Dungeon Crawl Stone Soup version 0.33-a0-53-g9043e79ccf (webtiles) character file. Game seed: 2197135583026632732 114 IndexError the Magician (level 5, 0/40 HPs) Began as a Djinni Conjurer on Sept 11, 2024. Slain by a river rat (8 damage) ... on level 3 of the Dungeon. The game lasted 00:03:30 (2272 turns). IndexError the Magician (Djinni Conjurer) Turns: 2272, Time: 00:03:31 Health: 0/40 AC: 5 Str: 6 XL: 5 Next: 18% Gold: 108 EV: 11 Int: 22 God: SH: 0 Dex: 17 rFire + + . c - +0 whip rCold . . . (no shield) rNeg . . . k - +2 robe {rC+} rPois ∞ (no helmet) rElec . l - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ b - +6 ring of dexterity HPRegen 0.26/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 108 gold pieces. Inventory: Hand Weapons c - a +0 whip (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour k - a +2 robe of cold resistance (worn) (You found it on level 2 of the Dungeon) l - a +0 cloak (worn) (You found it on level 2 of the Dungeon) Jewellery b - a +6 ring of dexterity (left hand) (You found it on level 1 of the Dungeon) Scrolls a - a scroll of teleportation {unknown} d - a scroll of amnesia {unknown} e - a scroll of summoning {unknown} g - a scroll of noise {unknown} i - 2 scrolls of silence {unknown} m - a scroll of poison {unknown} Potions f - a potion of mutation {unknown} h - 2 potions of curing {unknown} j - a potion of magic {unknown} Skills: * Level 3.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Shock Conj/Air 88% 1d8 1% 1 e - Call Imp Summ 44% N/A 3% 2 x - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Portals: Sewer: D:3 Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. You see here a hobgoblin corpse. You see here a hobgoblin corpse. You see here a +0 dagger. Done exploring. Health restored: 40 Done exploring. Done exploring. You see here a +0 dagger. There is a stone staircase leading down here. You fly downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! Found a stone staircase leading up. There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (92% to hit) The searing ray hits the ribbon worm! (Press . to maintain the ray.) You take 2 damage, and have 38/40 hp. The searing ray hits the ribbon worm. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You take 1 damage, and have 37/40 hp. The searing ray hits the ribbon worm! You take 1 damage, and have 36/40 hp. You finish channelling your searing ray. The magic dart hits the giant cockroach. The giant cockroach bites you but does no damage. You take 1 damage, and have 35/40 hp. The magic dart hits the giant cockroach. The giant cockroach bites you. You take 3 damage, and have 32/40 hp. The magic dart hits the giant cockroach. The giant cockroach barely misses you. You take 1 damage, and have 31/40 hp. The magic dart hits the giant cockroach. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. A ball python comes into view. Health restored: 40 The magic dart hits the ball python. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A river rat comes into view. Found a glowing drain. There is a stone staircase leading up here. You see here a ribbon worm corpse. You hear the slow rusting of a drain. The river rat squeaks loudly. You hear an angry hiss. A ball python comes into view. The magic dart hits the river rat but does no damage. You take 1 damage, and have 39/40 hp. The magic dart hits the river rat but does no damage. You take 1 damage, and have 38/40 hp. The magic dart hits the river rat. The ball python bites you. The ball python grabs you. The ball python constricts you. The river rat bites you. You take 7 damage, and have 31/40 hp. The magic dart hits the ball python. The ball python completely misses you. The ball python constricts you. The ball python bites you. The ball python constricts you. The river rat bites you. You take 9 damage, and have 22/40 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (moderately wounded, constricting you, 75% to hit) The searing ray hits the ball python. (Press . to maintain the ray.) The river rat bites you. You take 6 damage, and have 16/40 hp. The river rat bites you. You take 2 damage, and have 14/40 hp. The river rat bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 11/40 hp. