Dungeon Crawl Stone Soup version 0.33-a0-298-g559140af29 (webtiles) character file. Game seed: 6324472868429806643 4 IndexError the Conjurer (level 1, 0/13 HPs) Began as a Gnoll Conjurer on Nov 5, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:11 (104 turns). IndexError the Conjurer (Gnoll Conjurer) Turns: 104, Time: 00:01:11 Health: 0/13 AC: 2 Str: 6 XL: 1 Next: 60% Magic: 1/6 EV: 12 Int: 17 God: Gold: 10 SH: 0 Dex: 10 Spells: 8/9 levels left rFire . . . f - +0 spear rCold . . . e - orb {guile} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons f - a +0 spear (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) e - an orb of guile (worn) (You found it on level 1 of the Dungeon) Scrolls c - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of attraction {unknown} Skills: + Level 0.1 Fighting + Level 0.1 Short Blades + Level 0.1 Long Blades + Level 0.1 Axes + Level 0.1 Maces & Flails + Level 0.1 Polearms + Level 0.1 Staves + Level 0.1 Ranged Weapons + Level 0.1 Throwing + Level 0.1 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.1 Shields + Level 0.1 Unarmed Combat + Level 4.9 Spellcasting + Level 7.0 Conjurations + Level 0.1 Hexes + Level 0.1 Summonings + Level 0.1 Necromancy + Level 0.1 Translocations + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Alchemy + Level 0.2 Invocations + Level 0.1 Evocations + Level 0.1 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 1% 2 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Found a scroll labelled TEUMUO COAZA and the gnoll corpse of IndexError. Found a staircase leading out of the dungeon. c - a scroll labelled TEUMUO COAZA You open the door. Found a stone staircase leading down. There is an open door here. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) d - a dark potion You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 10 gold pieces. There is a stone staircase leading down here. You see here an orb of guile. e - an orb of guile You start putting on your armour. You continue putting on your orb of guile. x4 You finish putting on your orb of guile. Okay, then. You start removing your armour. You continue removing your orb of guile. x4 You finish removing your orb of guile. Okay, then. You start putting on your armour. You continue putting on your orb of guile. x4 You finish putting on your orb of guile. A jackal comes into view. The magic dart hits the jackal! You now have 5/6 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. A jackal comes into view. MP restored: 6 The magic dart hits the jackal. You now have 5/6 mp. The magic dart hits the jackal. A kobold comes into view. It is wielding a +0 short sword. You now have 4/6 mp. The magic dart hits the kobold but does no damage. The kobold shouts! You now have 3/6 mp. The magic dart hits the kobold. A jackal comes into view. You now have 2/6 mp. The magic dart hits the kobold but does no damage. The jackal barks! You hear a bark! A jackal comes into view. You now have 1/6 mp. The magic dart hits the kobold but does no damage. You now have 0/6 mp. You are out of magic! You are out of magic! You are out of magic! An endoplasm comes into view. You see here a +0 spear. f - a +0 spear The kobold attacks as it pursues you! The kobold hits you with a +0 short sword. You take 2 damage, and have 11/13 hp. The jackal bites you but does no damage. The jackal bites you but does no damage. The jackal closely misses you. The jackal attacks as it pursues you! The jackal barely misses you. The jackal bites you. You take 1 damage, and have 11/13 hp. The jackal attacks as it pursues you! The jackal misses you. The jackal bites you. x2 You see here a +0 leather armour. You take 5 damage, and have 6/13 hp. MASSIVE DAMAGE!! The jackal attacks as it pursues you! The jackal closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword (100% to hit) The magic dart hits the jackal. The jackal barely misses you. You now have 1/6 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword (100% to hit) The magic dart hits the jackal. The jackal bites you. You take 2 damage, and have 5/13 hp. You now have 0/6 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. f - a +0 spear (weapon) You hit the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal completely misses you. You take 2 damage, and have 3/13 hp. You closely miss the jackal. The jackal misses you. You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #... .########... ......[..... ####....... #....... #....... #########....... ###.#####.........###'## .......@hK........#..... ######+##.........#..... #.........#..... #.........#.###. #.........#.#†#. ##........#.###. ###.......##..... ...........##..<.. ..###........#..... You could see a jackal and a kobold. Vanquished Creatures 3 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IndexError the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 102 | D:1 | HP: 3/13 [jackal (2)] 104 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_rooms, angelslayer_ecumenical_altar_muddy, chequers_serial_rivers_large_b, chequers_serial_rivers_room_a Action || total ---------------------------++------- Melee: Spear || 3 Cast: Magic Dart || 9 Armour: Robe || 10 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 103 | 103 | 0 | 0 | 51 | 1 | 103.0 | Dungeon | 103 | 103 | 0 | 0 | 51 | 1 | 103.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 103 daAuts Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_rooms, angelslayer_ecumenical_altar_muddy, chequers_serial_rivers_large_b, chequers_serial_rivers_room_a Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 103 | 103 | 0 | 0 | 51 | 1 | 103.0 | Dungeon | 103 | 103 | 0 | 0 | 51 | 1 | 103.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 103 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+----------------------