Dungeon Crawl Stone Soup version 0.29-a0-359-g541a27f54d (console) character file. Game seed: 7890889521315526733 15 Ignak the Magician (level 2, 0/20 HPs) Began as a Gnoll Hedge Wizard on Apr 27, 2022. Slain by a gnoll ... wielding a +0 flail (12 damage) ... on level 1 of the Dungeon. The game lasted 00:01:38 (1004 turns). Ignak the Magician (Gnoll Hedge Wizard) Turns: 1004, Time: 00:01:39 Health: 0/20 AC: 3 Str: 9 XL: 2 Next: 50% Magic: 7/10 EV: 13 Int: 13 God: Gold: 13 SH: 0 Dex: 11 Spells: 8/15 levels left rFire . . . SeeInvis . i - staff of earth rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . h - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +0 dagger Armour b - a +0 robe (worn) c - a +0 hat (worn) h - a +0 pair of gloves (worn) Magical Staves i - a staff of earth (weapon) Scrolls e - 2 scrolls of identify {unknown} f - a scroll of immolation {unknown} j - a scroll of noise {unknown} m - a scroll of acquirement {unknown} o - a scroll of holy word {unknown} q - a scroll of magic mapping {unknown} r - a scroll of teleportation {unknown} Potions d - a potion of magic g - a potion of degeneration {unknown} k - a potion of curing {unknown} l - a potion of invisibility {unknown} n - a potion of heal wounds {unknown} p - a potion of might {unknown} Skills: + Level 0.4 Fighting + Level 0.4 Short Blades + Level 0.4 Long Blades + Level 0.4 Axes + Level 0.4 Maces & Flails + Level 0.4 Polearms + Level 0.4 Staves + Level 0.4 Slings + Level 0.4 Bows + Level 0.4 Crossbows + Level 0.4 Throwing + Level 0.4 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.4 Shields + Level 0.4 Unarmed Combat + Level 7.1 Spellcasting + Level 2.0 Conjurations + Level 0.2 Hexes + Level 2.0 Summonings + Level 0.2 Necromancy + Level 2.0 Translocations + Level 0.2 Transmutations + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Poison Magic + Level 0.5 Invocations + Level 0.4 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 6% 1 b - Blink Tloc 18% N/A 10% 2 e - Call Imp Summ 9% N/A 10% 2 f - Searing Ray Conj 18% 2d5 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 20% N/A 14% 1 Conjure Flame Conj/Fire 7% 6-21 28% 3 Mephitic Cloud Conj/Pois/Air 6% N/A 32% 3 Fulminant Prism Conj/Hex 3% 3d6 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You swap places. Found a scroll labelled VULEOTS BAVURPH. The frilled lizard misses you. You closely miss the frilled lizard. The frilled lizard misses you. Your crimson imp hits the frilled lizard. The frilled lizard dies! r - a scroll labelled VULEOTS BAVURPH Your crimson imp disappears in a puff of smoke! Found a robe. A rat comes into view. A gnoll comes into view. It is wielding a +0 flail. Found a scroll labelled VULEOTS BAVURPH. Found a scroll labelled HORAICI CUCSIH. Found a pink potion. Casting: Call Imp (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Call Imp (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Your crimson imp closely misses the rat. The rat closely misses your crimson imp. Your crimson imp hits the rat. The rat barely misses your crimson imp. Your crimson imp hits the rat but does no damage. The rat closely misses your crimson imp. Your crimson imp hits the rat. The rat dies! The helpless gnoll fails to defend itself. You hit the gnoll but do no damage. The gnoll hits you with a +0 flail! Your magical contamination has completely faded away. You barely miss the gnoll. Your punch misses the gnoll. The gnoll misses you. Your crimson imp hits the gnoll. You hit the gnoll. Your bite misses the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... #...#...#....# #≈≈≈≈≈≈ #...#...#....#####≈≈≈≈≈≈ #...#...#........#≈≈≈≈≈≈ #...#####........#≈≈≈≈≈≈ #...# ####.....#≈≈≈≈≈≈ #...# #.....#≈≈≈≈≈≈ ############..[..#≈≈≈≈≈≈ #.............#≈≈≈≈≈≈ #..g@......####≈≈≈≈≈. #...5......# #≈≈≈≈.. #...?......# #≈≈≈≈≈. #....†.....# #≈≈≈≈≈≈ #..........# #≈≈≈≈≈≈ #?.........# #≈≈≈≈≈≈ #..........# #≈≈≈≈≈≈ #......!...# ####### You could see a gnoll (ally target) and a friendly crimson imp (summoned). Vanquished Creatures A bat (D:1) An endoplasm (D:1) A hobgoblin (D:1) 3 ball pythons (D:1) A frilled lizard (D:1) A kobold (D:1) 3 rats (D:1) 11 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:1) A quokka (D:1) A frilled lizard (D:1) A rat (D:1) 4 creatures vanquished. Grand Total: 15 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ignak the Gnoll Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 173 | D:1 | Found a faded altar of an unknown god. 249 | D:1 | Reached XP level 2. HP: 6/19 MP: 5/10 463 | D:1 | Learned a level 2 spell: Blink 466 | D:1 | Learned a level 2 spell: Call Imp 920 | D:1 | Learned a level 2 spell: Searing Ray 1004 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_basic, hellmonk_ecumenical_altar_leap_of_faith, minmay_misc_feat_roman Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.0 Summonings | 2 | 2.0 Translocations | 2 | 2.0 Fighting | | 0.4 Short Blades | | 0.4 Long Blades | | 0.4 Axes | | 0.4 Maces & Flails | | 0.4 Polearms | | 0.4 Staves | | 0.4 Slings | | 0.4 Bows | | 0.4 Crossbows | | 0.4 Throwing | | 0.4 Armour | | 0.4 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.4 Unarmed Combat | | 0.4 Spellcasting | | 7.1 Hexes | | 0.2 Necromancy | | 0.2 Transmutations | | 0.2 Fire Magic | | 0.2 Ice Magic | | 0.2 Air Magic | | 0.2 Earth Magic | | 0.2 Poison Magic | | 0.2 Invocations | | 0.5 Evocations | | 0.4 Action || total -------------------------++------- Melee: Staff || 42 Bite || 3 Dagger || 1 Cast: Magic Dart || 9 Call Imp || 5 Stab: Sleeping || 4 Armor: Robe || 13 Dodge: Dodged || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1017 | 1017 | 0 | 211 | 555 | 1 | 1017.0 | Dungeon | 1017 | 1017 | 0 | 211 | 555 | 1 | 1017.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1017 daAuts