ImASeal the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a staff of earth (unseen) (49, 37, D) a ring of see invisible (50, 36, D) a scroll of brand weapon (50, 37, D) the ring of Wosakh {rC+ Stlth+} [ring of protection from cold] rC+: It protects you from cold. Stlth+: It makes you more stealthy. (unseen) (51, 36, D) a +1 demon whip of pain (unseen) (51, 37, D) a +0 glaive of flaming (unseen) (52, 36, D) a +3 shortbow of freezing (unseen) (52, 37, D) a +3 longbow of draining (unseen) (53, 36, D) the +1 flail "Waigroc" {flame, Fly rN+ MP-6 Dex+5} Dex+5: It affects your dexterity (+5). rN+: It protects you from negative energy. MP-6: It affects your magic capacity (-6). Fly: It grants you flight. (unseen) (53, 37, D) the +1 robe of a sewer {Harm rPois rC- rCorr} rC-: It makes you vulnerable to cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (unseen) (54, 36, D) a staff of fire (unseen) (59, 37, D) a +6 spear of venom (59, 41, D) +0 shadow dragon scales a shadow dragon corpse (60, 37, D) a +2 arbalest of electrocution (60, 41, D) a ghoul corpse (61, 0, D) a +0 heavy spear (61, 16, D) a ring of resist corrosion (61, 29, D) a +0 shortbow a centaur corpse (61, 36, D) a ring of see invisible (61, 37, D) a ring of see invisible (62, 0, D) the +1 rapier "Bidatie" {protect, rN+ Dex+3} Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. (62, 1, D) a +4 sling of freezing (62, 3, D) a jackal corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (62, 8, D) the +0 pair of gloves of Limitation {rC+} rC+: It protects you from cold. (62, 16, D) a +2 robe (62, 27, D) a +4 plate armour of poison resistance (62, 29, D) a +0 trident a merfolk corpse (62, 37, D) the +0 shortbow "Woagry Niami" {flame, rN+ Will+ Dex+2} Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. Will+: It increases your willpower. (63, 8, D) a +2 ring mail of willpower (63, 16, D) a +7 heavy arbalest (63, 26, D) a staff of alchemy (63, 28, D) a +0 orcbow a centaur corpse (63, 29, D) a wind drake corpse a wind drake corpse (63, 36, D) a +1 sling of electrocution (63, 37, D) a staff of alchemy (64, 17, D) a staff of conjuration (64, 29, D) a +0 trident a +0 trident (65, 29, D) a +0 orcbow (68, 3, D) a hell hound corpse (skeletalised by now) (69, 0, D) the +10 orcbow of Bodily Humours {freeze, rC+ MP+9 Dex-4} Dex-4: It affects your dexterity (-4). rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). (69, 36, D) a +1 sling of flaming (69, 38, D) a +0 flail an orc corpse (69, 39, D) a +0 dagger a +0 robe an orc corpse (70, 36, D) a +6 ring of dexterity the +8 orcbow "Ulemon" {flame, rF+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. (70, 38, D) a +0 dagger a +0 robe (70, 39, D) a +0 scimitar of venom a +0 plate armour an orc corpse (71, 16, D) a +3 shortbow of flaming (71, 26, D) a staff of cold (71, 36, D) a staff of earth (71, 37, D) a book of Air (71, 38, D) a +0 club an orc corpse (71, 39, D) a +0 mace a +0 plate armour an orc corpse (72, 9, D) the staff "Nungosos" {rN+ Str+5 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-clawed weapon. (72, 37, D) a staff of fire (unseen) (72, 38, D) a +0 dagger a +0 robe (72, 39, D) a +0 flail an orc corpse (72, 40, D) a +2 war axe of flaming (still there?) an orc corpse (still there?) (73, 1, D) the +8 autumn katana {manifold assault} (73, 26, D) a +1 mace of holy wrath (73, 27, D) a +1 leather armour of cold resistance (73, 36, D) a +1 antimagic battleaxe (unseen)