Dungeon Crawl Stone Soup version 0.32-a0-1151-g7caecd69e6 (webtiles) character file. Game seed: 7495322604228442906 103 IndexError the Conjurer (level 4, 0/32 HPs) Began as a Gnoll Conjurer on May 13, 2024. Slain by a water moccasin (6 damage) ... on level 3 of the Dungeon. The game lasted 00:03:19 (3037 turns). IndexError the Conjurer (Gnoll Conjurer) Turns: 3037, Time: 00:03:20 Health: 0/32 AC: 6 Str: 6 XL: 4 Next: 79% Magic: 1/11 EV: 12 Int: 19 God: Gold: 62 SH: 0 Dex: 11 Spells: 10/13 levels left rFire + . . e - +0 quarterstaff rCold + . . (shield currently unavailable) rNeg . . . o - +0 robe {rC+ rF+} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... h - amulet of the acrobat Stlth ++ f - +4 ring of protection HPRegen 0.25/turn g - ring of flight {+Fly, !d} MPRegen 0.12/turn %: acrobat @: lethally poisoned (0 -> -2), flying A: fangs 1, strong nose, distributed training a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 158 gold pieces. You spent 96 gold pieces at shops. Inventory: Hand Weapons e - a +0 quarterstaff (weapon) (You found it on level 1 of the Dungeon) Missiles a - 6 javelins Armour o - a +0 robe of resistance (worn) (You bought it in a shop on level 1 of the Dungeon) Magical Staves p - a staff of cold {rC+} (You found it on level 3 of the Dungeon) Jewellery f - a +4 ring of protection (left hand) (You found it on level 1 of the Dungeon) g - a ring of flight (right hand) {+Fly, !d} (You found it on level 1 of the Dungeon) h - an amulet of the acrobat (around neck) (You found it on level 2 of the Dungeon) Wands i - a wand of polymorph (7) (You found it on level 2 of the Dungeon) Scrolls j - a scroll of fear {unknown} k - a scroll of identify {unknown} l - a scroll of teleportation {unknown} m - a scroll of noise {unknown} n - 3 scrolls of immolation {unknown} Potions b - a potion of magic c - 3 potions of might {unknown} d - a potion of curing {unknown} Skills: + Level 1.3 Fighting + Level 1.3 Short Blades + Level 1.3 Long Blades + Level 1.3 Axes + Level 1.3 Maces & Flails + Level 1.3 Polearms + Level 1.3 Staves + Level 1.3 Ranged Weapons + Level 1.3 Throwing + Level 1.3 Armour + Level 4.7 Dodging + Level 4.3 Stealth + Level 1.3 Shields + Level 1.3 Unarmed Combat + Level 5.1 Spellcasting + Level 7.1 Conjurations + Level 1.0 Hexes + Level 1.0 Summonings + Level 1.0 Necromancy + Level 1.0 Translocations + Level 1.0 Fire Magic + Level 1.0 Ice Magic + Level 1.0 Air Magic + Level 1.0 Earth Magic + Level 1.0 Alchemy + Level 1.4 Invocations + Level 1.3 Evocations + Level 1.2 Shapeshifting You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Fulminant Prism Conj/Alch 10% 3d8 22% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 22% 4 Fugue of the Fallen Necr 9% N/A 24% 3 Anguish Hex/Necr 4% N/A 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Kikubaaqudgha Nemelex Xobeh Shops: D:1 * Annotations: D:3 2 transporters, gouglew's ghost, amateur MfSh Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You are no longer poisoned. You take 1 damage, and have 25/32 hp. HP restored. There is an open door here. There is a sparkling altar of Nemelex Xobeh here. There is an open door here. You see here a +0 club. There is a stone staircase leading down here. Health restored: 32 You fly downwards. There is a stone staircase leading up here. Partly explored, can't reach some places. Partly explored, can't reach some places. You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. The endoplasm quivers. The adder completely misses you. The adder attacks as it pursues you! The adder completely misses you. There is a stone staircase leading up here. The adder completely misses you. You fly