Dungeon Crawl Stone Soup version 0.24-a0-417-g1cce26a4d2 (webtiles) character file. Game seed: 14029952728728373870 9 Ilgrip the Vexing (level 2, 16/21 HPs) Began as a Demonspawn Arcane Marksman on June 11, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:12 (178 turns). Ilgrip the Vexing (Demonspawn Arcane Marksman) Turns: 178, Time: 00:00:12 Health: 16/21 AC: 2 Str: 10 XL: 2 Next: 3% Magic: 3/3 EV: 12 Int: 14 God: Gold: 12 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles d - 14 sling bullets (quivered) Armour e - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions b - a potion of curing {unknown} g - a potion of heal wounds {unknown} Comestibles f - a ration Skills: + Level 1.0 Fighting + Level 2.0 Slings + Level 2.0 Dodging + Level 1.0 Spellcasting + Level 3.2 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 11% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 56% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History d - 16 sling bullets (gained 1) g - a bubbling green potion No target in view! As you open the door, it creaks loudly! You hear a shout! A hobgoblin comes into view. The hobgoblin shouts! There is an open door here. Firing (i - inventory) d - 16 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin is severely wounded. A hobgoblin is nearby! Firing (i - inventory) d - 15 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded) You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. The hobgoblin is severely wounded. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #####.#### #....†...# #......(.# # #........# #. #........# .. #........# #.###.##........# #...............# #..##.#.####@#### # #.# #.# #.# #.# #.# #.# #.. #g# ### #(# .(# ... You could see a hobgoblin. Vanquished Creatures A leopard gecko (D:1) A bat (D:1) 3 hobgoblins (D:1) A frilled lizard (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ilgrip the Demonspawn Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 0 | D:1 | Noticed a minotaur skeleton 11 | D:1 | Noticed a minotaur skeleton 19 | D:1 | Noticed a minotaur skeleton 136 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 136 | D:1 | Reached XP level 2. HP: 13/21 MP: 3/3 178 | D:1 | Quit the game Levels and vault maps discovered: D:1: shiori_arrival_whats_in_store_for_you, layout_basic Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.0 Slings | 2 | 2.0 Fighting | | 1.0 Spellcasting | | 1.0 Hexes | | 3.2 Action || total -------------------------++------- Fire: Hunting sling || 31 Armor: Robe || 5 Dodge: Dodged || 16 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 13 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 13 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------