Dungeon Crawl Stone Soup version 0.24-a0-417-g1cce26a4d2 (webtiles) character file. Game seed: 2120083679978233166 8 Ilgrip the Vexing (level 2, 21/21 HPs) Began as a Demonspawn Arcane Marksman on June 11, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:05 (18 turns). Ilgrip the Vexing (Demonspawn Arcane Marksman) Turns: 18, Time: 00:00:06 Health: 21/21 AC: 4 Str: 10 XL: 2 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: molten scales 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles d - 12 sling bullets (quivered) Armour e - a +0 robe (worn) Comestibles f - a ration Skills: + Level 1.0 Fighting + Level 1.7 Slings + Level 2.1 Dodging + Level 1.0 Spellcasting + Level 3.2 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 11% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 56% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in molten scales. (AC +2) Message History Firing (i - inventory) d - 14 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) You shoot a sling bullet. The jackal barks! The sling bullet hits the jackal! You kill the jackal! The rat twitches its whiskers. There are monsters nearby! Firing (i - inventory) d - 13 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat You shoot a sling bullet. The sling bullet barely misses the rat. The sling bullet hits the jackal! You kill the jackal! You have reached level 2! Your demonic ancestry asserts itself... Molten scales grow over part of your body. A rat is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...... ...... ............ .....#.... ........# ...#...# # #..#... #.##.##.# (..#.....†.# ((((r((@##'## .!.######8.8# #♣<♣# ♣♣♣ You could see a rat. Vanquished Creatures A dart slug (D:1) 4 jackals (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ilgrip the Demonspawn Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 17 | D:1 | Gained mutation: You are partially covered in molten | scales. (AC +2) [demonic ancestry] 17 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 18 | D:1 | Quit the game Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_basic Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.1 Fighting | | 1.0 Slings | | 1.7 Spellcasting | | 1.0 Hexes | | 3.2 Action || total -------------------------++------- Fire: Hunting sling || 10 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------