Dungeon Crawl Stone Soup version 0.24-a0-417-g1cce26a4d2 (webtiles) character file. Game seed: 4228316998057568427 17 Ilgrip the Vexing (level 2, 14/21 HPs) Began as a Demonspawn Arcane Marksman on June 11, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:17 (228 turns). Ilgrip the Vexing (Demonspawn Arcane Marksman) Turns: 228, Time: 00:00:18 Health: 14/21 AC: 2 Str: 10 XL: 2 Next: 44% Magic: 3/3 EV: 12 Int: 14 God: Gold: 12 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles c - 74 stones d - 17 sling bullets (quivered) Armour e - a +0 robe (worn) Scrolls h - a scroll of fear {unknown} Potions b - a potion of brilliance {unknown} g - a potion of berserk rage {unknown} i - a potion of flight {unknown} Comestibles f - a ration Skills: + Level 1.0 Fighting + Level 2.1 Slings + Level 2.1 Dodging + Level 1.0 Spellcasting + Level 3.3 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex ##...... 10% 2 ###.... Inner Flame Hex/Fire #....... 36% 3 ####... Portal Projectile Hex/Tloc #..... 36% 3 ####... Cause Fear Hex ##........ 54% 4 #####.. Leda's Liquefaction Hex/Erth #......... 78% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History You shoot a sling bullet. The sling bullet hits the kobold! You kill the kobold! No target in view! d - 16 sling bullets (gained 2) d - 17 sling bullets (gained 1) You see here a bat corpse. c - 74 stones (gained 24) d - 18 sling bullets (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. A bat comes into view. Firing (i - inventory. (/) - cycle) d - 18 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (resting) You shoot a sling bullet. The sling bullet hits the bat! You kill the bat! A dart slug comes into view. The dart slug launches a dart at you. The slug dart hits you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##....... ...>.# .. ...### .. ...# ? ##.## ### .# ##..### .w##.# ##....## ....# ##.....#########.#.##### ................@....... ####.##...###...#.(....# #..###.....###....... ##.#####..## ....... #..###....##....#### ######.....[......### ........##.###..### .#####.....#....... ## ##......#####. You could see a dart slug. Vanquished Creatures 2 dart slugs (D:1) A goblin (D:1) A hobgoblin (D:1) 3 jackals (D:1) 3 kobolds (D:1) 2 bats (D:1) A frilled lizard (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ilgrip the Demonspawn Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 71 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 71 | D:1 | Reached XP level 2. HP: 10/21 MP: 3/3 228 | D:1 | Quit the game Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_1, layout_rooms Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.1 Slings | 2 | 2.1 Fighting | | 1.0 Spellcasting | | 1.0 Hexes | | 3.3 Action || total -------------------------++------- Fire: Hunting sling || 30 Armor: Robe || 3 Dodge: Dodged || 8 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 25 | 0 | 0.0 | 13 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 25 | 0 | 0.0 | 13 | 0 | 0.0 +---------+---------+-------+---------+---------+-------