Dungeon Crawl Stone Soup version 0.32-a0-1288-g3fb591a930 (webtiles) character file. Game seed: 336963633746625804 130 IndexError the Conjurer (level 5, -7/37 HPs) Began as a Gnoll Conjurer on May 24, 2024. Mangled by a crocodile (11 damage) ... in a sewer. The game lasted 00:03:25 (2250 turns). IndexError the Conjurer (Gnoll Conjurer) Turns: 2250, Time: 00:03:25 Health: -7/37 AC: 2 Str: 6 XL: 5 Next: 13% Magic: 4/12 EV: 12 Int: 19 God: Gold: 63 SH: 0 Dex: 11 Spells: 11/14 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ n - ring of resist corrosion HPRegen 0.26/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 63 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) Missiles h - 8 javelins Armour a - a +0 robe (worn) Jewellery n - a ring of resist corrosion (left hand) (You found it on level 2 of the Dungeon) Scrolls d - a scroll of identify {unknown} g - 2 scrolls of poison {unknown} j - 2 scrolls of immolation {unknown} l - a scroll of amnesia {unknown} Potions b - a potion of magic c - a potion of ambrosia {unknown} f - a potion of mutation {unknown} i - a potion of brilliance {unknown} k - a potion of lignification {unknown} m - a potion of berserk rage {unknown} o - a potion of heal wounds {unknown} p - a potion of curing {unknown} Skills: + Level 1.4 Fighting + Level 1.4 Short Blades + Level 1.4 Long Blades + Level 1.4 Axes + Level 1.4 Maces & Flails + Level 1.4 Polearms + Level 1.4 Staves + Level 1.4 Ranged Weapons + Level 1.4 Throwing + Level 1.4 Armour + Level 4.7 Dodging + Level 4.4 Stealth + Level 1.4 Shields + Level 1.4 Unarmed Combat + Level 5.2 Spellcasting + Level 7.2 Conjurations + Level 1.1 Hexes + Level 1.1 Summonings + Level 1.1 Necromancy + Level 1.1 Translocations + Level 1.1 Fire Magic + Level 1.1 Ice Magic + Level 1.1 Air Magic + Level 1.1 Earth Magic + Level 1.1 Alchemy + Level 1.6 Invocations + Level 1.4 Evocations + Level 1.3 Shapeshifting You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 7% 3 Fulminant Prism Conj/Alch 10% 3d8 22% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 22% 4 Starburst Conj/Fire 10% 6d5 98% 6 Fulsome Fusillade Conj/Alch 10% (3-5)d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You hit the rat but do no damage. The rat barely misses you. You closely miss the rat. You bite the rat, but do no damage. The rat barely misses you. You hit the rat. No target in view! You see here a rat corpse. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. You hear the slow rusting of a drain. There is a glowing drain here. The world spins around you as you enter the gateway. You enter a sewer! Found a gate leading back out of this place. There is an empty arch of ancient stone here. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. A rat comes into view. The rat squeaks loudly. A river rat comes into view. MP restored: 12 The magic dart hits the rat. The river rat squeaks loudly. You now have 11/12 mp. The magic dart hits the river rat. You now have 10/12 mp. The magic dart hits the river rat. You now have 9/12 mp. The magic dart hits the river rat but does no damage. You now have 8/12 mp. The magic dart hits the river rat. You now have 7/12 mp. The magic dart hits the river rat. You now have 6/12 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat comes into view. MP restored: 12 The magic dart hits the rat. The rat squeaks loudly. You now have 11/12 mp. The magic dart hits the rat. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 10/12 mp. A rat comes into view. The magic dart hits the rat. You now have 9/12 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a rat corpse. A quokka comes into view. The quokka moves out of view. MP restored: 12 The magic dart hits the quokka. The magic dart hits the quokka! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 10/12 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You enter the shallow water. Moving in this stuff is going to be slow. A crocodile and a rat come into view. MP restored: 12 There are monsters nearby! Press: ? - help, v - describe, . - travel Some deep water. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile (76% to hit) The searing ray misses the crocodile. (Press . to maintain the ray.) You now have 10/12 mp. The searing ray hits the crocodile! The crocodile misses you. You now have 9/12 mp. The searing ray hits the crocodile. The crocodile bites you! The crocodile drags you backwards! You take 15 damage, and have 22/37 hp. MASSIVE DAMAGE!! You now have 8/12 mp. The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! You take 15 damage, and have 7/37 hp. MASSIVE DAMAGE!! