Dungeon Crawl Stone Soup version 0.33-a0-718-g836663c12a (webtiles) character file. Game seed: 16119218356877458274 9 IndexError the Conjurer (level 2, -1/20 HPs) Began as a Gnoll Conjurer on Jan 14, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:22 (132 turns). IndexError the Conjurer (Gnoll Conjurer) Turns: 132, Time: 00:00:22 Health: -1/20 AC: 2 Str: 6 XL: 2 Next: 12% Magic: 1/7 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 9/10 levels left rFire . . . c - +0 whip rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 whip (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) Scrolls e - a scroll of blinking {unknown} Potions b - a potion of magic d - a potion of mutation {unknown} Skills: + Level 0.3 Fighting + Level 0.3 Short Blades + Level 0.3 Long Blades + Level 0.3 Axes + Level 0.3 Maces & Flails + Level 0.3 Polearms + Level 0.3 Staves + Level 0.3 Ranged Weapons + Level 0.3 Throwing + Level 0.3 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.3 Shields + Level 0.3 Unarmed Combat + Level 4.9 Spellcasting + Level 7.0 Conjurations + Level 0.2 Hexes + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Forgecraft + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Alchemy + Level 0.4 Invocations + Level 0.3 Evocations + Level 0.2 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 1% 2 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You are out of magic! The jackal misses you. The jackal attacks as it pursues you! The jackal bites you. A kobold comes into view. It is wielding a +0 short sword. The jackal closely misses you. You take 1 damage, and have 12/13 hp. The kobold shouts! The jackal bites you. Your magical contamination has completely faded away. You take 1 damage, and have 11/13 hp. The jackal attacks as it pursues you! The jackal bites you. You take 1 damage, and have 10/13 hp. The jackal attacks as it pursues you! The jackal barely misses you. You closely miss the jackal. The jackal barely misses you. The jackal barks! You hit the jackal. The jackal barely misses you. The jackal closely misses you. You hit the jackal but do no damage. You bite the jackal, but do no damage. The jackal closely misses you. The jackal misses you. You closely miss the jackal. The jackal barely misses you. You closely miss the jackal. The jackal closely misses you. x2 You hit the jackal but do no damage. The jackal closely misses you. You hit the jackal but do no damage. The jackal barely misses you. The jackal bites you. You take 2 damage, and have 10/13 hp. You hit the jackal. The jackal bites you. You miss the jackal. Your bite misses the jackal. The jackal misses you. The jackal barely misses you. You hit the jackal. You barely miss the jackal. The jackal bites you. The jackal bites you but does no damage. You take 2 damage, and have 8/13 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal barely misses you. You now have 1/6 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. The jackal barely misses you. The jackal misses you. You now have 0/6 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the jackal. The jackal barely misses you. You hit the jackal. The jackal closely misses you. x2 You hit the jackal. You have reached level 2! You regained 5 hp, and now have 14/19 hp. You closely miss the kobold. The kobold hits you with a +0 short sword. x2 You take 5 damage, and have 9/19 hp. MASSIVE DAMAGE!! You closely miss the kobold. The kobold barely misses you. You closely miss the kobold. The kobold hits you but does no damage. You closely miss the kobold. The kobold hits you but does no damage. You closely miss the kobold. The kobold hits you with a +0 short sword. You take 1 damage, and have 9/19 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (100% to hit) The magic dart hits the kobold but does no damage. The kobold hits you with a +0 short sword. You take 1 damage, and have 8/19 hp. You now have 0/7 mp. You barely miss the kobold. The kobold hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 4/19 hp. MASSIVE DAMAGE!! You hit the kobold. The kobold hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 2/19 hp. You hit the kobold. The jackal barely misses you. You hit the jackal. You bite the jackal, but do no damage. The jackal bites you but does no damage. You hit the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #.#..##### .# #.##.....# .# #..##....##.# ##....K..#..# ∆ #..........#### #............†# ∆......)...##### .#.#.....#### #.....h@.# ###### #.....##.# .....#####.....# .# ..<..#.........# .# .....####......# .# #''######(.....# .. #.........###### #. #.....##### # ##+#### You could see a jackal. Vanquished Creatures 3 jackals (D:1) 2 ball pythons (D:1) 3 kobolds (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IndexError the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 122 | D:1 | Reached XP level 2. HP: 14/19 MP: 1/7 128 | D:1 | HP: 4/19 [kobold/+0 short sword (4)] 132 | D:1 | HP: 1/20 [jackal (2)] 132 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_rooms, chequers_serial_rivers_micro_c Action || total ---------------------------++------- Melee: Whip || 24 Bite || 2 Cast: Magic Dart || 15 Armour: Robe || 18 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 133 | 133 | 0 | 0 | 77 | 1 | 133.0 | Dungeon | 133 | 133 | 0 | 0 | 77 | 1 | 133.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 133 daAuts Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_rooms, chequers_serial_rivers_micro_c Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 133 | 133 | 0 | 0 | 77 | 1 | 133.0 | Dungeon | 133 | 133 | 0 | 0 | 77 | 1 | 133.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 133 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 +-------+-------+-------+-------+-------+----------------------