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat (lightly wounded, 75% to hit) The searing ray hits the river rat. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The river rat bites you but does no damage. You take 2 damage, and have 9/40 hp. The searing ray hits the river rat! * * * LOW HITPOINT WARNING * * * The river rat bites you! You die... .#...~~~...# ....~~~~~..# ....~~∩~~..# #..~~~~~..# # #...~~~...##.# #............# #....r†...# #.@.+## #.....## ##<....## ##<......## #.........# +.........+ #.........# ##.......## ##.....## You could see a river rat. Vanquished Creatures A bombardier beetle (D:2) 2 adders (D:2) 2 ribbon worms 2 dart slugs (D:1) 8 ball pythons 3 endoplasms 6 giant cockroaches 3 goblins 7 hobgoblins 2 quokkas 3 bats 4 frilled lizards 6 kobolds 4 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IndexError the Djinni Conjurer began the quest for the Orb. 0 | D:1 | IndexError set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 153 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 154 | D:1 | Reached skill level 1 in Fighting 551 | D:1 | Reached XP level 3. HP: 21/28 MP: 0/0 551 | D:1 | Learned a level 1 spell: Shock 584 | D:1 | Reached skill level 2 in Fighting 1130 | D:2 | Found a faded altar of an unknown god. 1311 | D:2 | Reached skill level 4 in Spellcasting 1311 | D:2 | Reached skill level 4 in Conjurations 1311 | D:2 | Reached skill level 4 in Hexes 1311 | D:2 | Reached skill level 4 in Summonings 1311 | D:2 | Reached skill level 4 in Necromancy 1311 | D:2 | Reached skill level 4 in Translocations 1311 | D:2 | Reached skill level 4 in Fire Magic 1311 | D:2 | Reached skill level 4 in Ice Magic 1311 | D:2 | Reached skill level 4 in Air Magic 1311 | D:2 | Reached skill level 4 in Earth Magic 1311 | D:2 | Reached skill level 4 in Alchemy 1311 | D:2 | Reached XP level 4. HP: 27/34 MP: 0/0 1405 | D:2 | Reached skill level 3 in Fighting 1678 | D:2 | Reached XP level 5. HP: 38/40 MP: 0/0 1678 | D:2 | Learned a level 2 spell: Call Imp 2261 | D:3 | Found a glowing drain. 2272 | D:3 | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_basic, roderic_serpentine_path D:2: layout_loops_ring, chequers_ecumenical_altar_simple, minmay_domino_4 D:3: layout_loops_corners, nicolae_ru_sacrificial_ziggurat, fedhas_altar_1, mainiacjoe_overflow_cross_hatched, portal_sewer_entry_a, serial_forest, infiniplex_forest_lined_room_2, infiniplex_forest_straight_4, infiniplex_forest_clump_medium, infiniplex_forest_clump_long, infiniplex_forest_lined_corner, infiniplex_forest_lined_room_2, infiniplex_forest_corner_1, infiniplex_forest_lined_ring Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 3 | 3.4 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 58 | 48 || 106 Searing Ray | 2 | 4 || 6 Armour: Robe | 2 | 17 || 19 Dodge: Dodged | 1 | 6 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2270 | 2094 | 176 | 0 | 1859 | 3 | 756.7 | Dungeon | 2270 | 2094 | 176 | 0 | 1859 | 3 | 756.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1210 daAuts D:2: 1000 daAuts D:3: 59 daAuts Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_basic, roderic_serpentine_path D:2: layout_loops_ring, chequers_ecumenical_altar_simple, minmay_domino_4 D:3: layout_loops_corners, nicolae_ru_sacrificial_ziggurat, fedhas_altar_1, mainiacjoe_overflow_cross_hatched, portal_sewer_entry_a, serial_forest, infiniplex_forest_lined_room_2, infiniplex_forest_straight_4, infiniplex_forest_clump_medium, infiniplex_forest_clump_long, infiniplex_forest_lined_corner, infiniplex_forest_lined_room_2, infiniplex_forest_corner_1, infiniplex_forest_lined_ring Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2270 | 2094 | 176 | 0 | 1859 | 3 | 756.7 | Dungeon | 2270 | 2094 | 176 | 0 | 1859 | 3 | 756.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1210 daAuts D:2: 1000 daAuts D:3: 59 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 54.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 54.3 +-------+-------+-------+-------+-------+----------------------