upwards. Level annotation: 2 transporters, gouglew's ghost, amateur MfSh There is a stone staircase leading down here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (68% to hit) The searing ray hits the adder! (Press . to maintain the ray.) The adder bites you. You are poisoned. The adder poisons you! The adder bites you but does no damage. You take 1 damage, and have 31/32 hp. You now have 9/11 mp. The searing ray misses the adder. You feel sick. The adder misses you. You take 1 damage, and have 30/32 hp. You now have 8/11 mp. The searing ray hits the adder! You feel sick. You take 1 damage, and have 29/32 hp. You now have 7/11 mp. You feel sick. You fly downwards. You feel sick. You are no longer poisoned. The adder hisses angrily. The water moccasin misses you. The endoplasm hits you but does no damage. The water moccasin barely misses you. There is a stone staircase leading up here. You take 1 damage, and have 28/32 hp. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The endoplasm closely misses you. The water moccasin closely misses you. You fly upwards. Level annotation: 2 transporters, gouglew's ghost, amateur MfSh You feel very sick. There is a stone staircase leading down here. You take 8 damage, and have 20/32 hp. MASSIVE DAMAGE!! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (68% to hit) The searing ray hits the water moccasin. (Press . to maintain the ray.) You feel sick. The endoplasm hits you but does no damage. The water moccasin barely misses you. You take 1 damage, and have 19/32 hp. You now have 6/11 mp. The searing ray hits the water moccasin. You feel sick. The water moccasin closely misses you. The endoplasm freezes you. You are frozen. You resist. You take 3 damage, and have 16/32 hp. You now have 5/11 mp. The searing ray hits the water moccasin! You feel sick. The water moccasin bites you. The endoplasm freezes you. You are frozen. You resist. The water moccasin misses you. You take 4 damage, and have 12/32 hp. You now have 4/11 mp. The searing ray misses the water moccasin. You finish channelling your searing ray. You feel sick. The endoplasm freezes you. You are frozen. You resist. The water moccasin misses you. You now have 3/11 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 68% to hit) The searing ray hits the water moccasin! (Press . to maintain the ray.) You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You resist. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. You die... .####.###.## #..........# #.# .........## #.##.##....# #.# .######.#### #.##.##.##.# #.# .# #....# #.##.##.##.####.# .# #.##.# #.##.##.##.)....# .# #.##.# #....##.#######.# .######.##.# ###..##.# #.# ......#.##.# #J.##.#######.# #####.#.##.# #@S...........# #.#.##.# #####..######># #.#.##.#########..# #.# #####.#.##............# #.# ........##.####.####.## #.# ##..........# #.####.# #.# #.##.####..# #......# #.# #.##.# #..# ######## ### ##.##.# #..## ©. .. You could see a water moccasin and an endoplasm. Vanquished Creatures A hound (D:3) 3 adders A dart slug (D:1) 7 ball pythons 3 endoplasms 4 giant cockroaches 3 goblins 4 hobgoblins A quokka (D:2) 3 bats (D:2) 2 frilled lizards (D:2) 5 kobolds 3 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IndexError the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 79 | D:1 | Found Goetum's Assorted Antiques. 