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (water, heavily wounded, 76% to hit) The searing ray hits the crocodile. (Press . to maintain the ray.) The crocodile barely misses you. You now have 6/12 mp. The searing ray hits the crocodile. The crocodile bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 4/37 hp. You now have 5/12 mp. The searing ray hits the crocodile! The crocodile bites you! You die... ####### #≈~~..## ##≈~≈~.####.r## #..≈≈~@~†..~.. #...≈≈≈l≈~≈≈≈≈ #.#################### #.##...........~†~~∩∩# #..#..~########.~~~### #.††.~~# ##.~## ######## #### You could see a crocodile and a rat (asleep). Vanquished Creatures A bombardier beetle (D:3) 2 adders (D:2) A river rat (Sewer) A ribbon worm (D:2) A dart slug (D:2) 7 endoplasms 4 giant cockroaches 8 goblins 2 hobgoblins 2 jackals (D:2) 7 kobolds 5 quokkas 6 ball pythons 3 bats 3 frilled lizards 10 rats 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IndexError the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 118 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/7 580 | D:1 | Reached skill level 5 in Spellcasting 580 | D:1 | Reached XP level 3. HP: 25/25 MP: 5/9 983 | D:2 | Reached skill level 1 in Invocations 1143 | D:2 | Reached skill level 1 in Fighting 1143 | D:2 | Reached skill level 1 in Short Blades 1143 | D:2 | Reached skill level 1 in Long Blades 1143 | D:2 | Reached skill level 1 in Axes 1143 | D:2 | Reached skill level 1 in Maces & Flails 1143 | D:2 | Reached skill level 1 in Polearms 1143 | D:2 | Reached skill level 1 in Staves 1143 | D:2 | Reached skill level 1 in Ranged Weapons 1143 | D:2 | Reached skill level 1 in Throwing 1143 | D:2 | Reached skill level 1 in Armour 1143 | D:2 | Reached skill level 1 in Shields 1143 | D:2 | Reached skill level 1 in Unarmed Combat 1143 | D:2 | Reached skill level 1 in Evocations 1329 | D:2 | Learned a level 2 spell: Searing Ray 1417 | D:2 | Reached skill level 1 in Shapeshifting 1417 | D:2 | Reached XP level 4. HP: 32/32 MP: 8/11 1925 | D:3 | Reached skill level 1 in Hexes 1925 | D:3 | Reached skill level 1 in Summonings 1925 | D:3 | Reached skill level 1 in Necromancy 1925 | D:3 | Reached skill level 1 in Translocations 1925 | D:3 | Reached skill level 1 in Fire Magic 1925 | D:3 | Reached skill level 1 in Ice Magic 1925 | D:3 | Reached skill level 1 in Air Magic 1925 | D:3 | Reached skill level 1 in Earth Magic 1925 | D:3 | Reached skill level 1 in Alchemy 2082 | D:3 | Found a glowing drain. 2087 | D:3 | Reached XP level 5. HP: 37/37 MP: 9/12 2101 | Sewer | Entered a sewer 2241 | Sewer | Noticed a crocodile 2247 | Sewer | HP: 7/37 [crocodile (15)] 2250 | Sewer | Mangled by a crocodile Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_rooms, nicolae_twisty_statue_hallways D:2: layout_basic, chequers_serial_rivers_small_b D:3: layout_basic, serial_shops, shop, portal_sewer_entry_b, nicolae_titane Sewer: sewer_sea Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 5 | 5.2 Invocations | 1 | 1.6 Fighting | 1 | 1.4 Short Blades | 1 | 1.4 Long Blades | 1 | 1.4 Axes | 1 | 1.4 Maces & Flails | 1 | 1.4 Polearms | 1 | 1.4 Staves | 1 | 1.4 Ranged Weapons | 1 | 1.4 Throwing | 1 | 1.4 Armour | 1 | 1.4 Shields | 1 | 1.4 Unarmed Combat | 1 | 1.4 Evocations | 1 | 1.4 Shapeshifting | 1 | 1.3 Hexes | 1 | 1.1 Summonings | 1 | 1.1 Necromancy | 1 | 1.1 Translocations | 1 | 1.1 Fire Magic | 1 | 1.1 Ice Magic | 1 | 1.1 Air Magic | 1 | 1.1 Earth Magic | 1 | 1.1 Alchemy | 1 | 1.1 Dodging | | 4.7 Stealth | | 4.4 Conjurations | | 7.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 8 || 8 Bite | | 1 || 1 Cast: Magic Dart | 74 | 34 || 108 Searing Ray | | 4 || 4 Stab: Sleeping | | 1 || 1 Armour: Robe | 2 | 6 || 8 Dodge: Dodged | | 12 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2254 | 2174 | 80 | 0 | 1810 | 4 | 563.5 | Dungeon | 2104 | 2024 | 80 | 0 | 1685 | 3 | 701.3 | Sewer | 150 | 150 | 0 | 0 | 124 | 1 | 150.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1052 daAuts D:1: 795 daAuts D:3: 256 daAuts Sewer: 150 daAuts Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_rooms, nicolae_twisty_statue_hallways D:2: layout_basic, chequers_serial_rivers_small_b D:3: layout_basic, serial_shops, shop, portal_sewer_entry_b, nicolae_titane Sewer: sewer_sea Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2254 | 2174 | 80 | 0 | 1810 | 4 | 563.5 | Dungeon | 2104 | 2024 | 80 | 0 | 1685 | 3 | 701.3 | Sewer | 150 | 150 | 0 | 0 | 124 | 1 | 150.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1052 daAuts D:1: 795 daAuts D:3: 256 daAuts Sewer: 150 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 46.5 Dungeon | 92.1 | 92.1 | N/A | N/A | 90.3 | 56.0 Sewer | 7.9 | 7.9 | N/A | N/A | 9.7 | 18.0 +-------+-------+-------+-------+-------+----------------------