Dungeon Crawl Stone Soup version 0.33-a0-785-g7aa09acf19 (webtiles) character file. Game seed: 11448739735890912279 35 IndexError the Vexing (level 3, -1/26 HPs) Began as a Coglin Hexslinger on Jan 23, 2025. Slain by an adder (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:53 (806 turns). IndexError the Vexing (Coglin Hexslinger) Turns: 806, Time: 00:00:54 Health: -1/26 AC: 2 Str: 8 XL: 3 Next: 35% Magic: 4/4 EV: 11 Int: 12 God: Gold: 49 SH: 0 Dex: 18 Spells: 4/4 levels left rFire . . . a - +1 sling {Iwao} rCold . . . f - +0 sling {Ernst} rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.09/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {Iwao} d - a -2 sling {Surjit} f - a +0 sling (offhand) {Ernst} (You found it on level 1 of the Dungeon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison {!r} Potions e - a potion of lignification {unknown} g - a potion of moonshine {unknown} Skills: - Level 1.0 Fighting * Level 2.9 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting + Level 3.1 Hexes - Level 0.8 Fire Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 16% N/A 12% 2 Sigil of Binding Hex 8% N/A 24% 3 Inner Flame Hex/Fire 5% N/A 36% 3 Cause Fear Hex 4% N/A 63% 4 Dimensional Bullseye Hex/Tloc 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History a +0 dagger; a goblin skeleton Done exploring. Done exploring. No target in view! No target in view! Done exploring. Done exploring. There is an open door here. There is an open door here. There is a stone staircase leading down here. You see here a quokka skeleton. You climb downwards. There is a stone staircase leading up here. You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin shouts! You shoot a sling bullet. The sling bullet closely misses the hobgoblin. You hear a shout! You shoot a sling bullet. The sling bullet closely misses the hobgoblin. You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. You shoot a sling bullet. The sling bullet hits the hobgoblin. You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. You shoot a sling bullet. The sling bullet barely misses the hobgoblin. You shoot a sling bullet. The sling bullet hits the hobgoblin! No target in view! No target in view! You climb upwards. There is a stone staircase leading down here. You see here a quokka skeleton. There is an open door here. Things that are here: a +0 club; a goblin skeleton You see here a rat skeleton. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You don't know any spells. You shoot a sling bullet. The sling bullet hits the jackal. The jackal barks! You shoot a sling bullet. The sling bullet hits the jackal but does no damage. The gnoll shouts! x2; The adder hisses angrily. A bat comes into view. A gnoll bouda comes into view. It is wielding a +0 club. The jackal barely misses you. A gnoll comes into view. It is wielding a +0 halberd. The gnoll bouda shouts! You hear a shout! You shoot a sling bullet. The sling bullet barely misses the jackal. The jackal barks! The sling bullet hits the jackal. You shoot a sling bullet. The sling bullet hits the jackal. The bat hits you. A gnoll comes into view. It is wielding a +0 spear. The gnolls pick up the pace! The jackal closely misses you. The jackal bites you. You take 4 damage, and have 22/26 hp. You shoot a sling bullet. The sling bullet barely misses the jackal. The sling bullet closely misses the adder. The sling bullet closely misses the gnoll. The sling bullet hits the gnoll. You shoot a sling bullet. The sling bullet hits the jackal! The bat hits you but does no damage. The jackal barely misses you. The gnoll bouda calls upon its god to heal the gnoll. The gnoll's wounds heal themselves! The jackal bites you but does no damage. You shoot a sling bullet. The sling bullet hits the jackal. You shoot a sling bullet. The adder bites you. The bat hits you but does no damage. The gnoll misses you. The gnoll closely misses you. The adder closely misses you. You shoot a sling bullet. The sling bullet closely misses the adder. The sling bullet hits the gnoll! You shoot a sling bullet. The sling bullet misses the adder. The sling bullet hits the gnoll. The bat hits you but does no damage. The adder bites you. The gnoll hits you from afar with a +0 halberd! The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * The adder barely misses you. You take 15 damage, and have 7/26 hp. MASSIVE DAMAGE!! The bat closely misses you. The gnoll closely misses you. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The adder barely misses you. You climb upwards. There is a stone staircase leading down here. You take 4 damage, and have 3/26 hp. You shoot a sling bullet. The sling bullet hits the adder but does no damage. You shoot a sling bullet. The sling bullet hits the adder. The adder bites you but does no damage. The adder closely misses you. You shoot a sling bullet. The sling bullet misses the adder. You shoot a sling bullet. The sling bullet barely misses the adder. The adder bites you. You die... #....##..#..#..#..#......# #....'....#..#..#..#.....# #....##.#..#..#..#..#....# ###'##...................# #.##.....###.#.#.#.....# ####..#.......÷#.#.....# #..#.##÷............# #..#S..##.#.........# #####..#@#..#...#.......# #...#..###..#.#.#.......# #...#.........#.#.......# #####...##.######........)..# #...................#.####'## #........#.##########.####.## #........#.# #.............. #.....†..#.# #..........#... ###........#.# #..........#... You could see an adder. Vanquished Creatures 2 bats (D:1) An endoplasm (D:1) 3 giant cockroaches (D:1) 6 goblins (D:1) 2 hobgoblins 2 jackals (D:2) A kobold (D:1) 4 quokkas (D:1) 4 ball pythons (D:1) A frilled lizard (D:1) 5 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IndexError the Coglin Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 51 | D:1 | Reached skill level 2 in Ranged Weapons 70 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 224 | D:1 | Reached skill level 3 in Hexes 294 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/4 803 | D:2 | HP: 2/26 [gnoll/+0 halberd[a gnoll bouda] (5)] 806 | D:1 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_basic, chequers_serial_rivers_micro_d, minmay_misc_feat_diagonals, minmay_misc_feat_tower, hex_large D:2: layout_rooms, serial_glass, glass_columns_b, glass_columns_c, feat_on_display, ebering_ecumenical_altar_hall, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 2 | 2.9 Hexes | 3 | 3.1 Fighting | | 1.0 Dodging | | 1.7 Spellcasting | | 1.0 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 118 Armour: Robe || 15 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 821 | 722 | 99 | 0 | 602 | 2 | 410.5 | Dungeon | 821 | 722 | 99 | 0 | 602 | 2 | 410.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 806 daAuts D:2: 15 daAuts Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_basic, chequers_serial_rivers_micro_d, minmay_misc_feat_diagonals, minmay_misc_feat_tower, hex_large D:2: layout_rooms, serial_glass, glass_columns_b, glass_columns_c, feat_on_display, ebering_ecumenical_altar_hall, uniq_jessica Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 821 | 722 | 99 | 0 | 602 | 2 | 410.5 | Dungeon | 821 | 722 | 99 | 0 | 602 | 2 | 410.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 806 daAuts D:2: 15 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 25.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 25.5 +-------+-------+-------+-------+-------+----------------------