258 | D:1 | Reached XP level 2. HP: 15/20 MP: 3/7 1143 | D:2 | Reached skill level 5 in Spellcasting 1143 | D:2 | Reached XP level 3. HP: 25/25 MP: 5/9 1209 | D:1 | Learned a level 2 spell: Searing Ray 1617 | D:2 | Reached skill level 1 in Invocations 1732 | D:2 | Reached skill level 1 in Fighting 1732 | D:2 | Reached skill level 1 in Short Blades 1732 | D:2 | Reached skill level 1 in Long Blades 1732 | D:2 | Reached skill level 1 in Axes 1732 | D:2 | Reached skill level 1 in Maces & Flails 1732 | D:2 | Reached skill level 1 in Polearms 1732 | D:2 | Reached skill level 1 in Staves 1732 | D:2 | Reached skill level 1 in Ranged Weapons 1732 | D:2 | Reached skill level 1 in Throwing 1732 | D:2 | Reached skill level 1 in Armour 1732 | D:2 | Reached skill level 1 in Shields 1732 | D:2 | Reached skill level 1 in Unarmed Combat 1732 | D:2 | Reached skill level 1 in Evocations 1985 | D:3 | Noticed gouglew's ghost (amateur MfSh) 1985 | D:3 | Identified the +8 great mace of True Grit {heavy, rPois rF+ | Str-2} 1985 | D:3 | Noticed an ogre 1985 | D:3 | Noticed an ogre 1985 | D:3 | Found a transporter. 2054 | D:1 | Bought a glowing robe for 96 gold pieces 2241 | D:3 | Found a transporter. 2325 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2326 | D:3 | Found a sparkling altar of Nemelex Xobeh. 2635 | D:3 | Reached skill level 1 in Shapeshifting 2635 | D:3 | Reached XP level 4. HP: 32/32 MP: 7/11 2827 | D:3 | Reached skill level 1 in Hexes 2827 | D:3 | Reached skill level 1 in Summonings 2827 | D:3 | Reached skill level 1 in Necromancy 2827 | D:3 | Reached skill level 1 in Translocations 2827 | D:3 | Reached skill level 1 in Fire Magic 2827 | D:3 | Reached skill level 1 in Ice Magic 2827 | D:3 | Reached skill level 1 in Air Magic 2827 | D:3 | Reached skill level 1 in Earth Magic 2827 | D:3 | Reached skill level 1 in Alchemy 2900 | D:4 | Noticed a water moccasin 3037 | D:3 | HP: 7/32 [water moccasin (4)] 3037 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_basic, serial_shops, shop, nrook_mini_vaults, due_unseen_surprise D:2: layout_loops_ring, minmay_misc_feat_rugged D:3: layout_loops_ring, mainiacjoe_overflow_divided_tiny, gammafunk_ghost_smash D:4: layout_basic, lemuel_doored_altar, grunt_ministairs_10, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 5 | 5.1 Invocations | 1 | 1.4 Fighting | 1 | 1.3 Short Blades | 1 | 1.3 Long Blades | 1 | 1.3 Axes | 1 | 1.3 Maces & Flails | 1 | 1.3 Polearms | 1 | 1.3 Staves | 1 | 1.3 Ranged Weapons | 1 | 1.3 Throwing | 1 | 1.3 Armour | 1 | 1.3 Shields | 1 | 1.3 Unarmed Combat | 1 | 1.3 Evocations | 1 | 1.3 Shapeshifting | 1 | 1.2 Hexes | 1 | 1.0 Summonings | 1 | 1.0 Necromancy | 1 | 1.0 Translocations | 1 | 1.0 Fire Magic | 1 | 1.0 Ice Magic | 1 | 1.0 Air Magic | 1 | 1.0 Earth Magic | 1 | 1.0 Alchemy | 1 | 1.0 Dodging | | 4.7 Stealth | | 4.3 Conjurations | | 7.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 70 | 7 || 77 Searing Ray | | 3 || 3 Armour: Robe | 4 | 10 || 14 Dodge: Dodged | 1 | 13 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3043 | 2706 | 337 | 0 | 2484 | 4 | 760.8 | Dungeon | 3043 | 2706 | 337 | 0 | 2484 | 4 | 760.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1131 daAuts D:2: 983 daAuts D:3: 888 daAuts D:4: 40 daAuts Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_basic, serial_shops, shop, nrook_mini_vaults, due_unseen_surprise D:2: layout_loops_ring, minmay_misc_feat_rugged D:3: layout_loops_ring, mainiacjoe_overflow_divided_tiny, gammafunk_ghost_smash D:4: layout_basic, lemuel_doored_altar, grunt_ministairs_10, uniq_grinder Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3043 | 2706 | 337 | 0 | 2484 | 4 | 760.8 | Dungeon | 3043 | 2706 | 337 | 0 | 2484 | 4 | 760.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1131 daAuts D:2: 983 daAuts D:3: 888 daAuts D:4: 40 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 37.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 37.0 +-------+-------+-------+-------+-------+----------------------