Dungeon Crawl Stone Soup version 0.32-a0-1048-g1bd1766845 (webtiles) character file. Game seed: 2219294941865032520 4 IndexError the Conjurer (level 1, 0/10 HPs) Began as a Gargoyle Conjurer on May 3, 2024. Slain by a ball python (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:17 (122 turns). IndexError the Conjurer (Gargoyle Conjurer) Turns: 122, Time: 00:00:18 Health: 0/10 AC: 4 Str: 10 XL: 1 Next: 70% Magic: 2/3 EV: 10 Int: 18 God: Gold: 0 SH: 0 Dex: 8 Spells: 3/4 levels left rFire . . . c - +0 club rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 club (weapon) (You took it off a goblin on level 1 of the Dungeon) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 2.2 Spellcasting * Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History The jackal bites you. You take 1 damage, and have 9/10 hp. You hit the jackal but do no damage. The jackal completely misses you. You barely miss the jackal. The jackal bites you. x2 You take 2 damage, and have 7/10 hp. c - a +0 club (weapon) You hit the jackal but do no damage. The jackal closely misses you. The jackal barely misses you. You closely miss the jackal. The jackal bites you but does no damage. The jackal closely misses you. You hit the jackal but do no damage. The jackal closely misses you. The jackal bites you but does no damage. You miss the jackal. The jackal bites you. You take 2 damage, and have 6/10 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. You now have 0/3 mp. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. HP restored. You see here a jackal corpse. A jackal comes into view. Health restored: 10; MP restored: 3 A jackal is nearby! A jackal is nearby! The magic dart hits the jackal but does no damage. The jackal barks! A jackal comes into view. You now have 2/3 mp. The magic dart hits the jackal. You now have 1/3 mp. The magic dart hits the jackal. A kobold comes into view. It is wielding a +0 short sword. You now have 0/3 mp. You are out of magic! You are out of magic! You are out of magic! The kobold shouts! The jackal bites you. You see here a frilled lizard corpse. You take 1 damage, and have 9/10 hp. You barely miss the jackal. The jackal closely misses you. Health restored: 10 You closely miss the jackal. The jackal bites you but does no damage. A ball python comes into view. The jackal barely misses you. You hit the jackal but do no damage. The jackal closely misses you. A frilled lizard comes into view. The jackal closely misses you. The frilled lizard hisses angrily. You hit the jackal. The jackal bites you. The jackal closely misses you. You take 1 damage, and have 9/10 hp. You closely miss the jackal. The jackal closely misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal bites you. The jackal closely misses you. You take 2 damage, and have 7/10 hp. You miss the jackal. The jackal bites you. You take 2 damage, and have 5/10 hp. You closely miss the jackal. The jackal barely misses you. The jackal misses you. You miss the jackal. The jackal bites you. The jackal bites you but does no damage. You take 2 damage, and have 4/10 hp. You closely miss the jackal. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 1/10 hp. MASSIVE DAMAGE!! You barely miss the jackal. The jackal closely misses you. The jackal barely misses you. You miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You hit the jackal but do no damage. The jackal closely misses you. You closely miss the jackal. The jackal bites you but does no damage. The jackal completely misses you. You hit the jackal. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal closely misses you. The jackal barely misses you. You closely miss the jackal. The jackal bites you but does no damage. The jackal closely misses you. You hit the jackal but do no damage. The jackal misses you. x2 You hit the jackal. The ball python bites you. You die... ...... .... .... ... .l# #K# ##### #S# #####...#####@###### ###........#......?.... ##...#......##†##.#####. #..###....#....# .# ..## ##.....#### .# .## #....## .# .# ##....## .. ## #..(...## .. ### #...#...# You could see a ball python, a kobold and a frilled lizard. Vanquished Creatures A goblin (D:1) 3 jackals (D:1) A frilled lizard (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IndexError the Gargoyle Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 113 | D:1 | HP: 1/10 [jackal (3)] 122 | D:1 | Slain by a ball python Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_loops_ring, serial_shops, nicolae_shop_trees, minivault_4 Action || total ---------------------------++------- Melee: Club || 23 Unarmed || 5 Cast: Magic Dart || 8 Armour: Robe || 21 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 128 | 128 | 0 | 0 | 77 | 1 | 128.0 | Dungeon | 128 | 128 | 0 | 0 | 77 | 1 | 128.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 128 daAuts Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_loops_ring, serial_shops, nicolae_shop_trees, minivault_4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 128 | 128 | 0 | 0 | 77 | 1 | 128.0 | Dungeon | 128 | 128 | 0 | 0 | 77 | 1 | 128.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 128 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.0 +-------+-------+-------+-------+-------+----------------------