Iidacon Level 1 of the Dungeon (0, 0, D:1) a +0 pair of boots (2, -1, D:1) 3 boomerangs (3, -2, D:1) a +0 dagger of venom (3, 0, D:1) 16 arrows (18, -4, D:1) a +0 club (18, 12, D:1) a +0 club (23, -25, D:1) 18 arrows (43, 6, D:1) a +0 whip Level 2 of the Dungeon (13, -22, D:2) a +0 animal skin (44, -7, D:2) a +0 spear (54, -35, D:2) 24 stones Level 3 of the Dungeon [Shop] Faaless's Magic Scroll Shoppe 2 scrolls of identify (48 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) a scroll of teleportation (36 gold) a scroll of noise (12 gold) a scroll of fog (24 gold) a scroll of holy word (90 gold) a scroll of torment (90 gold) a scroll of vulnerability (90 gold) [Shop] Xooprug's Armour Emporium a +0 chain mail (63 gold) a +0 robe (9 gold) a +3 chain mail of fire resistance (371 gold) a +0 leather armour (28 gold) a +0 chain mail (63 gold) a +0 leather armour (28 gold) a +1 plate armour of cold resistance (490 gold) [Shop] Emineov's Antique Armour Shop a +0 scale mail (104 gold) a +0 chain mail (117 gold) a +0 scale mail (104 gold) a +0 pair of gloves (117 gold) a +1 helmet (299 gold) a +1 pair of boots (299 gold) a +0 robe (18 gold) a +3 plate armour of cold resistance (1170 gold) a +0 pair of gloves of strength (299 gold) [Shop] Gehaluph's Jewellery Emporium a ring of poison resistance (200 gold) a ring of ice (250 gold) an amulet of magic regeneration (300 gold) the amulet "Dalaet" {Reflect rN+ Will+ SH+5 Stlth+} (496 gold) [amulet of reflection] It reflects blocked missile attacks. rN: It protects you from negative energy. SH: It affects your SH (+5). Will: It increases your willpower. Stlth: It makes you more stealthy. a ring of magical power (200 gold) an amulet of reflection (300 gold) a ring of willpower (250 gold) a +6 ring of dexterity (585 gold) an amulet of reflection (300 gold) a ring of protection from cold (250 gold) [Shop] Uluatot's Assorted Antiques a +4 dagger of speed (644 gold) a scroll of identify (46 gold) a scroll of teleportation (69 gold) the +2 leather armour of Capsuim {Contam Harm Will+++ Dex-5} (324 gold) Dex: It affects your dexterity (-5). Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. Will: It greatly increases your willpower. a wand of digging (3) (322 gold) a phantom mirror (920 gold) a wand of mindburst (18) (506 gold) a potion of heal wounds (115 gold) a scroll of identify (46 gold) a +3 plate armour of fire resistance (1035 gold) (0, 0, D:3) 26 stones (3, -11, D:3) a +0 club a kobold corpse (skeletalised by now) (4, -12, D:3) a +0 dagger a goblin corpse (skeletalised by now) (5, 1, D:3) a +0 dagger (5, 4, D:3) a frilled lizard corpse (6, -12, D:3) a +0 club (6, 1, D:3) a +0 club (7, 1, D:3) a frilled lizard corpse (7, 9, D:3) 35 stones (14, -8, D:3) a scroll of noise (16, 5, D:3) a +0 dagger (31, -1, D:3) 16 arrows (31, 13, D:3) a +0 hunting sling a +0 club 15 stones (33, -19, D:3) 13 stones (42, -26, D:3) the +5 ring mail of the Armoured One {Harm Drain rPois Int+2} Int: It affects your intelligence (+2). rPois: It protects you from poison. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (46, -5, D:3) a book of Blood Level 4 of the Dungeon (0, 0, D:4) a +0 whip (still there?) a gnoll corpse (still there?) (1, -1, D:4) a +0 spear (1, 0, D:4) a +0 whip a +0 robe a gnoll corpse (1, 2, D:4) a potion of haste (2, 0, D:4) a +1 flail of protection (still there?) a gnoll corpse (still there?) (4, 3, D:4) a giant cockroach corpse (15, 4, D:4) an adder corpse (29, 16, D:4) a quokka corpse (30, 16, D:4) a +0 dagger a +0 hunting sling 24 stones a goblin corpse