Dungeon Crawl Stone Soup version 0.33-a0-115-gb1f659f69e (webtiles) character file. Game seed: 17569243494711977325 7 IndexError the Shooter (level 2, 22/22 HPs) Began as a Coglin Hunter on Sept 20, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:18 (157 turns). IndexError the Shooter (Coglin Hunter) Turns: 157, Time: 00:00:18 Health: 22/22 AC: 3 Str: 11 XL: 2 Next: 4% Magic: 2/2 EV: 11 Int: 8 God: Gold: 56 SH: 0 Dex: 17 Spells: 1/1 levels left rFire . . . a - +2 sling {Feng} rCold . . . d - +0 sling {Albrecht} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Feng} d - a +0 sling (offhand) {Albrecht} Armour b - a +0 leather armour (worn) Scrolls c - a scroll of butterflies f - a scroll of poison {unknown} g - a scroll of identify {unknown} Potions e - a potion of brilliance {unknown} Skills: + Level 2.1 Fighting + Level 3.6 Ranged Weapons * Level 0.5 Armour - Level 1.7 Dodging + Level 0.9 Stealth * Level 0.4 Spellcasting You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Ran out of altars for temple! x3 Bad channel name 'Jiyva says' for runrest: 'Jiyva says: Divide and consume' Welcome, IndexError the Coglin Hunter. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. e - a purple potion A hobgoblin comes into view. A hobgoblin is nearby! You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. The hobgoblin shouts! You shoot a sling bullet. The sling bullet barely misses the hobgoblin. You shoot a sling bullet. The sling bullet closely misses the hobgoblin. You shoot a sling bullet. The sling bullet hits the hobgoblin. You shoot a sling bullet. The sling bullet hits the hobgoblin. You shoot a sling bullet. No target in view! You see here a hobgoblin corpse. An endoplasm comes into view. Found a scroll labelled UREEDU DEINN and a scroll labelled MIQATO XA OMM. Found a stone staircase leading down. You see here 11 gold pieces. An endoplasm is nearby! You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm quivers. You shoot a sling bullet. The sling bullet hits the endoplasm. No target in view! No target in view! You now have 11 gold pieces. f - a scroll labelled UREEDU DEINN g - a scroll labelled MIQATO XA OMM No target in view! No target in view! You now have 25 gold pieces (gained 14). A bat comes into view. A bat is nearby! A bat is nearby! You shoot a sling bullet. The sling bullet hits the bat. You shoot a sling bullet. No target in view! No target in view! You see here a +0 club. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! A goblin is nearby! You shoot a sling bullet. The sling bullet hits the goblin. You shoot a sling bullet. No target in view! No target in view! A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! You shoot a sling bullet. The sling bullet hits the kobold. You shoot a sling bullet. No target in view! No target in view! You now have 34 gold pieces (gained 9). You now have 46 gold pieces (gained 12). You now have 56 gold pieces (gained 10). A hobgoblin comes into view. A hobgoblin is nearby! You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin shouts! You shoot a sling bullet. The sling bullet hits the hobgoblin. You have reached level 2! Health restored: 22; MP restored: 2 No target in view! No target in view! A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! A kobold is nearby! You shoot a sling bullet. The sling bullet hits the kobold but does no damage. You shoot a sling bullet. The sling bullet hits the kobold. You shoot a sling bullet. The sling bullet barely misses the kobold. You shoot a sling bullet. The sling bullet barely misses the kobold. You shoot a sling bullet. The sling bullet barely misses the kobold. You shoot a sling bullet. The sling bullet barely misses the kobold. You shoot a sling bullet. The sling bullet completely misses the kobold. You shoot a sling bullet. The sling bullet barely misses the kobold. You shoot a sling bullet. The sling bullet closely misses the kobold. You shoot a sling bullet. The sling bullet hits the kobold. No target in view! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#...####....# #.##..........# ..##...##....## ####..........# #...####....# #...........# #..######...# #......... #@######## #..)..... #######.. There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A goblin (D:1) 2 hobgoblins (D:1) A bat (D:1) 2 kobolds (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IndexError the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 140 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 157 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_arboretum_large, layout_basic, minmay_misc_feat_more_columns Action || total ---------------------------++------- Fire: Sling || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 160 | 160 | 0 | 0 | 131 | 1 | 160.0 | Dungeon | 160 | 160 | 0 | 0 | 131 | 1 | 160.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 160 daAuts Levels and vault maps discovered: D:1: minmay_arrival_arboretum_large, layout_basic, minmay_misc_feat_more_columns Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 160 | 160 | 0 | 0 | 131 | 1 | 160.0 | Dungeon | 160 | 160 | 0 | 0 | 131 | 1 | 160.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 160 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 +-------+-------+-------+-------+-------+----------------------