Seeded DCSS version 0.32.1 (webtiles) character file. Game seed: 815536853854218318 (custom seed) 18 IndexError the Shooter (level 2, 23/23 HPs) Began as a Coglin Hunter on Oct 12, 2024. Was an Initiate of Ashenzari. Quit the game on level 1 of the Dungeon. The game lasted 00:00:38 (647 turns). IndexError the Shooter (Coglin Hunter) Turns: 647, Time: 00:00:39 Health: 23/23 AC: 3 Str: 11 XL: 2 Next: 70% Magic: 2/2 EV: 11 Int: 8 God: Ashenzari [......] Gold: 14 SH: 0 Dex: 20 Spells: 1/1 levels left rFire . . . a - +2 sling {Kasem} rCold . . . e - +7 hand cannon "Gaug" {penet, rElec Dex+3 SInv} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo, Renounce Religion You were on level 1 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Kasem} e - the +7 hand cannon "Gaug" (offhand) {penet, rElec Dex+3 SInv} (You acquired it on level 1 of the Dungeon) Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. SInv: It lets you see invisible. Armour b - a +0 leather armour (worn) Scrolls c - a scroll of butterflies d - a scroll of teleportation {unknown} f - a scroll of fog {unknown} Potions g - a potion of ambrosia {unknown} h - a potion of curing {unknown} Skills: + Level 2.4 Fighting * Level 4.1 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Ashenzari Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a slug. The slug barely misses the quokka. You shoot a slug. The slug barely misses the quokka. You shoot a sling bullet. The sling bullet hits the quokka. No target in view! No target in view! An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! You shoot a slug. The slug completely misses the endoplasm. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm quivers. You shoot a slug. The slug pierces through the endoplasm!! You shoot a sling bullet. Health restored: 23 No target in view! No target in view! No target in view! Found a stone staircase leading down. You now have 3 gold pieces. f - a scroll labelled TULEIKE TOMIWK g - a yellow potion No target in view! No target in view! You see here a quokka corpse. Things that are here: a +0 dagger; a ball python corpse A rat comes into view. You shoot a sling bullet. The sling bullet hits the rat. You shoot a slug. You hear a shout! A kobold comes into view. It is wielding a +0 short sword. The kobold throws a stone. The stone barely misses you. You shoot a sling bullet. The sling bullet barely misses the kobold. You shoot a slug. The slug completely misses the kobold. The kobold throws a stone. The stone misses you. You shoot a sling bullet. The sling bullet hits the kobold. You shoot a slug. The slug barely misses the kobold. A kobold is nearby! A kobold is nearby! You shoot a sling bullet. The sling bullet closely misses the kobold. You shoot a slug. The slug closely misses the kobold. You shoot a sling bullet. The sling bullet hits the kobold. You shoot a slug. No target in view! Found an escape hatch in the floor. No target in view! A goblin comes into view. It is wielding a +0 dagger. You shoot a sling bullet. The sling bullet completely misses the goblin. You shoot a slug. The slug pierces through the goblin. No target in view! No target in view! A bat comes into view. A bat is nearby! You shoot a sling bullet. The sling bullet hits the bat. You shoot a slug. No target in view! No target in view! h - a purple potion An endoplasm comes into view. You shoot a slug. The slug pierces through the endoplasm! You shoot a sling bullet. No target in view! No target in view! A rat comes into view. The rat squeaks loudly. A rat is nearby! A rat is nearby! You shoot a slug. The slug pierces through the rat! You shoot a sling bullet. No target in view! No target in view! You now have 14 gold pieces (gained 11). Found a faded altar of an unknown god. There is an empty arch of ancient stone here. There is a stone staircase leading down here. You see here a bat skeleton. Found a stone staircase leading down. There is a stone staircase leading down here. You see here a +0 trident. Found a stone staircase leading down. No target in view! No target in view! No target in view! You see here 7 stones. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. What level of the Dungeon? (default 1, ? - help) Okay, then. Unknown command. Search for what [? for help]? alt There is a faded altar of an unknown god here. This altar belongs to (a) Makhleb, (b) Ashenzari or (c) Gozag, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Ashenzari accepts your prayer! Ashenzari welcomes you! Ashenzari warns you of distant threats and treasures. Ashenzari shows you where magical portals lie. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###..#.###...>.....# #..... #................# #..... ####.###...♣♣♣...# #..... #....[.+..♣.)♣♣..# #..... ###.######..♣♣..♣♣.# #..... ....#♣♣♣♣♣♣..♣...♣.# ###### .##.♣♣.....♣♣♣♣..♣.# .##♣.†.♣♣♣......ß♣.# .##.♣♣♣♣ ♣♣♣.∩..@♣.# .##..# ♣♣.....ß♣.# ..##.##♣♣♣.♣♣♣♣..♣## #.##..♣♣...♣ ♣♣.♣♣ #.###...♣♣♣♣ ♣.♣♣ #.# ##..# ###♣.♣ #.# #.####...♣♣ #.## #...#..### #..#####...## There were no monsters in sight! Vanquished Creatures 5 endoplasms (D:1) 3 goblins (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) 2 kobolds (D:1) 5 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IndexError the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 105 | D:1 | Identified a scroll of acquirement 105 | D:1 | Acquired the +7 hand cannon "Gaug" {penet, rElec Dex+3 | SInv} 169 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 171 | D:1 | Reached skill level 4 in Ranged Weapons 334 | D:1 | Found a faded altar of an unknown god. 646 | D:1 | Prayed at the altar of an unknown god. 646 | D:1 | Became a worshipper of Ashenzari the Shackled 647 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_basic, shapermc_ecumenical_altar_totnotflames Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 4 | 4.1 Fighting | | 2.4 Dodging | | 1.7 Stealth | | 0.7 Action || total ---------------------------++------- Fire: Sling || 29 Hand cannon || 23 Use: Scroll || 1 Dodge: Dodged || 2 Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_basic, shapermc_ecumenical_altar_totnotflames Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 659 | 606 | 53 | 0 | 432 | 1 | 659.0 | Dungeon | 659 | 606 | 53 | 0 | 432 | 1 | 659.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 659 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 27.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 27.0 +-------+-------+-------+-------+-------+----------------------