Dungeon Crawl Stone Soup version 0.24-a0-417-g1cce26a4d2 (webtiles) character file. Game seed: 4011392370283010013 8 Ilgrip the Vexing (level 2, 19/21 HPs) Began as a Demonspawn Arcane Marksman on June 11, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:12 (293 turns). Ilgrip the Vexing (Demonspawn Arcane Marksman) Turns: 293, Time: 00:00:13 Health: 19/21 AC: 2 Str: 10 XL: 2 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 44 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: nightstalker 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles c - 52 stones d - 12 sling bullets (quivered) Armour e - a +0 robe (worn) Scrolls h - a scroll of magic mapping {unknown} i - a scroll of teleportation {unknown} Potions b - a potion of degeneration {unknown} g - a potion of berserk rage {unknown} j - a potion of curing {unknown} Comestibles f - a ration Skills: + Level 1.0 Fighting + Level 2.2 Slings + Level 2.0 Dodging + Level 1.0 Spellcasting + Level 3.0 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 8% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 12% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 58% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are slightly more attuned to the shadows. Message History Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold (hasn't noticed you) You shoot a sling bullet. The sling bullet closely misses the kobold. The kobold shouts! The kobold throws a stone. The stone hits you. A kobold is nearby! A kobold is nearby! Firing (i - inventory. (/) - cycle) d - 13 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold You shoot a sling bullet. The sling bullet hits the kobold! You kill the kobold! Your Dodging skill increases to level 2! You have reached level 2! Your demonic ancestry asserts itself... You slip into the darkness of the dungeon. c - 52 stones (gained 1) A kobold comes into view. It is wielding a +0 dagger. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#+####### #..........# #..........# .. #..........# .# #..........# .# #[.........# .# #..........# .# ##.........######.# +.........'....@.# #.........######....K. ########### .#.(.. ## ... ##### ## .<..# ....# .8..# ....# You could see a kobold (wandering). Vanquished Creatures A hobgoblin (D:1) A bat (D:1) 3 goblins (D:1) 3 kobolds (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ilgrip the Demonspawn Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 288 | D:1 | Gained mutation: You are slightly more attuned to the | shadows. [demonic ancestry] 288 | D:1 | Reached XP level 2. HP: 18/21 MP: 3/3 293 | D:1 | Quit the game Levels and vault maps discovered: D:1: minmay_arrival_solitary_statue, layout_basic, minmay_misc_feat_columns, kennysheep_decorative_pillar, minmay_crystal_room Skill XL: | 1 | ---------------+----+----- Slings | 2 | 2.2 Dodging | 2 | 2.0 Fighting | | 1.0 Spellcasting | | 1.0 Hexes | | 3.0 Action || total -------------------------++------- Fire: Hunting sling || 21 Armor: Robe || 2 Dodge: Dodged || 5 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------