Dungeon Crawl Stone Soup version 0.33-a0-783-g76efb29fe3 (webtiles) character file. Game seed: 4404976399249490138 44 IndexError the Vexing (level 3, -1/26 HPs) Began as a Coglin Hexslinger on Jan 22, 2025. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:12 (1350 turns). IndexError the Vexing (Coglin Hexslinger) Turns: 1350, Time: 00:01:13 Health: -1/26 AC: 2 Str: 8 XL: 3 Next: 62% Magic: 2/4 EV: 11 Int: 12 God: Gold: 70 SH: 0 Dex: 18 Spells: 2/4 levels left rFire . . . a - +1 sling {Katrin} rCold . . . d - -2 sling {Etsuko} rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-1 -> -5), weak-willed, jinxed, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {Katrin} d - a -2 sling (offhand) {Etsuko} Armour c - a +0 robe (worn) Scrolls b - a scroll of poison {!r} e - a scroll of identify {unknown} g - a scroll of blinking {unknown} h - a scroll of fog {unknown} Potions f - a potion of curing {unknown} Skills: - Level 1.0 Fighting * Level 3.0 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting + Level 3.2 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 16% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 8% N/A 24% 3 Inner Flame Hex/Fire 5% N/A 36% 3 Cause Fear Hex 4% N/A 63% 4 Dimensional Bullseye Hex/Tloc 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 :! Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History No target in view! No target in view! There is an entrance to Upsieri's Book Shop here. f - an emerald potion You now have 61 gold pieces (gained 13). g - a scroll labelled DOEGI DYTA h - a scroll labelled VIBLOE GIYL An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm quivers. You shoot a sling bullet. The sling bullet hits the endoplasm. You shoot a sling bullet. The sling bullet barely misses the endoplasm. You shoot a sling bullet. The sling bullet completely misses the endoplasm. You shoot a sling bullet. The sling bullet hits the endoplasm. You shoot a sling bullet. No target in view! An adder comes into view. An adder is nearby! An adder is nearby! You shoot a sling bullet. The sling bullet hits the adder. The adder hisses angrily. You shoot a sling bullet. The sling bullet hits the adder. You shoot a sling bullet. The sling bullet barely misses the adder. You shoot a sling bullet. The sling bullet misses the adder. You shoot a sling bullet. The sling bullet closely misses the adder. You shoot a sling bullet. The sling bullet barely misses the adder. The adder closely misses you. You shoot a sling bullet. The sling bullet hits the adder. You shoot a sling bullet. Your Ranged Weapons skill increases to level 3! No target in view! You see here an adder corpse. You now have 70 gold pieces (gained 9). Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You shoot a sling bullet. The sling bullet hits the bat. You shoot a sling bullet. The sling bullet hits the bat. The bat misses you. The bat barely misses you. You shoot a sling bullet. The sling bullet closely misses the bat. You shoot a sling bullet. The sling bullet hits the bat. No target in view! You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. The adder hisses angrily. The ball python hisses angrily. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. There is a stone staircase leading up here. You take 5 damage, and have 21/26 hp. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! You climb upwards. You feel very sick. There is a stone staircase leading down here. You take 8 damage, and have 13/26 hp. MASSIVE DAMAGE!! Casting: Jinxbite (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You feel sick. The adder closely misses you. You take 2 damage, and have 11/26 hp. You now have 2/4 mp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet closely misses the adder. You shoot a sling bullet. The sling bullet hits the adder. You feel sick. The adder bites you. You are lethally poisoned! The adder poisons you! The adder closely misses you. You shoot a sling bullet. The sling bullet misses the adder. You shoot a sling bullet. The sling bullet closely misses the adder. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder barely misses you. You shoot a sling bullet. The sling bullet closely misses the adder. You shoot a sling bullet. The sling bullet barely misses the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. The adder bites you. You die... .......#### ##..# #...... ..........####..## #.##... ............>..## #######.#...# ..........###### #(........### ...........# #....>.#### ...........## ##.....## # .....##.....########......# # #######...#.#...S........## # # #.........@[..#.^..# ### #######....#.###(#####..## #.. .........#....##.# ##..## #.# ........##.....#.###..## ###.# .....................## #####...# ........#............## #.....### ......................###.##### ..........................# #######..)..............### You could see an adder. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) 3 bats 3 endoplasms A giant cockroach (D:1) A goblin (D:2) 4 hobgoblins 2 jackals (D:1) A kobold (D:1) 3 frilled lizards (D:1) A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IndexError the Coglin Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 85 | D:1 | Reached skill level 2 in Ranged Weapons 220 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 318 | D:1 | Found a faded altar of an unknown god. 505 | D:1 | Reached skill level 3 in Hexes 849 | D:2 | Found Cuv Kues's Distillery. 1001 | D:2 | Reached XP level 3. HP: 9/26 MP: 4/4 1092 | D:2 | Found Upsieri's Book Shop. 1096 | D:2 | Learned a level 2 spell: Jinxbite 1259 | D:2 | Reached skill level 3 in Ranged Weapons 1349 | D:2 | HP: 5/26 [poisoned by an adder] 1350 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_basic, ebering_ecumenical_altar_rust D:2: layout_rooms, serial_shops, shop, nicolae_book_shop_shelving D:3: layout_loops_cross, corexii_corridor_pit Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 2 3 | 3.0 Hexes | 3 | 3.2 Fighting | | 1.0 Dodging | | 1.7 Spellcasting | | 1.0 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 124 Cast: Jinxbite || 1 Armour: Robe || 14 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1369 | 1187 | 182 | 0 | 1054 | 3 | 456.3 | Dungeon | 1369 | 1187 | 182 | 0 | 1054 | 3 | 456.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 900 daAuts D:2: 463 daAuts D:3: 6 daAuts Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_basic, ebering_ecumenical_altar_rust D:2: layout_rooms, serial_shops, shop, nicolae_book_shop_shelving D:3: layout_loops_cross, corexii_corridor_pit Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1369 | 1187 | 182 | 0 | 1054 | 3 | 456.3 | Dungeon | 1369 | 1187 | 182 | 0 | 1054 | 3 | 456.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 900 daAuts D:2: 463 daAuts D:3: 6 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 21.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 21.3 +-------+-------+-------+-------+-------+----------------------