Dungeon Crawl Stone Soup version 0.30-a0-923-g828ccac5a3 (console) character file. Game seed: 5591070823207601167 327 Ignak the Ogre Mage (level 6, -2/61 HPs) Began as an Ogre Hedge Wizard on Mar 22, 2023. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:14:20 (4591 turns). Ignak the Ogre Mage (Ogre Hedge Wizard) Turns: 4591, Time: 00:14:22 Health: -2/61 AC: 6 Str: 21 XL: 6 Next: 50% Magic: 5/12 EV: 1 Int: 17 God: Gold: 162 SH: 0 Dex: -9 (14) Spells: 6/14 levels left rFire . . . SeeInvis . a - +2 trident (vamp) rCold . . . Faith . (no shield) rNeg + + + Spirit . t - +2 robe "Syrohay" {Rampage *Corrode rPois rN+++} rPois + Reflect . c - +0 hat rElec . Rampage + p - +0 cloak rCorr . (gloves unavailable) Will ..... (boots unavailable) Stlth (no amulet) HPRegen 0.30/turn m - +6 ring of strength MPRegen 0.13/turn u - +6 ring of dexterity @: lethally poisoned (-2 -> -12), slowed, lost dexterity, very slow A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 162 gold pieces. Inventory: Hand Weapons a - a +2 vampiric trident (weapon) b - a +3 quarterstaff of chaos Missiles l - 7 poisoned darts (quivered) Armour c - a +0 hat (worn) d - a +0 robe p - a +0 cloak (worn) t - the +2 robe "Syrohay" (worn) {Rampage *Corrode rPois rN+++} (You found it on level 3 of the Dungeon) rPois: It protects you from poison. rN: It renders you almost immune to negative energy. *Corrode: It may corrode you when you take damage. Rampage: It bestows one free step when moving towards enemies. Jewellery m - a +6 ring of strength (left hand) u - a +6 ring of dexterity (right hand) Scrolls h - 2 scrolls of identify k - 4 scrolls of fog q - a scroll of magic mapping Potions e - a potion of attraction {unknown} g - a potion of haste {unknown} i - a potion of flight {unknown} n - a potion of might {unknown} o - a potion of degeneration {unknown} r - 2 potions of magic s - a potion of curing Skills: + Level 3.1 Fighting + Level 1.2 Axes + Level 2.9 Dodging - Level 1.4 Stealth + Level 4.5 Spellcasting + Level 2.3 Conjurations - Level 0.8 Summonings + Level 2.3 Translocations + Level 0.9 Air Magic + Level 1.1 Poison Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 5% 1 b - Blink Tloc 22% N/A 9% 2 d - Mephitic Cloud Conj/Pois/Air 8% N/A 24% 3 e - Call Imp Summ 6% N/A 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 16% 1 Cigotuvi's Dreadful Rot Necr/Pois/Air 12% N/A 17% 2 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 morax's ghost, amateur GrFi Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History Reach: a) +2 trident (vamp) Press: ? - help, Dir - move target, f - water moccasin Aim: a water moccasin (ally target, about 78% to evade your +2 vampiric trident) You reach to attack! You miss the water moccasin. The water moccasin closely misses your shadow imp. Your shadow imp barely misses the water moccasin. The water moccasin bites your shadow imp. Your shadow imp gestures at the water moccasin. The water moccasin writhes in agony! The water moccasin barely misses your shadow imp. Reach: a) +2 trident (vamp) Press: ? - help, Dir - move target, f/p - water moccasin Aim: a water moccasin (heavily wounded, ally target, about 78% to evade your +2 vampiric trident) You could not reach far enough! The water moccasin completely misses your shadow imp. Your shadow imp gestures at the water moccasin. The water moccasin struggles to resist. The water moccasin bites your shadow imp. Your shadow imp dies! Your shadow imp disappears in a puff of smoke! Casting: Blink (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. You feel stable enough to blink again. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! Your magical contamination has completely faded away. