Dungeon Crawl Stone Soup version 0.30.0-12-gd5a94ecb5d (webtiles) character file. Game seed: 13941319069473034890 18 IndexError the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on May 17, 2023. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:13 (165 turns). IndexError the Magician (Djinni Conjurer) Turns: 165, Time: 00:01:13 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 85% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 club (You took it off a goblin on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls e - a scroll of teleportation {unknown} Potions b - a potion of might {unknown} c - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Dazzling Flash Conj/Hex 36% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d6 28% 4 x - Iskenderun's Mystic Conj/Tloc 18% 2d6 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal attacks as you move away! The jackal bites you but does no damage. The jackal barely misses you. You see here a jackal corpse. The jackal attacks as you move away! The jackal closely misses you. The jackal barely misses you. A jackal comes into view. The jackal barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka, p - jackal Aim: a quokka (69% to hit) The searing ray hits the jackal. The searing ray hits the quokka! (Press . to maintain the ray.) The jackal barks! You hear a bark! x3 You take 2 damage, and have 9/21 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. You take 1 damage, and have 8/21 hp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. A jackal comes into view. You take 1 damage, and have 7/21 hp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. The jackal barks! * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * A jackal comes into view. The jackal bites you. * * * LOW HITPOINT WARNING * * * A jackal comes into view. You take 3 damage, and have 4/21 hp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal but does no damage. The jackal barks! * * * LOW HITPOINT WARNING * * * You hear a bark! x2 The jackal barely misses you. A jackal comes into view. You take 1 damage, and have 3/21 hp. You see here a jackal corpse. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. * * * LOW HITPOINT WARNING * * * A jackal comes into view. You take 1 damage, and have 2/21 hp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) Okay, then. You see here a quokka corpse. You see here a +0 dagger. The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * You see here a jackal corpse. You take 1 damage, and have 2/21 hp. The jackal barks! You see here a jackal corpse. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 1/21 hp. A hobgoblin comes into view. The hobgoblin shouts! A jackal comes into view. The jackal closely misses you. The jackal attacks as you move away! The jackal barely misses you. The jackal attacks as you move away! The jackal barely misses you. x2 The jackal attacks as you move away! The jackal barely misses you. x2 There is a stone staircase leading down here. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you. You die... .......... ...#..... ......... ..#...... .....#..# ........# .....#..## #.....@h### #...#.hh..# ########. .....#.#h..# ##........ ...........# ##......... ##### #######.†.###.......... #≈≈≈### #.hg......?...... ##≈≈≈≈## #...###.......... ##≈≈≈~## #†..........[.... #####~~≈~########†###............ You could see 5 jackals and a hobgoblin. Vanquished Creatures An endoplasm (D:1) 2 goblins (D:1) 8 jackals (D:1) A quokka (D:1) A ball python (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IndexError the Djinni Conjurer began the quest for the Orb. 0 | D:1 | IndexError set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 41 | D:1 | Reached XP level 2. HP: 9/21 MP: 0/0 150 | D:1 | HP: 5/21 [jackal (2)] 156 | D:1 | HP: 2/21 [jackal (1)] 165 | D:1 | HP: 2/21 [jackal (1)] 165 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_rooms Action || total ---------------------------++------- Cast: Magic Dart || 29 Searing Ray || 1 Armour: Robe || 3 Dodge: Dodged || 25 Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_rooms Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 165 | 164 | 1 | 0 | 95 | 1 | 165.0 | Dungeon | 165 | 164 | 1 | 0 | 95 | 1 | 165.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 165 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 26.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 26.0 +-------+-------+-------+-------+-------+----------------------