Seeded DCSS version 0.33-a0-224-g21dfed3d1e (webtiles) character file. Game seed: 8781537226982829349 (custom seed) 21 IndexError the Shooter (level 2, 23/23 HPs) Began as a Coglin Hunter on Oct 10, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:49 (547 turns). IndexError the Shooter (Coglin Hunter) Turns: 547, Time: 00:00:50 Health: 23/23 AC: 3 Str: 11 XL: 2 Next: 87% Magic: 2/2 EV: 11 Int: 8 God: Gold: 73 SH: 0 Dex: 17 Spells: 1/1 levels left rFire . . . a - +2 sling {Gyeongja} rCold . . . d - +0 sling {Kannika} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Gyeongja} d - a +0 sling (offhand) {Kannika} Armour b - a +0 leather armour (worn) Scrolls c - a scroll of butterflies e - a scroll of brand weapon {unknown} i - 2 scrolls of identify {unknown} Potions f - a potion of heal wounds {unknown} g - a potion of curing {unknown} h - a potion of berserk rage {unknown} j - a potion of haste {unknown} k - a potion of invisibility {unknown} Skills: + Level 2.4 Fighting * Level 4.1 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 0% 2d5 50% 1 Confusing Touch Hex 0% N/A 86% 3 Dispel Undead Necr 0% 3d6 99% 4 Haunt Necr/Summ 0% N/A 100% 7 Borgnjor's Revivificati Necr 0% N/A 100% 8 Death's Door Necr 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History No target in view! HP restored. Things that are here: a +0 dagger; 5 stones Things that are here: a +0 dagger; a kobold corpse A ball python comes into view. Health restored: 22 A ball python is nearby! A ball python is nearby! You shoot a sling bullet. The sling bullet hits the ball python but does no damage. The ball python hisses angrily. You shoot a sling bullet. The sling bullet hits the ball python. You shoot a sling bullet. The sling bullet hits the ball python. You shoot a sling bullet. Health restored: 23 No target in view! No target in view! No target in view! You see here a +0 sling. You see here a book of Touch. Found a stone staircase leading down. Found a stone staircase leading down. An endoplasm comes into view. You shoot a sling bullet. The sling bullet hits the endoplasm. You shoot a sling bullet. The sling bullet hits the endoplasm. No target in view! No target in view! No target in view! An endoplasm comes into view. The endoplasm quivers. An endoplasm is nearby! You shoot a sling bullet. The sling bullet hits the endoplasm. You shoot a sling bullet. The sling bullet hits the endoplasm. You shoot a sling bullet. The sling bullet hits the endoplasm. You shoot a sling bullet. No target in view! No target in view! A frilled lizard comes into view. A frilled lizard is nearby! You shoot a sling bullet. The sling bullet hits the frilled lizard. You shoot a sling bullet. No target in view! No target in view! You see here 5 stones. A ball python comes into view. The ball python hisses angrily. A ball python is nearby! You shoot a sling bullet. The sling bullet hits the ball python. You shoot a sling bullet. The sling bullet closely misses the ball python. You shoot a sling bullet. The sling bullet closely misses the ball python. You shoot a sling bullet. The sling bullet barely misses the ball python. An endoplasm comes into view. You shoot a sling bullet. The endoplasm quivers. The sling bullet hits the ball python but does no damage. You shoot a sling bullet. The sling bullet completely misses the ball python. The ball python bites you but does no damage. The ball python barely misses you. You shoot a sling bullet. The sling bullet hits the ball python. You shoot a sling bullet. The sling bullet hits the endoplasm. An endoplasm is nearby! You shoot a sling bullet. The sling bullet hits the endoplasm. You shoot a sling bullet. No target in view! No target in view! A kobold comes into view. It is wielding a +0 whip. The kobold shouts! The kobold throws a stone. The stone closely misses you. You see here a frilled lizard corpse. A kobold is nearby! A kobold is nearby! You shoot a sling bullet. The sling bullet hits the kobold. You shoot a sling bullet. No target in view! No target in view! No target in view! A goblin comes into view. It is wielding a +0 club. A goblin is nearby! You shoot a sling bullet. The sling bullet hits the goblin. You shoot a sling bullet. The sling bullet hits the goblin. No target in view! No target in view! You now have 41 gold pieces (gained 10). You see here a +0 club. k - a smoky blue potion You now have 56 gold pieces (gained 15). You now have 71 gold pieces (gained 15). You now have 73 gold pieces (gained 2). Done exploring. Done exploring. Done exploring. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### #.......#.##.##.# # #########.##(##.# # ####### #.......# #.>...# ####.#### #.....# #.# #.....# ##.# #.....# #..# #.....# #.## ###.### #@# #####.#### #.# ###........# #.# ........#..# #.# #.#..#.##..#####.# #.#..#...........##### #.#.....#..####......## #.#..#..#..# #.......# #.#........# #.#.##..########### There were no monsters in sight! Vanquished Creatures 3 ball pythons (D:1) 3 bats (D:1) 4 endoplasms (D:1) 3 goblins (D:1) 3 kobolds (D:1) A frilled lizard (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IndexError the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 194 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 284 | D:1 | Reached skill level 4 in Ranged Weapons 547 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_loops_cross Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 4 | 4.1 Fighting | | 2.4 Dodging | | 1.7 Stealth | | 0.7 Action || total ---------------------------++------- Fire: Sling || 64 Armour: Leather armour || 3 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 554 | 554 | 0 | 0 | 489 | 1 | 554.0 | Dungeon | 554 | 554 | 0 | 0 | 489 | 1 | 554.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 554 daAuts Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_loops_cross Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 554 | 554 | 0 | 0 | 489 | 1 | 554.0 | Dungeon | 554 | 554 | 0 | 0 | 489 | 1 | 554.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 554 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 31.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 31.0 +-------+-------+-------+-------+-------+----------------------