Dungeon Crawl Stone Soup version 0.22-a0-422-g9628fc87f1 (webtiles) character file. 13 Ikesh the Vexing (level 2, 0/19 HPs) Began as a Formicid Enchanter on May 19, 2018. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:57 (88 turns). Ikesh the Vexing (Formicid Enchanter) Turns: 88, Time: 00:00:57 Health: 0/19 AC: 2 Str: 12 XL: 2 Next: 50% Magic: 1/5 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Comestibles c - 2 chunks of flesh d - a ration Skills: + Level 1.1 Short Blades + Level 1.8 Dodging + Level 3.8 Stealth + Level 2.3 Spellcasting + Level 4.1 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ##...... 13% 3 ###.... Tukima's Dance Hex ##...... 13% 3 ###.... Ensorcelled Hibernation Hex/Ice #..... 16% 2 ###.... Dazzling Spray Conj/Hex #..... 30% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The jackal is heavily wounded. The jackal bites you but does no damage. The jackal barely misses you. You hit the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is almost dead. The jackal misses you. You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! You barely miss the jackal. The jackal barely misses you. x2 Okay, then. You closely miss the jackal. The jackal bites you. You die... #### { { ..... ############b..... ..........@hg..... ..........##...... ..........# ..... #######.### ##.. #........# . #.......(# #........####### #).............# #..............# You could see a jackal, a goblin and a bat. Vanquished Creatures 2 bats (D:1) 2 giant cockroaches (D:1) 6 jackals (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ikesh the Formicid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 56 | D:1 | Reached skill level 4 in Hexes 56 | D:1 | Reached XP level 2. HP: 10/19 MP: 1/5 88 | D:1 | Slain by a jackal Vault maps used: D:1: saegor_arrival_simple_c Skill XL: | 1 | ---------------+----+----- Hexes | 4 | 4.1 Short Blades | | 1.1 Dodging | | 1.8 Stealth | | 3.8 Spellcasting | | 2.3 Action || total -------------------------++------- Melee: Dagger || 52 Cast: Corona || 7 Armor: Robe || 11 Dodge: Dodged || 47 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 19 | 0.0 | 0 | 10 | 0.0 | 88 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 19 | 0.0 | 0 | 10 | 0.0 | 88 +---------+---------+-------+---------+---------+-------+---------