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites your crimson imp! The water moccasin bites your crimson imp but does no damage. Your crimson imp blinks! Reach: a) +2 trident (vamp) Press: ? - help, Dir - move target, f/p - water moccasin Aim: a water moccasin (heavily wounded, ally target, about 78% to evade your +2 vampiric trident) You reach to attack! You closely miss the water moccasin. The water moccasin is heavily wounded. You die... #.#.....#................... #.#.......####...#########.. #.#.......# ##### ##### ######.####..#.# ##...# .......# ##.##.# #..... .###.#####..##.# #....# .# #.##....###.# #....# .# #)##.######.######## #....# .# #.##>....##..@.....# #....# .# #.######...........# #..... .###.## #.#....S....# ##...# ......# #.##........#########.5 ......# #.##........#.........# ####..# #.......#####.......5.# ####..# ####.#.5..# #......5... ......########(#.##.# #........## ####.......#........###........## You could see a water moccasin (ally target) and a friendly crimson imp (summoned). Vanquished Creatures 3 quasits (D:3) 7 adders An ufetubus (D:3) A dart slug (D:2) 5 endoplasms 4 giant cockroaches (D:3) 4 goblins 4 hobgoblins 3 jackals (D:3) 7 kobolds 3 quokkas 2 ball pythons 3 bats 2 frilled lizards 2 rats 51 creatures vanquished. Vanquished Creatures (collateral kills) A quasit (D:3) Crazy Yiuf (D:2) 5 adders A worm (D:1) A goblin (D:3) 2 ball pythons A frilled lizard (D:3) A rat (D:2) 13 creatures vanquished. Grand Total: 64 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ignak the Ogre Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 5/5 44 | D:1 | Reached skill level 1 in Conjurations 44 | D:1 | Reached skill level 1 in Translocations 187 | D:1 | Reached XP level 2. HP: 26/26 MP: 0/6 534 | D:1 | Learned a level 2 spell: Blink 537 | D:1 | Learned a level 2 spell: Call Imp 663 | D:1 | Found a faded altar of an unknown god. 740 | D:1 | Reached skill level 1 in Fighting 1292 | D:2 | Reached XP level 3. HP: 19/33 MP: 4/8 1412 | D:2 | Learned a level 3 spell: Mephitic Cloud 1639 | D:2 | Reached skill level 4 in Spellcasting 1819 | D:1 | Reached XP level 4. HP: 36/42 MP: 7/10 1956 | D:2 | Found a runed translucent door. 1957 | D:2 | Noticed Crazy Yiuf 2754 | D:2 | Killed Crazy Yiuf 3023 | D:3 | Reached XP level 5. HP: 45/49 MP: 8/11 3211 | D:3 | Found a transporter. 3367 | D:3 | Found a transporter. 3374 | D:3 | Noticed morax's ghost (amateur GrFi) 3773 | D:3 | Identified the +2 robe "Syrohay" {Rampage *Corrode rPois | rN+++} 3975 | D:3 | Reached XP level 6. HP: 58/59 MP: 7/12 4003 | D:3 | Reached skill level 1 in Axes 4139 | D:3 | Lost dexterity. 4527 | D:3 | Reached skill level 1 in Poison Magic 4564 | D:4 | Noticed a water moccasin 4590 | D:3 | HP: 2/61 [poisoned by a water moccasin] 4591 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_basic, chequers_ecumenical_altar_simple_redux D:2: layout_basic, minmay_vboxes, uniq_crazy_yiuf_cottage D:3: layout_basic, gammafunk_ghost_stat_death D:4: layout_loops_ring, temple_doors_cd, ebering_ghost_inner_flame, serial_shops, nicolae_shop_hallway_plus, chequers_hall_statues_wall_a Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 1 2 | 2.3 Translocations | 1 2 | 2.3 Dodging | 2 | 2.9 Fighting | 1 2 3 | 3.1 Spellcasting | 4 | 4.5 Axes | 1 | 1.2 Poison Magic | 1 | 1.1 Stealth | | 1.4 Summonings | | 0.8 Air Magic | | 0.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 31 | || 31 Punch | 1 | || 1 Spear | 56 | 51 || 107 Quarterstaff | | 69 || 69 Trident | | 68 || 68 Cast: Magic Dart | 19 | 3 || 22 Call Imp | 10 | 29 || 39 Mephitic Cloud | 1 | 4 || 5 Blink | | 8 || 8 Use: Scroll | | 7 || 7 Potion | | 4 || 4 Stab: Sleeping | 1 | 1 || 2 Confused | | 1 || 1 Paralysed | | 1 || 1 Armour: Robe | 36 | 402 || 438 Dodge: Dodged | 75 | 233 || 308 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4886 | 4707 | 179 | 860 | 2392 | 4 | 1221.5 | Dungeon | 4886 | 4707 | 179 | 860 | 2392 | 4 | 1221.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1896 daAuts D:3: 1504 daAuts D:1: 1469 daAuts D:4: 15 daAuts