear claws you but does no damage. The black bear misses you. You hit the black bear. The black bear looks as sick as possible! The black bear is almost dead. You kill the black bear! Your Stealth skill increases to level 6! You see here a black bear corpse. Found a short sword. Found 12 gold pieces. You see here a +0 short sword. You now have 294 gold pieces (gained 12). Found a stone staircase leading up. There is a stone staircase leading up here. An orc priest comes into view. It is wielding a +0 hand axe. An orc comes into view. It is wielding a +0 falchion. An orc comes into view. It is wielding a +0 mace. Okay, then. The orc priest shouts! The orc priest looks satisfied for a moment. A wight comes into view. It is wielding a +4 battleaxe of freezing. The wight hits you with a +4 battleaxe of freezing! The wight freezes you. The wight attacks as it pursues you! The wight hits you with a +4 battleaxe of freezing! The wight freezes you. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) Casting: Mephitic Cloud (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You are not religious. Unknown command. You are not religious. Casting: Mephitic Cloud (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" Casting: Blink (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Blink (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (14% risk of failure)! Continue anyway? You begin to radiate toxic energy. The orc priest is poisoned. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" Your toxic aura wanes. You feel ready to blink again. There is a stone staircase leading up here. The orc priest invokes the aid of Beogh against you. Beogh smites you! You fly upwards. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-1132-g2ccf60101c Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_UPSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Ignak] Species: Poltergeist Job: Alchemist HP: 24/51; mods: 0/0 MP: 11/14; mod: 0 Stats: 4 19 21 Position: (54, 10), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: ascending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 10 | 2 | 311 | 133/178 Short Blades | X | 0 | 0 | 0 | 0 | 0/42 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/70 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/35 Dodging | X | 2 | 20 | 5 | 741 | 111/252 Stealth | X | 1 | 10 | 6 | 444 | 3/147 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/84 Spellcasting | X | 2 | 20 | 4 | 628 | 34/297 Conjurations | X | 1 | 10 | 2 | 355 | 103/252 Hexes | X | 0 | 0 | 0 | 0 | 0/25 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 3 | 300 | 0/200 Forgecraft | X | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 1 | 10 | 2 | 175 | 49/126 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 2 | 20 | 5 | 789 | 159/252 Invocations | X | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 36 Attributes: #12: 294 #23: 4368 #24: 445899664 #34: 1 #49: 310 Mutations: cold resistance: 1 (innate) negative energy resistance: 3 (innate) torment resistance: 2 (innate) float: 1 (innate) formless: 1 (innate) trickster: 1 (innate) Inventory bugs: Equipment: eq slot #13, inv slot #28: +1 cloak eq slot #9, inv slot #4: +5 ring of evasion eq slot #13, inv slot #23: +0 pair of gloves eq slot #13, inv slot #12: +0 cloak eq slot #13, inv slot #18: +0 pair of gloves eq slot #9, inv slot #22: +6 ring of dexterity eq slot #1, inv slot #0: +2 short sword of venom }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #### ##..## ####### #....#####.....# ##......#.#.###'### #..#........###...# ##.########.##.....## ....##.####.#..⌠.⌠..### .........#..+...@...'.# #...#.......#..⌠.⌠..#.# #...#...>..###.....##.# #..........#.##.†.###.# ..............##'####.# ......................# .....................## .....†.......#.....########## ..........##.#.......#..#...# ...#."....#.................# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>