Seeded DCSS version 0.33-a0-226-g4eba2d974d (webtiles) character file. Game seed: 815536853854218318 (custom seed) 1 IndexError the Shooter (level 1, 16/16 HPs) Began as a Coglin Hunter on Oct 11, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:14 (38 turns). IndexError the Shooter (Coglin Hunter) Turns: 38, Time: 00:00:15 Health: 16/16 AC: 3 Str: 11 XL: 1 Next: 20% Magic: 1/1 EV: 11 Int: 8 God: Gold: 22 SH: 0 Dex: 17 Spells: 0/0 levels left rFire . . . a - +2 sling {Kasem} rCold . . . d - +0 sling {Balvinder} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.07/turn (no gizmo) %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Kasem} d - a +0 sling (offhand) {Balvinder} Armour b - a +0 leather armour (worn) Scrolls c - a scroll of butterflies Skills: + Level 2.0 Fighting * Level 3.6 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, IndexError the Coglin Hunter. Game seed: 815536853854218318 (custom seed) Press ? for a list of commands and other information. Found 16 gold pieces. Found a staircase leading out of the dungeon. Setting a skill training target for Fighting at 12.0. Setting a skill training target for Armour at 12.0. Setting a skill training target for Dodging at 12.0. Setting a skill training target for Stealth at 12.0. Setting a skill training target for Evocations at 12.0. Setting a skill training target for Ranged Weapons at 14.0. You now have 16 gold pieces. You now have 22 gold pieces (gained 6). You open the door. A giant cockroach comes into view. You shoot a sling bullet. The sling bullet hits the giant cockroach but does no damage. You shoot a sling bullet. The sling bullet hits the giant cockroach. You shoot a sling bullet. The sling bullet hits the giant cockroach. You shoot a sling bullet. No target in view! No target in view! There is an open door here. A ball python comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# ##.....# #.# ##....# #.# ##.....# #.###......# #..........# ###.###....<.# #...# #......# ########'### ####+### #......@...# #..........# S..........# ............. ##..####.....# #.. #.....# #. #.....# . #.....# You could see a ball python (asleep). Vanquished Creatures A giant cockroach (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IndexError the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 38 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_basic, serial_shops, nicolae_lakefront_shop Action || total ---------------------------++------- Fire: Sling || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 38 | 38 | 0 | 0 | 34 | 1 | 38.0 | Dungeon | 38 | 38 | 0 | 0 | 34 | 1 | 38.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 38 daAuts Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_basic, serial_shops, nicolae_lakefront_shop Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 38 | 38 | 0 | 0 | 34 | 1 | 38.0 | Dungeon | 38 | 38 | 0 | 0 | 34 | 1 | 38.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 38 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------