Dungeon Crawl Stone Soup version 0.33-a0-854-g9c2e5f8391 (webtiles) character file. Game seed: 15044247596323832457 51 IndexError the Vexing (level 3, -4/26 HPs) Began as a Coglin Hexslinger on Feb 12, 2025. Killed from afar by Sigmund (14 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:00:46 (646 turns). IndexError the Vexing (Coglin Hexslinger) Turns: 646, Time: 00:00:47 Health: -4/26 AC: 2 Str: 8 XL: 3 Next: 83% Magic: 4/4 EV: 11 Int: 12 God: Gold: 63 SH: 0 Dex: 18 Spells: 2/4 levels left rFire . . . a - +1 sling {Kyoko} rCold . . . d - -2 sling {Hidetaka} rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.09/turn %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {Kyoko} d - a -2 sling (offhand) {Hidetaka} i - a +2 dagger of venom (You took it off a kobold on level 1 of the Dungeon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison {!r} e - a scroll of teleportation {unknown} g - a scroll of summoning {unknown} h - a scroll of identify {unknown} Potions f - a potion of haste {unknown} Skills: - Level 1.0 Fighting * Level 3.1 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting + Level 3.2 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 16% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 8% N/A 24% 3 Inner Flame Hex/Fire 5% N/A 36% 3 Cause Fear Hex 4% N/A 61% 4 Dimensional Bullseye Hex/Tloc 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History A giggling sprite leaps out and bonks the gnoll with its +0 halberd. The gnoll closely misses you. You shoot a sling bullet. The sling bullet hits the gnoll. You shoot a sling bullet. No target in view! No target in view! No target in view! The sprites lose interest in your situation. Magic restored. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Found a stone staircase leading down. MP restored: 4 You shoot a sling bullet. The sling bullet closely misses Sigmund. You shoot a sling bullet. Sigmund shouts! The sling bullet hits Sigmund. You shoot a sling bullet. The sling bullet hits Sigmund. You shoot a sling bullet. The sling bullet hits Sigmund but does no damage. Sigmund points at you and mumbles some strange words. You are confused. You shoot a sling bullet. x2 You feel your willpower return. You shoot a sling bullet. x2 Sigmund casts a spell at you. The magic dart hits you. You take 6 damage, and have 20/26 hp. MASSIVE DAMAGE!! You shoot a sling bullet. x2 You shoot a sling bullet. x2 Sigmund hits you from afar with a +0 scythe! You take 9 damage, and have 11/26 hp. MASSIVE DAMAGE!! You shoot a sling bullet. x2 You feel less confused. Sigmund hits you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +1 sling {Kyoko} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 57% to hit) You shoot a sling bullet. The sling bullet hits Sigmund. You shoot a sling bullet. The sling bullet completely misses Sigmund. Sigmund gestures at you while chanting. The puff of flame misses you. Fire: a) +1 sling {Kyoko} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 57% to hit) You shoot a sling bullet. The sling bullet closely misses Sigmund. You shoot a sling bullet. The sling bullet closely misses Sigmund. Sigmund points at you and mumbles some strange words. You are confused. Non-targeted confused fire: a) +1 sling {Kyoko} Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You shoot a sling bullet. x2 Sigmund gestures at you while chanting. You resist with some effort. Non-targeted confused fire: a) +1 sling {Kyoko} Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You shoot a sling bullet. x2 Sigmund barely misses you. Non-targeted confused fire: a) +1 sling {Kyoko} Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You shoot a sling bullet. x2 Sigmund barely misses you. Non-targeted confused fire: a) +1 sling {Kyoko} Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You shoot a sling bullet. x2 Sigmund's eyes start glowing with a red light. Sigmund hits you from afar with a +0 scythe. You take 5 damage, and have 8/26 hp. Non-targeted confused fire: a) +1 sling {Kyoko} Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You shoot a sling bullet. x2 Sigmund barely misses you. Non-targeted confused fire: a) +1 sling {Kyoko} Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You shoot a sling bullet. x2 You feel less confused. Fire: a) +1 sling {Kyoko} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 57% to hit) You shoot a sling bullet. The sling bullet closely misses Sigmund. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund closely misses you. Fire: a) +1 sling {Kyoko} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 57% to hit) You shoot a sling bullet. The sling bullet closely misses Sigmund. You shoot a sling bullet. The sling bullet barely misses Sigmund. Sigmund gestures at you while chanting. The puff of flame hits you! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. .. ## ... .####.#######.... ..........>@)...> #..@$# #.<†.# #....# #....# #....+ #....# #....# ###### You could see Sigmund. Vanquished Creatures 3 gnolls (D:2) A bat (D:1) 2 endoplasms A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins 3 jackals (D:1) 3 ball pythons (D:1) A kobold (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | IndexError the Coglin Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 30 | D:1 | Reached skill level 2 in Ranged Weapons 280 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 425 | D:1 | Reached skill level 3 in Hexes 550 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/4 551 | D:2 | Reached skill level 3 in Ranged Weapons 605 | D:1 | Learned a level 2 spell: Jinxbite 629 | D:2 | Noticed Sigmund 646 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_loops_cross, serial_glass, glass_columns_c, glass_columns_a, solitary_fountain D:2: layout_basic, nicolae_nh_oracle_at_delphi, uniq_sigmund, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 2 3 | 3.1 Hexes | 3 | 3.2 Fighting | | 1.0 Dodging | | 1.7 Spellcasting | | 1.0 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 118 Cast: Jinxbite || 1 Armour: Robe || 12 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 662 | 641 | 21 | 0 | 526 | 2 | 331.0 | Dungeon | 662 | 641 | 21 | 0 | 526 | 2 | 331.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 601 daAuts D:2: 60 daAuts Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_loops_cross, serial_glass, glass_columns_c, glass_columns_a, solitary_fountain D:2: layout_basic, nicolae_nh_oracle_at_delphi, uniq_sigmund, uniq_crazy_yiuf_cottage, uniq_terence Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 662 | 641 | 21 | 0 | 526 | 2 | 331.0 | Dungeon | 662 | 641 | 21 | 0 | 526 | 2 | 331.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 601 daAuts D:2: 60 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 37.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 37.0 +-------+-------+-------+-------+-------+----------------------