Dungeon Crawl Stone Soup version 0.34-a0-139-gb171341b6e (webtiles) character file. Game seed: 2638124651910518614 96 Impy the Magician (level 4, -7/49 HPs) Began as a Djinni Conjurer on June 11, 2025. Was an Initiate of Makhleb. Mangled by a yak (11 damage) ... on level 5 of the Dungeon. The game lasted 00:05:38 (2919 turns). Impy the Magician (Djinni Conjurer) Turns: 2919, Time: 00:05:38 Health: -7/49 AC: 22 Str: 6 XL: 4 Next: 98% Gold: 229 EV: 2 Int: 24 God: Makhleb [......] SH: 0 Dex: 14 rFire . . . i - +4 trident "Suz Jatu" {flame, Int+3 Dex+2} rCold . . . (no offhand) rNeg . . . b - melded +3 leather armour rPois + (helmet unavailable) rElec . j - melded scarf {rC+ rF+} rCorr . (gloves unavailable) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.28/turn %: infuse magic (-8 HP) @: tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, sickness immunity, (fire resistance 2), (cold vulnerability 1), float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You were a tree. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 229 gold pieces. Inventory: Hand Weapons i - the +4 trident "Suz Jatu" (weapon) {flame, Int+3 Dex+2} (You found it on level 2 of the Dungeon) Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Armour b - a +3 leather armour (melded) j - a scarf of resistance (melded) Wands g - a wand of polymorph (6) Scrolls a - 3 scrolls of identify Potions c - a potion of haste d - 2 potions of curing e - 2 potions of lignification h - a potion of cancellation Skills: + Level 2.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting + Level 4.3 Conjurations - Level 4.3 Hexes - Level 4.3 Summonings - Level 4.3 Necromancy - Level 4.3 Translocations - Level 4.3 Forgecraft - Level 4.3 Fire Magic - Level 4.3 Ice Magic - Level 4.3 Air Magic - Level 4.3 Earth Magic - Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 e - Apportation Tloc 50% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (0/1) D:5 Altars: Makhleb Qazlal Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You are immune to sickness and miasma. You are immune to poison. (You are very heat resistant. (rF++)) (You are vulnerable to cold. (rC-)) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a yak (lightly wounded, 100% to hit) The magic dart hits the yak. The yak is moderately wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a yak (moderately wounded, 100% to hit) The magic dart hits the yak. The yak is moderately wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a yak (moderately wounded, 100% to hit) The magic dart hits the yak. The yak is heavily wounded. A yak comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (heavily wounded, 87% to hit) You focus your ray upon the yak. The searing ray hits the yak! The yak is severely wounded. (Press . to maintain the ray.) The searing ray hits the yak. The yak is severely wounded. The yak gores you but does no damage. The searing ray hits the yak. The yak is almost dead. The yak gores you! The searing ray hits the yak. The yak is almost dead. You finish channelling your searing ray. The yak gores you. The yak gores you! * * * LOW HITPOINT WARNING * * * Okay, then. You turn into a tree. Your +3 leather armour and scarf of resistance meld into your body. You feel hot and cold all over. Your roots penetrate the ground. You float gracefully downwards. The yak gores you! You die... ,*,_,*,**,,,* #####......## ,*,,,*,*##.,***######.....####... ,,,,,,,+,..,*#...............#### ***+*#####.##..*######.......#### ,,,,,.........** #....>..#### ,,,#*,.......#* ####.......#### ,,,..,**#....# ###..........#### ,,,...###....####...##.......#### ,,.,...........Y♣.#########.###.. ,,...###.....###### *># *,, ,,$.#........# *># *,, ,,Y†...!.....# *,***,, ,,.###.##....# *,,,*,, ,,,* #,*###### ******,,,, ,*,* *,* **_* **,,,, **,* *,* **,****,,,** *,***,* *,**,,***,** You could see a yak. Vanquished Creatures 2 adders 2 ufetubi (D:4) A dart slug (D:1) 7 orcs 9 endoplasms 2 giant cockroaches 8 hobgoblins 4 jackals (D:1) 2 quokkas 3 ball pythons 4 bats 11 goblins 7 kobolds 5 rats 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Impy the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Impy set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 123 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 325 | D:1 | Reached skill level 1 in Fighting 649 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 649 | D:1 | Learned a level 1 spell: Apportation 987 | D:2 | Found a faded altar of an unknown god. 1459 | D:2 | Identified the +4 trident "Suz Jatu" {flame, Int+3 Dex+2} 1795 | D:3 | Reached XP level 4. HP: 29/32 MP: 0/0 1890 | D:3 | Found a stormy altar of Qazlal. 2540 | D:4 | Found a burning altar of Makhleb. 2549 | D:4 | Became a worshipper of Makhleb the Destroyer 2614 | D:4 | Identified the +1 flail of Amorality {drain, ^Fragile rN+ | Str+2 Dex+3} 2863 | D:5 | Entered Level 5 of the Dungeon 2901 | D:5 | Noticed a yak 2906 | D:5 | Noticed a yak 2919 | D:5 | Mangled by a yak Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_loops_cross D:2: layout_loops_cross, chequers_ecumenical_altar_simple_redux D:3: cheibrodos_greedy_goblins, layout_rooms, mainiacjoe_overflow_alcove_4 D:4: layout_loops_ring, mainiacjoe_overflow_paths D:5: kennysheep_steamy, layout_rooms, marbit_many_paths, mainiacjoe_overflow_six_doors_small, minmay_temple_entry_large_hall Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.2 Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Forgecraft | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 99 | 34 || 133 Searing Ray | | 3 || 3 Use: Scroll | 8 | 4 || 12 Potion | | 1 || 1 Armour: Robe | 11 | || 11 Leather armour | | 13 || 13 Skin | | 1 || 1 Dodge: Dodged | 12 | 14 || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2914 | 2811 | 103 | 39 | 2411 | 5 | 582.8 | Dungeon | 2914 | 2811 | 103 | 39 | 2411 | 5 | 582.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 885 daAuts D:4: 703 daAuts D:2: 692 daAuts D:3: 576 daAuts D:5: 55 daAuts