Dungeon Crawl Stone Soup version 0.33-a0-1038-g2af1c82aae (webtiles) character file. Game seed: 3951866363695067722 325 IndexError the Conjurer (level 6, -13/36 HPs) Began as an Octopode Conjurer on Mar 4, 2025. Mangled by Edmund ... wielding a +0 dire flail of holy wrath (15 damage) ... on level 4 of the Dungeon. The game lasted 00:09:59 (4616 turns). IndexError the Conjurer (Octopode Conjurer) Turns: 4616, Time: 00:09:59 Health: -13/36 AC: 2 Str: 6 XL: 6 Next: 48% Magic: 0/11 EV: 12 Int: 23 God: Gold: 190 SH: 0 Dex: 10 Spells: 9/12 levels left rFire + . . r - +2 hand axe (freeze) rCold . . . (no offhand) rNeg . . . m - +1 hat rPois . (no amulet) rElec . k - ring of protection from fire {rF+, !d} rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 190 gold pieces. Inventory: Hand Weapons p - a +0 rapier (You found it on level 3 of the Dungeon) r - a +2 hand axe of freezing (weapon) (You took it off an orc on level 3 of the Dungeon) Armour m - a +1 hat (worn) (You found it on level 3 of the Dungeon) Jewellery k - a ring of protection from fire (worn) {rF+, !d} (You found it on level 3 of the Dungeon) Wands o - a wand of flame (23) (You took it off Natasha on level 3 of the Dungeon) s - a wand of digging (3) (You found it on level 4 of the Dungeon) Scrolls e - a scroll of fear {unknown} f - 2 scrolls of noise {unknown} g - 3 scrolls of poison {unknown} h - a scroll of enchant armour {unknown} i - a scroll of enchant weapon {unknown} j - 5 scrolls of identify {unknown} l - a scroll of silence {unknown} q - a scroll of blinking {unknown} Potions a - a potion of magic b - 2 potions of curing {unknown} c - 3 potions of mutation {unknown} d - 2 potions of ambrosia {unknown} n - 2 potions of berserk rage {unknown} t - a potion of heal wounds {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.8 Spellcasting * Level 6.6 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Volatile Blastmotes Fire/Tloc 8% 2d10 32% 3 Vhi's Electric Charge Tloc/Air 8% N/A 71% 4 Gell's Gavotte Tloc 2% 2d(12-18) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Trog Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You see here 3 silver javelins. You now have 183 gold pieces (gained 10). A shadow imp comes into view. The magic dart hits the shadow imp. The shadow imp shouts, "Scamper home, thou pecksniffian unchin-snouted wormtrail!" You now have 10/11 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (heavily wounded, 78% to hit) You focus your ray upon the shadow imp. The searing ray misses the shadow imp. (Press . to maintain the ray.) You now have 8/11 mp. The searing ray hits the shadow imp. You now have 7/11 mp. The searing ray hits the shadow imp! An orc comes into view. It is wielding a +0 trident. You now have 6/11 mp. An orc is nearby! The magic dart hits the orc but does no damage. The orc shouts! You stop channelling your searing ray. You now have 5/11 mp. The magic dart hits the orc. You now have 4/11 mp. The magic dart hits the orc. The orc hits you but does no damage. The magic dart hits the orc! You now have 3/11 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. f - 2 scrolls labelled YTYDEC KAIKUFF (gained 1) Found a stone staircase leading down. MP restored: 11 Unknown command. There is a stone staircase leading down here. You now have 190 gold pieces (gained 7). You open the door. There is an open door here. The magic dart hits Edmund! Edmund shouts! You now have 10/11 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits Edmund but does no damage. You now have 9/11 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +0 dire flail of holy wrath and wearing a +4 scale mail of cold resistance (lightly wounded, 83% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. (Press . to maintain the ray.) You now have 7/11 mp. The searing ray hits Edmund! Edmund says, "People think my brother is the best. I think he's crazy." You now have 6/11 mp. The searing ray hits Edmund! You now have 5/11 mp. The searing ray hits Edmund. You finish channelling your searing ray. Edmund closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +0 dire flail of holy wrath and wearing a +4 scale mail of cold resistance (heavily wounded, 83% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. (Press . to maintain the ray.) Edmund hits you with a +0 dire flail of holy wrath! You take 11 damage, and have 25/36 hp. MASSIVE DAMAGE!! You now have 3/11 mp. The searing ray hits Edmund. Edmund barely misses you. You now have 2/11 mp. The searing ray hits Edmund but does no damage. Edmund grinds his teeth, and then sighs. Edmund hits you with a +0 dire flail of holy wrath! You take 10 damage, and have 15/36 hp. MASSIVE DAMAGE!! You now have 1/11 mp. The searing ray hits Edmund. You finish channelling your searing ray. Edmund barely misses you. You now have 0/11 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +0 dire flail of holy wrath and wearing a +4 scale mail of cold resistance (almost dead, 72% to hit) The puff of flame misses Edmund. Edmund hits you with a +0 dire flail of holy wrath! * * * LOW HITPOINT WARNING * * * You take 13 damage, and have 2/36 hp. MASSIVE DAMAGE!! Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +0 dire flail of holy wrath and wearing a +4 scale mail of cold resistance (almost dead, 72% to hit) The puff of flame misses Edmund. Edmund asks, "Have you met my wondrous brother?" Edmund hits you with a +0 dire flail of holy wrath! You die... Edmund whines, "They better pay attention to me now!" ############ ...........# ...........# ...........# ...........# ...... ...........# ...... ...........###########...... ...........'....@@.......... ...........##########!...... ......♣♣♣♣+♣ ♣ .@..... ......+ +. ##S...... ).....♣ ♣.####