Ijustatesigmund Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (1, 10, D:1) a +0 robe (2, 11, D:1) 2 stones (4, -2, D:1) a +0 robe (4, 6, D:1) a ball python corpse (skeletalised by now) (8, 0, D:1) a rat corpse (skeletalised by now) (17, 27, D:1) a bat skeleton (20, -5, D:1) a frilled lizard corpse (skeletalised by now) (25, 7, D:1) a +0 club (29, -5, D:1) a +0 club (30, 39, D:1) a +0 club a goblin skeleton (37, -2, D:1) a +0 spear (39, -2, D:1) a quokka corpse (skeletalised by now) (44, 16, D:1) a +0 club a goblin skeleton (46, 5, D:1) a +0 club a goblin skeleton (49, 31, D:1) a ball python corpse (skeletalised by now) (56, 26, D:1) a bat skeleton (57, 31, D:1) a maw talisman (58, 21, D:1) a +0 club a goblin corpse (skeletalised by now) (61, 31, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (4, -2, D:2) the felid corpse of Natasha (skeletalised by now) (10, -12, D:2) a +0 sling (12, -6, D:2) the +8 dagger of Cheese {pain, *Slow rN+++ Str+3 Dex+3} *Slow: It may slow you when you take damage. rN+++: It renders you almost immune to negative energy. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (19, -12, D:2) a +0 whip 2 stones a kobold skeleton (19, -9, D:2) the felid corpse of Natasha (skeletalised by now) (22, -37, D:2) 2 boomerangs (22, -27, D:2) a +0 robe (25, -7, D:2) a rat skeleton (26, -32, D:2) a rat corpse (skeletalised by now) (32, -26, D:2) 7 stones (34, -23, D:2) the felid corpse of Natasha (skeletalised by now) (35, -24, D:2) a +0 short sword (43, -17, D:2) 6 stones (44, -31, D:2) a +0 short sword (46, -38, D:2) a bat corpse (skeletalised by now) (46, -34, D:2) a +0 spear (46, 7, D:2) 3 poisoned darts (53, -13, D:2) a +0 sling (60, -18, D:2) 3 stones Level 3 of the Dungeon (0, 0, D:3) a frilled lizard corpse (skeletalised by now) (0, 2, D:3) a +0 club a +0 sling a goblin corpse (skeletalised by now) (1, -13, D:3) a +0 whip a +0 leather armour a +0 whip a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (1, -1, D:3) a +0 robe (5, -11, D:3) a bat corpse (skeletalised by now) (17, 19, D:3) a +0 spear (19, 19, D:3) a +0 mace (22, 16, D:3) a +0 dagger (25, 16, D:3) a hobgoblin skeleton (28, -11, D:3) a +0 whip (28, 4, D:3) a +0 robe (30, -7, D:3) a +0 club (31, 28, D:3) an adder skeleton (37, 3, D:3) a frilled lizard corpse (skeletalised by now) (42, 10, D:3) a scroll of poison (42, 12, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (42, 14, D:3) a potion of might (44, 11, D:3) a potion of lignification (44, 13, D:3) a scroll of identify Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (1, -42, D:4) a +0 giant club (1, -40, D:4) 4 stones (2, -4, D:4) 4 poisoned darts (3, -2, D:4) 6 stones (22, -43, D:4) a +0 long sword (42, -17, D:4) a hobgoblin corpse (skeletalised by now) (43, -32, D:4) a +0 robe (51, 4, D:4) a +0 quarterstaff (57, 7, D:4) a +0 dagger a +0 robe a +0 short sword a +0 scale mail the elf skeleton of Dowan (58, 1, D:4) a +0 leather armour (62, -23, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a dart slug corpse (2, 0, D:5) a +0 dagger a +0 robe an orc corpse