Dungeon Crawl Stone Soup version 0.29-a0-584-gb10a8bf730 (webtiles) character file. Game seed: 7344263661169326542 14 Impy the Ogre Mage (level 2, -3/27 HPs) Began as an Ogre Hedge Wizard on June 15, 2022. Slain by a gnoll ... wielding a +0 club (7 damage) ... on level 1 of the Dungeon. The game lasted 00:01:48 (465 turns). Impy the Ogre Mage (Ogre Hedge Wizard) Turns: 465, Time: 00:01:48 Health: -3/27 AC: 3 Str: 13 XL: 2 Next: 41% Magic: 1/6 EV: 9 Int: 15 God: Gold: 55 SH: 0 Dex: 8 Spells: 5/8 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.09/turn e - ring of wizardry MPRegen 0.10/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery e - a ring of wizardry (left hand) Scrolls f - a scroll of fear Potions d - a potion of magic Skills: + Level 1.4 Fighting - Level 1.7 Dodging - Level 1.4 Stealth + Level 3.9 Spellcasting + Level 1.3 Conjurations - Level 0.8 Summonings - Level 0.8 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 28% 1d4 4% 1 b - Call Imp Summ 5% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 8% 1 Blink Tloc 10% N/A 8% 2 Conjure Flame Conj/Fire 5% 6-21 16% 3 Mephitic Cloud Conj/Pois/Air 4% N/A 17% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History The ball python dies! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - gnoll Aim: a gnoll, wielding a +0 club (ally target) Attack! Your crimson imp hits the gnoll but does no damage. You hit the gnoll. The gnoll is lightly wounded. The gnoll closely misses you. Your crimson imp hits the gnoll but does no damage. You hit the gnoll but do no damage. The gnoll is lightly wounded. The gnoll barely misses you. Your crimson imp hits the gnoll. Your magical contamination has completely faded away. You hit the gnoll. You punch the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. Your crimson imp hits the gnoll. You closely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. Your crimson imp blinks! You closely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * Your crimson imp hits the gnoll. The gnoll attacks as you move away! The gnoll hits you with a +0 club! You die... #...... #...... #...... ############...... #................. ## #.########.#...... #..##.......##.####... #...........##.# #... #?#..@......##.# #... #†g5......##.# #... ..$.#.......##.# ##'# #...#.#.########.# #.. #........ # #.# ....###.. ..####### . .. .$. ......... .. .... .>....... ......... You could see a gnoll (ally target) and a friendly crimson imp (summoned). Vanquished Creatures A dart slug (D:1) A ball python (D:1) 2 bats (D:1) An endoplasm (D:1) A goblin (D:1) 2 hobgoblins (D:1) A frilled lizard (D:1) 9 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:1) 1 creature vanquished. Grand Total: 10 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Impy the Ogre Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 5/5 43 | D:1 | Reached skill level 1 in Conjurations 259 | D:1 | Reached skill level 1 in Fighting 259 | D:1 | Reached XP level 2. HP: 27/27 MP: 3/6 262 | D:1 | Learned a level 2 spell: Call Imp 465 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_basic, hellmonk_ecumenical_altar_zigzags, minmay_heptomino_h4 Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.3 Fighting | 1 | 1.4 Dodging | | 1.7 Stealth | | 1.4 Spellcasting | | 3.9 Summonings | | 0.8 Translocations | | 0.8 Action || total -------------------------++------- Melee: Dagger || 8 Punch || 1 Cast: Magic Dart || 23 Call Imp || 2 Use: Scroll || 2 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 471 | 471 | 0 | 0 | 410 | 1 | 471.0 | Dungeon | 471 | 471 | 0 | 0 | 410 | 1 | 471.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 471 daAuts