Dungeon Crawl Stone Soup version 0.34-a0-299-g28cf5388ae (webtiles) character file. Game seed: 3493297692427936618 12 Impy the Magician (level 2, -2/22 HPs) Began as a Djinni Conjurer on July 7, 2025. Killed from afar by Terence (3 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:02:07 (672 turns). Impy the Magician (Djinni Conjurer) Turns: 672, Time: 00:02:07 Health: -2/22 AC: 2 Str: 6 XL: 2 Next: 45% Gold: 41 EV: 6 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-3 HP) @: vertiginous, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of identify {unknown} d - a scroll of enchant armour {unknown} Skills: + Level 0.9 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 8% 1 b - Searing Ray Conj 34% 2d5 11% 2 c - Fulminant Prism Conj/Alch 8% 3d6 47% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 47% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword, wearing a +0 chain mail and carrying a wand of flame (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence screams, "I'm retired! Go away!" Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword, wearing a +0 chain mail and carrying a wand of flame (lightly wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) You hear a shout! A kobold comes into view. It is wielding a +0 short sword. Terence zaps a wand. The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. * * * LOW HITPOINT WARNING * * * Okay, then. The searing ray hits the kobold. You kill the kobold! The searing ray hits Terence. Terence is almost dead. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence zaps a wand. The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * It was a potion of moonshine. You feel tipsy. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence zaps a wand. The puff of flame hits you. You resist. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #....# #######....# ........#.## #######.#.# ...)....#.# #######.#.# ##### #.#.########...# #.#..>.......#.# #@##########...# #.###### ##.## #......# #.# ##@....######.## .....#.......# )#.#.######..# .....# #..# .. ..######..# .#.#.#.......# You could see Terence. Vanquished Creatures 2 hobgoblins (D:1) A quokka (D:1) 3 ball pythons A bat (D:1) A giant cockroach (D:1) 3 goblins (D:1) 4 kobolds 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Impy the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Impy set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 323 | D:1 | Found a faded altar of an unknown god. 335 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 659 | D:2 | Noticed Terence 669 | D:2 | HP: 1/22 [Terence/puff of flame (3)] 672 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_small, layout_basic, shapermc_ecumenical_altar_venn, hangedman_decor_growths D:2: layout_loops_ring, columned_hall_lemuel, uniq_terence, uniq_sigmund Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 671 | 648 | 23 | 0 | 562 | 2 | 335.5 | Dungeon | 671 | 648 | 23 | 0 | 562 | 2 | 335.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 537 daAuts D:2: 134 daAuts