Dungeon Crawl Stone Soup version 0.24-a0-434-gd57e52fea8 (webtiles) character file. Game seed: 12723840326360827555 11 Ilgrip the Vexing (level 2, 21/21 HPs) Began as a Demonspawn Arcane Marksman on June 16, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:12 (193 turns). Ilgrip the Vexing (Demonspawn Arcane Marksman) Turns: 193, Time: 00:00:12 Health: 21/21 AC: 3 Str: 10 XL: 2 Next: 13% Magic: 3/3 EV: 12 Int: 14 God: Gold: 26 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: rugged brown scales 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons a - a +0 hunting sling (weapon) Missiles b - 36 stones d - 14 sling bullets (quivered) Armour e - a +0 robe (worn) Jewellery g - a cursed ring of teleportation {unknown} Potions c - a potion of heal wounds {unknown} Comestibles f - 2 rations Skills: + Level 1.0 Fighting + Level 2.3 Slings + Level 1.8 Dodging + Level 1.0 Spellcasting + Level 3.2 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 7% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 11% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 56% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in rugged brown scales. (AC +1, +3% HP) Message History There is an open door here. Things that are here: a +0 club; a goblin corpse Key pressed, stopping explore. No target in view! Found a ring mail. d - 15 sling bullets (gained 1) No target in view! b - 36 stones (gained 14) HP restored. A goblin comes into view. You see here a pair of boots. Firing (i - inventory. (/) - cycle) d - 15 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin (resting) You shoot a sling bullet. The sling bullet hits the goblin. The goblin shouts! The goblin is almost dead. A goblin is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .#..# +.....#......†..^.##.##.. .'.######.....#....###.......##.# ##.###.>......#.#....+.......##.# P####..............###......###.. ⌠###.#..#####......# +.......##+# ##...#.##..........#.#.......# #.......'†.).........#.......+ . ..####.##....##.########+#...# #.#....#...####.@.# #...+ #.#.######.# ###.# #...# #.. ####.# ... ##### #### ##....# ..... #.[.### .....# #....## ...#.# #.....# g.##.# #.....# (.. # ##..#.# You could see a goblin. Vanquished Creatures A ball python (D:1) 3 bats (D:1) 2 goblins (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ilgrip the Demonspawn Arcane Marksman began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 102 | D:1 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 102 | D:1 | Reached XP level 2. HP: 15/21 MP: 3/3 193 | D:1 | Quit the game Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_basic Skill XL: | 1 | ---------------+----+----- Slings | 2 | 2.3 Fighting | | 1.0 Dodging | | 1.8 Spellcasting | | 1.0 Hexes | | 3.2 Action || total -------------------------++------- Fire: Hunting sling || 29 Armor: Robe || 1 Dodge: Dodged || 5 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 16 | 0 | 0.0 | 12 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 16 | 0 | 0.0 | 12 | 0 | 0.0 +---------+---------+-------+---------+---------+-------