Dungeon Crawl Stone Soup version 0.24-a0-417-g1cce26a4d2 (webtiles) character file. Game seed: 18114346485596127798 8 Ilgrip the Vexing (level 2, 10/21 HPs) Began as a Demonspawn Arcane Marksman on June 11, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (61 turns). Ilgrip the Vexing (Demonspawn Arcane Marksman) Turns: 61, Time: 00:00:11 Health: 10/21 AC: 2 Str: 10 XL: 2 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 15 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: thin skeletal structure 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles d - 9 sling bullets (quivered) Armour e - a +0 robe (worn) Potions b - a potion of degeneration {unknown} Comestibles f - a ration Skills: + Level 1.2 Fighting + Level 2.0 Slings + Level 1.7 Dodging + Level 1.0 Spellcasting + Level 3.3 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex ##...... 10% 2 ###.... Inner Flame Hex/Fire #....... 36% 3 ####... Portal Projectile Hex/Tloc #..... 36% 3 ####... Cause Fear Hex ##........ 54% 4 #####.. Leda's Liquefaction Hex/Erth #......... 78% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth) Message History A goblin is nearby! You are too injured to fight recklessly! A goblin is nearby! You are too injured to fight recklessly! Firing (i - inventory) d - 11 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin You shoot a sling bullet. The sling bullet barely misses the goblin. The goblin closely misses you. Firing (i - inventory) d - 10 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin You shoot a sling bullet. The sling bullet hits the goblin! You kill the goblin! Your Slings skill increases to level 2! You have reached level 2! Your demonic ancestry asserts itself... Your bones become slightly less dense. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .(.(... ................# ..........$.....# ...............## ................ #.# #......#..#### .##.###(# #......#..##.. ......)@###.........#... ###..#........†.....#... #.....)....#..>#..#... #.....##..........##.. ...........##.......##' ........................ ###....#.#......##....†. #....#.#...#.######... #....#..?.##.##...##.. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 goblins (D:1) 2 bats (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ilgrip the Demonspawn Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 60 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth) [demonic ancestry] 60 | D:1 | Reached XP level 2. HP: 9/21 MP: 3/3 61 | D:1 | Quit the game Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_rooms, tso_altar Skill XL: | 1 | ---------------+----+----- Slings | 2 | 2.0 Fighting | | 1.2 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 3.3 Action || total -------------------------++------- Fire: Hunting sling || 20 Armor: Robe || 2 Dodge: Dodged || 7 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------