ImASeal the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 7, D) a +0 robe (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +3 dagger of protection (61, 3, D) a jackal corpse (62, 0, D) the +6 chain mail of Gehenna {Dex+4} Dex+4: It affects your dexterity (+4). (62, 8, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (63, 0, D) a +2 robe of willpower (67, 0, D) a +2 quarterstaff of holy wrath (67, 2, D) an iguana corpse (68, 0, D) a +2 heavy shortbow (69, 0, D) a +3 ring mail of willpower (69, 11, D) a +0 arbalest (69, 13, D) a +1 shortbow of freezing (still there?) a centaur corpse (still there?) (70, 8, D) a staff of cold (70, 11, D) a +0 shortbow a centaur corpse (71, 8, D) a +0 short sword of draining (71, 11, D) a +0 orcbow (71, 12, D) a +0 arbalest a yaktaur corpse (71, 16, D) the ring "Rilicuz" {+Blink AC+4 Int+2 Dex+3} [ring of protection] AC+4: It affects your AC (+4). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). +Blink: It lets you blink. (unseen) (71, 17, D) a +2 long sword of protection (unseen) (72, 8, D) a +0 rapier of draining (72, 16, D) the ring of Husaox {rElec rF+ rC- Wiz Dex+8} [ring of wizardry] It improves your spell success rate. Dex+8: It affects your dexterity (+8). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. (unseen) (72, 17, D) the +1 glaive "Spider's Funeral" {freeze, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (unseen) (73, 16, D) a +0 robe of willpower (unseen) (73, 17, D) a +2 plate armour of cold resistance