Dungeon Crawl Stone Soup version 0.24-a0-417-g1cce26a4d2 (webtiles) character file. Game seed: 5010402301529202344 33 Ilgrip the Vexing (level 3, 26/26 HPs) Began as a Demonspawn Arcane Marksman on June 11, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:29 (607 turns). Ilgrip the Vexing (Demonspawn Arcane Marksman) Turns: 607, Time: 00:00:30 Health: 26/26 AC: 2 Str: 10 XL: 3 Next: 12% Magic: 4/4 EV: 13 Int: 15 God: Gold: 95 SH: 0 Dex: 15 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: thin skeletal structure 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles b - 99 stones d - 22 sling bullets (quivered) Armour e - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions g - 2 potions of flight {unknown} Comestibles f - a ration Skills: + Level 1.2 Fighting + Level 2.6 Slings + Level 2.1 Dodging + Level 1.0 Spellcasting + Level 3.3 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 6% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex ##...... 10% 2 ###.... Inner Flame Hex/Fire #....... 36% 3 ####... Portal Projectile Hex/Tloc #..... 36% 3 ####... Cause Fear Hex ##........ 54% 4 #####.. Leda's Liquefaction Hex/Erth #......... 77% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth) Message History No target in view! No target in view! You see here a short sword. You see here a short sword. Things that are here: a +0 club; a kobold corpse There is an open door here. There is an open door here. There is an open door here. There is an open door here. As you open the door, it creaks loudly! There is an open door here. Partly explored, can't reach some items. Key pressed, stopping explore. No target in view! Partly explored, can't reach some items. No target in view! Partly explored, can't reach some items. No target in view! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # ######################## #>...................≈≈# #.!............≈≈≈≈≈≈≈≈# #.(....≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.# #.≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈...... #≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈........ #≈≈≈≈≈≈................. #≈≈≈≈..@...^....≈≈≈≈...# ##≈≈...<.......≈≈≈≈≈≈≈≈# ####.......≈≈≈≈..≈≈≈≈≈# ####≈≈≈≈≈≈≈........# #≈≈≈≈≈≈≈≈........... #########........(.. ######......... #.....>........ #........##.... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A leopard gecko (D:1) 3 giant cockroaches (D:1) 4 goblins (D:1) 3 hobgoblins (D:1) 2 kobolds (D:1) 7 bats (D:1) A frilled lizard (D:1) 6 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ilgrip the Demonspawn Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 75 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth) [demonic ancestry] 75 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 365 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/4 607 | D:1 | Quit the game Levels and vault maps discovered: D:1: dpeg_arrival_chase, layout_basic Skill XL: | 1 | ---------------+----+----- Slings | 2 | 2.6 Dodging | 2 | 2.1 Fighting | | 1.2 Spellcasting | | 1.0 Hexes | | 3.3 Action || total -------------------------++------- Fire: Hunting sling || 61 Armor: Robe || 8 Dodge: Dodged || 9 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 48 | 0 | 0.0 | 28 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 48 | 0 | 0.0 | 28 | 0 | 0.0 +---------+---------+-------+---------+---------+-------